11.0
Table Of Contents
- Copyright
- Preface
- Support
- Before you start
- MAGIX News Center
- Introduction
- Tutorial
- Program desktop overview
- Mouse functions and mouse modes
- Button overview
- Functional overview
- Effects and effect plug-ins
- What effects are there, and how are they used?
- Saving effect parameters (preset mechanism)
- Dehisser
- Sound FX (object editor, mixer channels, mixmaster)
- Parametric equalizer (mixer channels, mix master)
- MAGIX Mastering Suite
- Vintage Effects Suite (track effects, mixer channels, mix ma
- Essential FX
- Vandal
- Track dynamics (track effects, mixer channels)
- Track delay/reverb (track effects)
- Elastic Audio easy
- Installation of VST plug-ins
- Effect calculations
- Samplitude 11 Producer as an external effects device
- Automation
- Mixer
- MIDI in Samplitude 11 Producer
- MIDI editor
- Software / VST instruments
- Installation of VST plug-ins
- Load instruments
- Routing settings during software instrument loading
- Load effects plug-ins
- Route MIDI instrument inputs
- Instruments with multi-channel outputs
- Adjust instrument parameters
- Play and monitor instruments live
- Routing of VST instruments using the VSTi manager.
- Preset management
- Freezing instruments (freeze)
- Tips on handling virtual instruments
- ReWire
- Synth objects
- Auto Jam Session
- Managers
- Surround sound
- Burning CDs
- File menu
- New Virtual Project (VIP)
- Open
- Load / Import
- Save project
- Save project as
- Save complete VIP in
- Save project as template
- Burn project backup on CD
- Save object
- Save session
- Rename project
- Delete HD wave project
- Delete virtual projects
- Export audio
- Make podcast
- Batch processing
- Connect to the Internet
- FTP download
- Send project via email
- Close project
- Exit
- Edit menu
- Menu view
- Track menu
- Object menu
- Range menu
- Effects menu
- Tools menu
- Playback / Record menu
- Menu tempo
- MIDI menu
- New MIDI object
- New MIDI track
- MIDI editor
- MIDI object editorCtrl + O
- Glue MIDI objects
- Trim MIDI objects
- MIDI bouncing
- Separate MIDI objects according to channels
- MIDI quantization (start and length)
- MIDI start quantization
- MIDI length quantization
- Cancel MIDI quantization
- Track information
- Track MIDI record
- VST instrument editor
- Metronome active
- Metronome settings
- MIDI settings
- MIDI record modes
- MIDI panic – All notes off
- CD menu
- Load audio CD track(s)
- Set track
- Set subindex
- Set pause
- Set CD end
- Set track markers automatically
- Set track indices on object edges
- Remove index
- Remove all indices
- Make CD
- Show CD-R drive information
- Show CD-R disc information
- CD track options
- CD disc options
- CD text / MPEG ID3 editor
- Set pause time
- Set start pause time
- CD arrange mode
- Get CD info (FreeDB Internet)
- FreeDB options
- Audio ID
- Options menu
- Window menu
- Tasks menu
- Online menu
- Help menu
- Preset keyboard shortcuts
- General settings
- Project settings
- Index
136 Effects and effect plug-ins
www.magix.com
Rack effects (FX1/FX2)
There are effects that don't always work well before the amp, e.g.
reverb or delay, especially when they are distorted. Normally, these
effects are better placed at the end of the signal chain.
For final processing and enriching, we offer two separate studio-
quality effects units just like real 19" rack devices.
Many algorithms create a stereo signal. Take care that the sequencer
track operates the duct in "stereo" mode.
Effects units may be selectively operated one behind the other (serial)
or parallel. Switching may be changed via the mode switch.
The following algorithms & effects are available:
• Mono delay (msec & tempo sync): Possibly a simple delay with free
selection of delay time or synched to the sequencer tempo with a
musical raster. In case of high feedback values, a reduction of the
damping frequency is required to provide naturalness to echoes.
• Stereo delay (msec & tempo sync): Like mono delay; features two
models. Repetitions may take place on separate channels (feedback
controller to the right: dual delay) or in ping-pong mode (controller to
the left), whereby the signal alternates between the sides.
• Chorus: Produces a typical "floating/shimmering sound" by
modulated detuning of a signal to "thicken up" its sound or spread it
across the stereo field. Detuning is achieved by a short delay, the
length of which can be varied by the modulation. This produces the
so-called "Doppler" effect and broadens the signal.
• Flanger: Algorithmically similar to chorus, but different in that the
delay time is significantly lower and delay works with repetitions
(feedback). A flanger sounds more "cutting" and up-front than a
chorus.
• Phaser: A modulation effect just like chorus & flanger, but in this
case no detuning takes place. Filter components periodically alter
the signal's "phase response" (principle of the "phase shifter").
Characteristic notches are produced in the frequency spectrum
response (comb filter effects).
• Room reverb/hall reverb: Reverb offers realistic simulation of
realistic reverberation. Room creates the impression of a small to
mid-sized recording room, while Hall produces the sound










