11.0
Table Of Contents
- Copyright
- Preface
- Support
- Before you start
- MAGIX News Center
- Introduction
- Tutorial
- Program desktop overview
- Mouse functions and mouse modes
- Button overview
- Functional overview
- Effects and effect plug-ins
- What effects are there, and how are they used?
- Saving effect parameters (preset mechanism)
- Dehisser
- Sound FX (object editor, mixer channels, mixmaster)
- Parametric equalizer (mixer channels, mix master)
- MAGIX Mastering Suite
- Vintage Effects Suite (track effects, mixer channels, mix ma
- Essential FX
- Vandal
- Track dynamics (track effects, mixer channels)
- Track delay/reverb (track effects)
- Elastic Audio easy
- Installation of VST plug-ins
- Effect calculations
- Samplitude 11 Producer as an external effects device
- Automation
- Mixer
- MIDI in Samplitude 11 Producer
- MIDI editor
- Software / VST instruments
- Installation of VST plug-ins
- Load instruments
- Routing settings during software instrument loading
- Load effects plug-ins
- Route MIDI instrument inputs
- Instruments with multi-channel outputs
- Adjust instrument parameters
- Play and monitor instruments live
- Routing of VST instruments using the VSTi manager.
- Preset management
- Freezing instruments (freeze)
- Tips on handling virtual instruments
- ReWire
- Synth objects
- Auto Jam Session
- Managers
- Surround sound
- Burning CDs
- File menu
- New Virtual Project (VIP)
- Open
- Load / Import
- Save project
- Save project as
- Save complete VIP in
- Save project as template
- Burn project backup on CD
- Save object
- Save session
- Rename project
- Delete HD wave project
- Delete virtual projects
- Export audio
- Make podcast
- Batch processing
- Connect to the Internet
- FTP download
- Send project via email
- Close project
- Exit
- Edit menu
- Menu view
- Track menu
- Object menu
- Range menu
- Effects menu
- Tools menu
- Playback / Record menu
- Menu tempo
- MIDI menu
- New MIDI object
- New MIDI track
- MIDI editor
- MIDI object editorCtrl + O
- Glue MIDI objects
- Trim MIDI objects
- MIDI bouncing
- Separate MIDI objects according to channels
- MIDI quantization (start and length)
- MIDI start quantization
- MIDI length quantization
- Cancel MIDI quantization
- Track information
- Track MIDI record
- VST instrument editor
- Metronome active
- Metronome settings
- MIDI settings
- MIDI record modes
- MIDI panic – All notes off
- CD menu
- Load audio CD track(s)
- Set track
- Set subindex
- Set pause
- Set CD end
- Set track markers automatically
- Set track indices on object edges
- Remove index
- Remove all indices
- Make CD
- Show CD-R drive information
- Show CD-R disc information
- CD track options
- CD disc options
- CD text / MPEG ID3 editor
- Set pause time
- Set start pause time
- CD arrange mode
- Get CD info (FreeDB Internet)
- FreeDB options
- Audio ID
- Options menu
- Window menu
- Tasks menu
- Online menu
- Help menu
- Preset keyboard shortcuts
- General settings
- Project settings
- Index
MIDI editor 199
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Grid: If you wish, you can set up a grid for the starting point of the
drum event.
Length: In this field you can set the grid for the note length.
Output note: This is the note value to which the drum instrument (the
incoming MIDI note in the "Pitch" field) should be routed or mapped.
Channel: You can set up an individual channel for each instrument
here. Furthermore, you can select swing, window, and near
quantization for each instrument in the drum editor.
Score editor
The score editor displays the MIDI data of a MIDI object as a score
sheet. It "interprets" the available MIDI data into real time. If you move
or change the MIDI data, such changes are immediately reflected in
the score image. If you insert a new note in the score editor, a
corresponding MIDI "Note on" event is created immediately.
Therefore, do not view the score editor as a score painting program,
but more as an interpreter for MIDI data.
For instance, it is not possible to insert or delete rest symbols
directly. Samplitude 11 Producer automatically "registers" rests in the
gaps between the MIDI notes. You will therefore always have a valid
score sheet and "complete" bars, even if the MIDI object should only
contain a single MIDI note: the necessary rests are automatically
inserted into the bars.
The common controllers of the MIDI editor in the score editor operate
as usual, e.g. the eraser is used for deleting notes or the pen for
creating, copying, and inserting new notes. In this chapter you will
learn how you can edit your MIDI objects within the regular score.
While the event editor contains specific editing options for certain
details (dynamics, note length), it is better to make MIDI changes
directly in the score sheet as it guarantees a better overview.










