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Table Of Contents
136 Effects and effect plug-ins
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Rack effects (FX1/FX2)
There are effects that don't always work well before the amp, e.g.
reverb or delay, especially when they are distorted. Normally, these
effects are better placed at the end of the signal chain.
For final processing and enriching, we offer two separate studio-
quality effects units just like real 19" rack devices.
Many algorithms create a stereo signal. Take care that the sequencer
track operates the duct in "stereo" mode.
Effects units may be selectively operated one behind the other (serial)
or parallel. Switching may be changed via the mode switch.
The following algorithms & effects are available:
Mono delay (msec & tempo sync): Possibly a simple delay with free
selection of delay time or synched to the sequencer tempo with a
musical raster. In case of high feedback values, a reduction of the
damping frequency is required to provide naturalness to echoes.
Stereo delay (msec & tempo sync): Like mono delay; features two
models. Repetitions may take place on separate channels (feedback
controller to the right: dual delay) or in ping-pong mode (controller to
the left), whereby the signal alternates between the sides.
Chorus: Produces a typical "floating/shimmering sound" by
modulated detuning of a signal to "thicken up" its sound or spread it
across the stereo field. Detuning is achieved by a short delay, the
length of which can be varied by the modulation. This produces the
so-called "Doppler" effect and broadens the signal.
Flanger: Algorithmically similar to chorus, but different in that the
delay time is significantly lower and delay works with repetitions
(feedback). A flanger sounds more "cutting" and up-front than a
chorus.
Phaser: A modulation effect just like chorus & flanger, but in this
case no detuning takes place. Filter components periodically alter
the signal's "phase response" (principle of the "phase shifter").
Characteristic notches are produced in the frequency spectrum
response (comb filter effects).
Room reverb/hall reverb: Reverb offers realistic simulation of
realistic reverberation. Room creates the impression of a small to
mid-sized recording room, while Hall produces the sound