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Table Of Contents
430 GLOSSARY
When unlinking the latency-filled effects or the reduction of latencies by modifying the
latency-relevant parameters, errors/skipping will not occur.
Synchronization always remains the same (real-time latency balance – playback not
necessary)
Time changing parameters (timestretching or resampling) may also be used without
causing any synchronization problems.
A delay of other audio streams is not necessary.
Level fader
Volume control
Lock
This button sets a lock on individual objects or all objects of a track.
If the lock button is active, then individual objects or all objects on a track may be locked in
the track header.
Other parameters of locked objects depend on the "Lock definitions" option in the "Object"
menu.
M
Markers
Markers act as reminders for position points. They are visible as named orange bars along
a special line at the top edge of a project. Markers may be placed during playback as well
as during recording.
Menu
Menus are located in the Samplitude main window, directly below the title bar. Each of
these menu entries may be assigned a keyboard shortcut.
They may also appear in other program parts or dialogs.
MIDI object
MIDI objects in Samplitude are edited like wave objects.
Object-oriented editing for audio allows a VIP object to be used for playback instructions of
audio files. MIDI objects are structured according to this concept: they refer to a recorded
or imported MIDI file and may be copied, split, and trimmed. They have fade handles as
well as a middle volume handle.
MIDI objects may also be edited with real-time effects in the object editor. Samplitude
displays a different type of object editor specially adapted to MIDI objects for this purpose.
Monitoring
The signal being recorded is played back simultaneously via the output devices. Different
modes are available depending on the driver model used and the monitoring mode.
Monitoring has nothing to do with playback of the recorded signal. Only the signal at the
input is involved.