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Table Of Contents
SAMPLITUDE QUICK START 93
What effects are there?
In general, the following effect categories are available in objects, tracks, and in the master
area:
Dynamics
Frequency / Filter
Delay / Reverb
Distortion
Restoration
Stereo / Phase
Modulation / Special
MAGIX Plug-ins
essentialFX
DirectX (only available if DirectX effects are installed)
VST FX (only available should the VST effects be installed)
ReWire (only available for tracks and if ReWire clients are installed)
Analog Modeling Suite: am-track, am-pulse, am-phibia (Samplitude Pro X Suite and
Sequoia only)
am-munition (Samplitude Pro X Suite and Sequoia only)
Vintage Effects Suite: CORVEX (Chorus, Flanger), ECOX (Echo, Delay), FILTOX
(Modulation, Filter). These are special internal plug-in effects for dynamics, sound editing,
and simulation of analog switching.
Effects - Signal flow
Offline effects are applied before all real-time effects, as they are immediately calculated
into the audio material. Real-time effects on the other hand, do not change the original
audio material. They are calculated during playback in "real-time".
The signal passes through the real-time effects in the following order:
1. Object effects
2. Track effects
3. Master effects
Effects in audio objects
Object-based virtual effects are set in the object editor. These may be opened by double
clicking on an audio object. The effect view is opened here by default. To display the full-
size object editor, place a check next to "Max".
Object effects are applied only to the selected object. All other objects in the VIP are not
affected by these settings.
Effects in tracks
Track-related effects may be set either in the VIP window or in the mixer. These may be
internal effects or VST FX or DirectX effects.