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Table Of Contents
600 EFFECTS MENU
Effects Menu
This menu entry provides fast access to the relevant real-time effects at object level.
Correspondingly, menu entries for all object effects are provided here.
Note: All effects opened using this menu are calculated destructively, provided the option
"Apply effects offline" is active. The option to work with a copy is available in order to
preserve the original audio material. The "Create copy" option is already selected in the
corresponding dialog.
Notes concerning offline effects editing
When editing objects via the context menu item "Edit wave project", offline effects
always have an effect on all of the objects that reference the same audio material. If this
is not desired, access the command "Edit a Copy of the Wave Content" prior to
destructive editing via the selected object's context menu. Samplitude will create a copy
of the audio material and add this to the project folder. The corresponding object now
refers to the copy that has been created. Following this, offline effects may be applied to
the selected object without influencing other objects.
Activate the option "Create copy" in the offline effects dialog to use the undo function in
the VIP later (this allows you to undo destructive editing).
The following functions are available exclusively for wave projects: "Sample Manipulation
-> Sample Amount *2, /2", "Show/Hide", "To Zero" and "Build Physical Loop".
Note on the "Undo" function: Please tick "Undo active" via the "Options menu ->
Program Preferences -> Undo definitions (view page 497)" for virtual projects and for wave
projects in order to activate the undo function.
Please note that most functions only work within the selected range in the wave window.
To use the functions on the entire wave project, the entire wave project must be
selected (Shortcut: "A"; menu item: "Edit > Range > Range all").
On the other hand, selected objects in VIP projects are changed independently of the
selected range across the entire range (the only exception here is the "Get noise sample"
function. (Eine Ausnahme bildet hier nur die Funktion „Noise Sample holen“). If you do
not wish to change the whole object, spit it at the range edges using the "T" key and
activate "Auto-crossfade" mode to avoid crackling transitions.
Play/Stop: This button starts/ends the preview function for each offline effect. Previewing
editing does not occur in real-time, the result, however, will match the end result.
OK: The edit is applied to the selected range of the sample or the selected object.
Cancel: Click this button to close the dialog window without applying any editing.
Help: Displays the Help feature.