11.0
Table Of Contents
- Copyright
- Preface
- Support
- Before you start
- MAGIX News Center
- Introduction
- Tutorial
- Program desktop overview
- Mouse functions and mouse modes
- Button overview
- Functional overview
- Effects and effect plug-ins
- What effects are there, and how are they used?
- Saving effect parameters (preset mechanism)
- Dehisser
- Sound FX (object editor, mixer channels, mixmaster)
- Parametric equalizer (mixer channels, mix master)
- MAGIX Mastering Suite
- Vintage Effects Suite (track effects, mixer channels, mix ma
- Essential FX
- Vandal
- Track dynamics (track effects, mixer channels)
- Track delay/reverb (track effects)
- Elastic Audio easy
- Installation of VST plug-ins
- Effect calculations
- Samplitude 11 Producer as an external effects device
- Automation
- Mixer
- MIDI in Samplitude 11 Producer
- MIDI editor
- Software / VST instruments
- Installation of VST plug-ins
- Load instruments
- Routing settings during software instrument loading
- Load effects plug-ins
- Route MIDI instrument inputs
- Instruments with multi-channel outputs
- Adjust instrument parameters
- Play and monitor instruments live
- Routing of VST instruments using the VSTi manager.
- Preset management
- Freezing instruments (freeze)
- Tips on handling virtual instruments
- ReWire
- Synth objects
- Auto Jam Session
- Managers
- Surround sound
- Burning CDs
- File menu
- New Virtual Project (VIP)
- Open
- Load / Import
- Save project
- Save project as
- Save complete VIP in
- Save project as template
- Burn project backup on CD
- Save object
- Save session
- Rename project
- Delete HD wave project
- Delete virtual projects
- Export audio
- Make podcast
- Batch processing
- Connect to the Internet
- FTP download
- Send project via email
- Close project
- Exit
- Edit menu
- Menu view
- Track menu
- Object menu
- Range menu
- Effects menu
- Tools menu
- Playback / Record menu
- Menu tempo
- MIDI menu
- New MIDI object
- New MIDI track
- MIDI editor
- MIDI object editorCtrl + O
- Glue MIDI objects
- Trim MIDI objects
- MIDI bouncing
- Separate MIDI objects according to channels
- MIDI quantization (start and length)
- MIDI start quantization
- MIDI length quantization
- Cancel MIDI quantization
- Track information
- Track MIDI record
- VST instrument editor
- Metronome active
- Metronome settings
- MIDI settings
- MIDI record modes
- MIDI panic – All notes off
- CD menu
- Load audio CD track(s)
- Set track
- Set subindex
- Set pause
- Set CD end
- Set track markers automatically
- Set track indices on object edges
- Remove index
- Remove all indices
- Make CD
- Show CD-R drive information
- Show CD-R disc information
- CD track options
- CD disc options
- CD text / MPEG ID3 editor
- Set pause time
- Set start pause time
- CD arrange mode
- Get CD info (FreeDB Internet)
- FreeDB options
- Audio ID
- Options menu
- Window menu
- Tasks menu
- Online menu
- Help menu
- Preset keyboard shortcuts
- General settings
- Project settings
- Index
Synth objects 251
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Flanger
Algorithmically similar to chorus, but different in that the delay time is
significantly lower and delay works with repetitions (feedback). A
flanger sounds more "cutting" and up-front than a chorus.
Parameters
• Rate: Modulation speed
• Feedback: Delay feedback
• Depth: Modulation amplitude
Phaser
A modulation effect just like chorus & flanger, but in this case no
detuning takes placed. Filter components periodically alter the
signal's "phase response" (principle of the "phase shifter").
Characteristic notches are produced in the frequency spectrum
response to create so-called "comb filter effects". The phaser effect
is suitable for pads and "psychedelic" sounds.
Parameters
• Rate: Modulation speed
• Feedback: Feedback of filter steps
• Depth: Modulation amplitude
Room reverb / Hall reverb
In the case of reverb there are two realistic simulations of natural
reverberation. Sounds receive "atmosphere" and thereby appear
lively and "authentic". Room reverb simulates a small space with high
echo density. Hall reverb mimics the typical reverb of large concert
halls.
Since natural spaces never sound "static" because air molecules are
constantly moving and due to the complexity of reflection processes,
both algorithms include a modulation parameter which varies the
delay time of individual echoes and thereby affects the liveliness of
the reverb impression depending on strength.
Parameters
• Decay: Reverberation length
• Damp: Damping of highs, simulates absorbtion via air, wall materials,
and objects
• Mod: Modulation strength.










