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Table Of Contents
60 SCREEN ELEMENTS
Track header
1. Control display: Shows both LED chains for the input and output signal for the track.
2. The "S" button (view page 171): Mutes all tracks except the selected one (track solo
fu
nction).
3. "M" button: This button mutes the active track.
4. The "R" button (view page 82): This activates the track for recording.
5. The loudspeak
er symbol switches on monitoring (view page 27).
6. The "Lock" button: This protects objects in the track and prevents them from being
unintentionally moved or deleted.
7. Clicking the track name or the track number selects the track. Repeated clicking the
track number causes the track's display height to switch between flat and high. Double
clicking on the track names enables them to be edited. If you want to add or remove a
track from the multi-track selection (view page 98), then hold down "Ctrl" while clicking the
track n
ame. Right click the track name to open the track settings dialog; click the arrow to
select additional track-relevant functions from the context menu.
8. Revolver tracks: Revolver tracks (view page 62) may be used to compile objects
differently for e
ach individual track. The combinations created for the corresponding track
may be accessed at any time in the revolver tracks menu.
9. Vol: This button switches on the level automation curve (view page 327). This allows
level adjustme
nts in the track to be controlled via an automation curve and drawn by
moving the channel fader.
10. Pan: Switch on panorama automation with this button.
11. Volume controller
12. Panorama controller (view page 220)
13. PL: Th
e plug-in selector (view page 92) assigns various insert effects, VST, or DirectX
plug-ins to a tr
ack.
14. Color selection (view page 74): If the right edge of a track header is clicked, a
selection menu will appear for you to specify the color of the track and its objects.