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Table Of Contents
178 EFFECTS – ORGANIZATION AND WORKFLOW
Effects – organization and workflow
In general there is a difference between effect types. The following effects are available in
Samplitude:
Realtime effects / Virtual effects / Non-destructive effects
(accessible via track editor plug-ins, object editor plug-ins, the track header plug-in
selection field, the "Effects" menu (in which case a check may not be placed next to
"Process Effects Offline"), or via the "Insert" section in the mixer)
These effects are calculated during playback or export. The effect settings may be
changed at any time to optimize the sound.
Real-time effects differ according to where they are applied:
Object effects that may be accessed via the object editor or the "Real-time effects"
menu
Track effects/mixer channel effects (able to be accessed via the track editor, track
header plug-in selection field, the track header plug-in button, or the insert section of the
mixer)
AUX effects (accessible via the track editor, track header plug-in selection field, or the
AUX track header plug-in button)
Surround effects (able to be accessed via the insert selection field of each Surround bus
channel, the track editor, track header plug-in selection field, or the track header plug-in
button)
Master effects (can be accessed via the master section of the mixer)
Internal offline effects/destructive effects
(able to be accessed via the "Effects" menu. A check must be placed next to "Process
Effects Offline".
These effects are calculated into the original wave file or a new wave file once. After this
time, the settings can no longer be changed.
In contrast to real-time effects, during playback, all resources are used during the playback
of the effect.
Here too, the effects can be differentiated according to their location of application:
Non-destructive audio editing: The effect for the selected area will be written into a
temporary file. When saving the wave file, the original and the changed areas will be
recombined again.
Destructive WAV editing: The effect for the selected area will be written directly into the
original file. The "Undo" function is available for reversing operations.
Application in a VIP object: The effect will be calculated for the selected area of the
object. Depending on the settings for application of destructive effects, calculation takes
place directly in the original material, at the end of the original material, or in a new file.