11.0

Table Of Contents
Effects and effect plug-ins 117
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sound of the guitar and the sound you are aiming for ("powerful" or
"cut").
High: Mainly controls the share of highs before and after the
distortion. If you are not using an external guitar speaker as a
monitor, we recommend setting the controller to the middle position
or even moving it slightly to the right. This way the "sharp" highs
disappear, which all guitar amps generate without the suitable
loudspeaker. At the same time the mids stand out more, which gives
the sound more "kick". On the other hand you can further emphasize
the highs if you want the sound to be more neutral.
Drive: The level of distortion. This controls the amplification used to
operate the "virtual valve circuit" (max. 60 dB). As the level increases,
the valve goes into overdrive and generates typical distortions. For a
slightly distorted sound ("crunch"), it's sufficient to set the controller
to 10-11 hours at maximum; the modeled circuit also provides the
usual "weight" for power rock chords, and more. The further you
turn this controller to the right, the more the mids of the signal move
to the fore so that the "high-gain" lead sound is better heard.
You can also use the distortion effect in combination with the amp
simulation!
BitMachine
Audio material can always be edited into high quality with Samplitude
11 Producer. Nevertheless, there are some situations, for example, a
more imperfect lo-fi sound would perfectly suit a drum loop or a
synthesizer sound.
Remember, for example, the first hardware samplers from the 80s
that usually only ran at 8 or 12-bit rates and at low sample rates. With
the BitMachine, changing the sound with such an "antique" device is
no problem.