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Table Of Contents
MIXER 177
To integrate ReWire applications into Samplitude, find the ReWire-compatible instrument
that you want to connect to Samplitude in the "MIDI out" slot of the track editor via "New
instrument -> ReWire". The ReWire application's instrument outputs can be opened via the
"Audio in" slot for each track.
The tempo is always oriented according to the settings specified in Samplitude, i.e.
Samplitude is the master. The tracks/channels connected to the ReWire-enabled software
may be edited with the equalizer, effects, and other plug-ins, and then routed to the
available buses.
Note: Please make sure that the sample rates set for the applications connected via
ReWire match one another so that playback may be guaranteed at the correct pitch.
Additional information about ReWire is available in the chapter "Software instruments/VST
plug-ins/ReWire -> ReWire client applications (view page 325)".
Plug-in buffer
The default presets usually cover most cases when working with plug-ins. Try out various
presets if you are experiencing any problems with plug-ins or DSP cards. You can specify
the buffer size directly that is sent to the plug-in for XD and VST plug-ins. The following
special values apply in this case:
0: The program specifies the buffer size
-1: The ASIO buffer size is used
The VST buffer size is equal to the standard VIP buffer size. To use the ASIO buffer
size in the Hybrid Engine, enter the value "–2" or select the "Forced ASIO buffers
(Hybrid)" preset. The "Forced VIP buffers (use UAD & Powercore in economy engine)"
setting diminishes latency with UAD/Powercore plug-ins.
DirectX preload buffer size: If you enter the value "-1" in this case, the entire buffer size
will be used for DirectX start initialization.
VST automation resolution
The Hybrid Engine uses the ASIO buffer size. To achieve shorter automation times in the
"Economy Engine" (which works with VIP buffers), enter a corresponding lower value here.
The option "Write DirectX logfile" is for support purposes. This may normally remain
inactive. You may also activate the option "Start all object-related plug-ins at play start".
Some plug-ins cause delays when switched on; in this case, these plug-ins should be
switched on before starting playback, since otherwise errors may occur when the
corresponding objects are played.
Disable all DirectX effects while scrubbing/jogging": DirectX plug-ins may cause errors
when scrubbing or jogging. Use this option to disable communication with DirectX plug-ins.