11.0

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Fade in / Fade out: There are many different curve types available for
selection for the crossfade:
Linear (0)
Exponential
Logarithmic
Cosine
Sine/Cosine
The faders can still be used to change the curves in the
corresponding available range. Linear curves require less computer
power than non-linear.
Note: The settings for fade in/out in the crossfade editor are applied
to the selected object if it does not overlap any other object.
Global settings: Place
The current settings are defined as preset. This is useful if an object
is split with "T" and you wish to create a crossfade between the two
objects. When opening the crossfade editor, the specified settings
are set as default.
Global settings: Get
Use this button to get the crossfade editor presets.
Get range length: The range length of the range selected in the VIP is
set as the crossfade length.
Fade offset: Specifies how much of the fade should be outside of the
object border. Usually, the entire fade can be found within the
borders of the object, i.e. the fade's starting point is at the start of
the object (0%). If the fade becomes part of a crossfade, then it may
be necessary to modify it. If the second object starts with a drum
beat, it would be better to execute the crossfade beforehand in order
to keep the "attack" of the drum beat.
The value can be changed from 0% (fade within the object borders)
to 50% (fades symmetrical to the object borders) to 100% (fade
outside the object borders) – the object is then stretched by the