11.0

Table Of Contents
Synth objects 261
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Pitch envelope (pitch env): Controls the pitch envelope level.
Tune: Tunes the instrument.
Oscillator shape (osc shape): The shaper adds additional frequency
shares to the basic sound of the oscillator by artificially reshaping the
wave shape. A sine wave (shape = 0) can be reshaped up to a
square curve (shape = max).
Oscillator waveform: The fundamental waveform of the oscillators is
selected here. You can choose from sine/triangle/sawtooth/sample. If
"Sample" is selected, you can use the controller to select a sample,
i.e. a previously recorded drum sound. These samples are saved in
the folder /Synth/robota/samples/. If you select custom samples,
they will appear in the selection list. If you are playing your own
samples, they will appear in the selection list.
Noise: Adjust the ratio between the oscillator sound and the noise
generator.
Attack: Adjusts the attack time. The greater the set value, the softer
the attack of the sound. The attack rate is also applied to the lo-fi
and filter envelope curves.
Decay: Adjusts the decay curve. The greater the value, the slower the
instrument will decay.
FM/Ring modulation frequency (Fm/rng frq): The fundamental
frequency of the frequency or ring modulation.
FM level (fm lvl): At a low frequency FM first adds vibration to the
sound, at high frequencies and low levels it creates bell-like sounds,
as the level increases metal sounds, and finally noise.
Ring modulation level (rng lvl): Ring modulation creates typical
auxiliary frequencies.
FM/Ring modulation decay (Fm/rng dcy): Time constant of FM/ring
modulation by-product. Only the beginning of the drum sound is
affected by the modulation.
Rectify: Distorts the audio signal.
Crush: Bit rate reduction. Digital artifacts become audible with higher
settings.