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Table Of Contents
568 OBJECT MENU
Create remix objects
Use this option to split the song into individual objects by beat, which can then be used
later on in the virtual project.
Note: The "Create remix objects" option can only be processed if the Remix Agent has
been opened from within the virtual project.
Create remix objects – audio quantization
If you have selected this option, the new objects will be fit directly into the beat grid of the
arrangement.
Especially with live songs, there are slight tempo variations, making it possible that various
beat lengths appear. Object Time Stretching is automatically activated and applied to
correct the difference in length so that the objects still fit into the rigid beat grid of the
arrangement.
The "Use resampling for small corrections" option makes sure that the higher quality
"resampling" algorithm is used on smaller corrections rather than the "Time Stretching"
algorithm.
Note: If you change the tempo of your multi-track project later and adjust the audio objects
in the VIP to the new tempo, there will be clearly audible pitch changes in the remix
objects.
Remix objects in "Loop" mode
If you select this option, the new objects will be set to "Loop" mode. This way, newly
created remix objects can be stretched out as much as you like using the right object
mouse handle.
Create remix objects – set arrangement tempo to the object tempo
Here, the arrangement of the virtual project takes on the found BPM value. To use the split
song as the basis for a new composition in the remixes, use this option.
Use crossfades: Remix objects may be faded into one another with this function. The
parameters of the transitions can be set in the crossfade editor.
Group: This function groups the remix objects.