X

Table Of Contents
120 OBJECT EDITOR
In the context menu there are two additional options available for fade-ins:
Enable crossfade (left): Use this option to extend the fade-in object to the left over the
original object border, depending on the values set in "Fade length". The fade-out of the
previous object is shortened accordingly; both fade-in objects will remain linked.
Asymmetrical crossfade (left): This option adjusts the fade-in independent of the fade-
out to the left past the object border.
Beneath this you'll find the three "Fade offset" as presets.
"Fade offset (%)" defines the percentage of the fade that should extend beyond the
original object edge.
0%: The fade is located completely within the object
50%: the fade is symmetrical to the object edges
100%: the fade is completely outside of the original object edge
The object is stretched according to the percentage set in "Fade offset". The original object
edge that now acts as the "axis" of the fade will now be depicted as a dotted line.
If the fade offset is above 0%, make sure that there is enough audio material in the wave
project so that an object may always be faded in or out. For example, if the object starts at
the exact beginning of the wave display, you will no longer be able to crossfade as soon as
the "Fade offset" rises above 0%.
"Fade inside" (corresponds to 0% "Fade offset"), "Symmetric fade" (corresponds to 50%
"Fade offset") and "Fade outside" (corresponds to 100% "Fade offset").
The "Get global crossfade" function may also be used. Here the crossfade values of the
standard settings are acquired for automatic crossfades. Use "Set global crossfade" to
set the current crossfade values as standard values for automatic crossfades.
The resulting curve shape for fade-in and fade-out is shown together with the "Fade offset"
in the graphic.
Content
Audio file: Here the referenced wave project can be exchanged directly in the Object
Editor, copied and renamed. Open the dialog exchange dialog by clicking the folder system
beside the name of the audio file. If the audio file is used by multiple objects, you can
indicate whether it should be switched for the currently selected object or for all referenced
objects.
Takes: Select the take you want here.
Wave position: The arrow buttons do not affect the position of the object or its length,
they move the wave display in the object left or right.
Timestamp: This value assigns a unique time to the respective object.