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Table Of Contents
130 METHODS FOR WORKING WITH OBJECTS
For reverb times with RoomSim change the effects sequence so that "Volume" is
placed before the "FX inserts".
The reverb time depends on the option "Maximum reverb time for objects without
fadeout (sec.)", which is located in the playback options (view page 578).
To ensure that reverb does not continue past the fade out, but rather that it breaks off,
arrange the object's parameter "Volume" in the FX/routing dialog after the effect (FX
inserts or DirectX/VST plug-in (pre) or DirectX/VST plug-in (post)).