11.0

Table Of Contents
Synth objects 251
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Flanger
Algorithmically similar to chorus, but different in that the delay time is
significantly lower and delay works with repetitions (feedback). A
flanger sounds more "cutting" and up-front than a chorus.
Parameters
Rate: Modulation speed
Feedback: Delay feedback
Depth: Modulation amplitude
Phaser
A modulation effect just like chorus & flanger, but in this case no
detuning takes placed. Filter components periodically alter the
signal's "phase response" (principle of the "phase shifter").
Characteristic notches are produced in the frequency spectrum
response to create so-called "comb filter effects". The phaser effect
is suitable for pads and "psychedelic" sounds.
Parameters
Rate: Modulation speed
Feedback: Feedback of filter steps
Depth: Modulation amplitude
Room reverb / Hall reverb
In the case of reverb there are two realistic simulations of natural
reverberation. Sounds receive "atmosphere" and thereby appear
lively and "authentic". Room reverb simulates a small space with high
echo density. Hall reverb mimics the typical reverb of large concert
halls.
Since natural spaces never sound "static" because air molecules are
constantly moving and due to the complexity of reflection processes,
both algorithms include a modulation parameter which varies the
delay time of individual echoes and thereby affects the liveliness of
the reverb impression depending on strength.
Parameters
Decay: Reverberation length
Damp: Damping of highs, simulates absorbtion via air, wall materials,
and objects
Mod: Modulation strength.