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Table Of Contents
GLOSSARY 427
C
Clip
Clip for audio files (Wave projects)
The clip
is a buffer where samples from wave projects can be copied into or from which
you can paste samples into wave projects. The content of the clip can also be mixed with
the data of a wave project. The clip always assumes the properties of the project where the
data originated (bitmap resolution, sample rate, and mono, LR or stereo mode). The clip is
presented on the screen by a window with Clip in the title.
The clip window is normally hidden; however, you can make it visible with the command
"View > > Window > Iconize all Wave projects". Otherwise, the clip is a project like any
other, i. e. you can play it, edit it, and save it with another name.
VirtClip for virtual projects
While the clip is responsible for wave projects, the data from virtual projects (i.e. objects in
the virtual project) is buffered in the VirtClip (virtual clip). The clip window is normally hidden;
however, you can make it visible with the command "View > > Window > Iconize all Wave
projects".
VirtClips are used as a location to store objects that were cut or copied out of a VIP
window. Technically speaking the VirtClip is a special VIP window. It can therefore be
edited like a virtual project. The content of the VirtClip can also be dragged onto any VIP
window.
The size and track numbers of the VirtClip correspond with the range copied or cut from
the original VIP window. If this is only a single object, the VirtClip will only consist of one
track with a single object. However, if a range spanning over five tracks is cut out or
copied, the VirtClip also contains five tracks with several objects.
You can easily exchange audio material between two windows with the help of the VirtClip.
Context menu
Nearly all
parts of a VIP and the mixer include a context menu that is opened via the right
mouse button. It is called a context menu because different menus appear that are always
adapted to the current context, i.e. depending on the VIP or mixer area that is clicked.
Crossfade
Crossfading two objects on one track within the Virtual Project (VIP). A standard crossfade
can be created automatically when cutting to avoid clicking ("Auto crossfade" mode).
Crossfades can also be edited in Samplitude in detail with the crossfade editor.
D
Destructive editing
In this mode, wave projects are edited directly on the hard drive. This means that changes
to the audio material which occur acoustically and visually in the project window are also
included in the audio file. The file does not have to be saved after editing, since editing of
the audio data can be performed directly on the hard drive. Of course, undo steps are also
available, but these are only available for as long as the file is open. After that the changes
are permanent!