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Table Of Contents
426 GLOSSARY
Glossary
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If you wish to use zoom commands with the position buttons or the menu commands
(position bar) on a section, it's necessary to specify the section beforehand for which the
corresponding positioning is required. This happens by clicking on the right or lower scroll
bars of the section.
Detailed information about this is available under:
"View -> Sections (view page 811)"
Edit menu
"Range" > Split Range (view page 522)"
Audio markers
Markers in wave projects are saved in the audio file (*.wav) as audio markers and are
available in this form in other applications as well. Audio markers are coupled directly with
the audio material and visible along the upper edge of an audio object. The purpose of
audio markers is to mark positions within the audio material so that the selections remain
independent of their placement within the virtual project.
Audio markers may also be made visible in the display options ("Shift + Tab") in the
"Objects" area by marking "Audio markers" with a check.
The markers displayed in a virtual project's object are identical to the markers in the
associated wave project. If you set new project markers in a wave project (this happens
automatically while recording a take), then all audio markers in all associated objects of the
virtual project will be visible at the same position in the audio material.
Note: All time information for the audio marker relates to time positions in the audio
material, and not to positions in the virtual project.
Automation
Automation can be used to change the envelope of certain parameters in Samplitude such
as panorama, volume, surround and AUX parameters, MIDI controllers, and VST
parameters. Changes can be displayed with the help of an automation curve.
There is a separate mouse mode available for editing automation curves.
AUX bus
An AUX bus is a track featuring all the abilities of a normal track, i.e. it can include track
effects, and panorama and level can be automated. It has one input and one output. The
most important difference is that the audio signal is diverted to the bus of any track with a
lower track number than the AUX bus. This is done via the AUX send faders in the mixer.
AUX buses are typically used for effects like reverb or echo, which may be equally required
for various tracks, but in different amounts. Objects may also be routed to AUX buses.