2013

Table Of Contents
126
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- Analog tape: Analog tape delay simulation. In this mode, a band echo is simulated
with a typical compression and saturation behavior, including phase shifts with high
feedback settings.
Analog BBD: Simulation of a bucket brigade delay (BBD, bucket brigade delay). These
devices, which originate from the pre-digital era, used analog building blocks for
storage. The signal was held for a short time in a relatively simple circuit and then
moved on to the next. This "bucket brigade" principle created a longer signal delay.
BBDs create different delay times by varying the system beat (clock), meaning that
for short delays the beat is faster, and for longer it is slower.
Tempo sync: If this button is active, the plug-in is directed at the host/sequencer
tempo. In this mode, changes are made to the delay period via the L/R delay
using the musical snap grid (e. g. 1/4 note).
Delay L/Delay R: Specify the delay period for the left and right channels here.
Damping: This specifies the cut-off frequency at which the highs are dampened
during the delay. This useful for making the delays reverberate more naturally or
for creating special effects (reggae/dub-style effects).
Feedback: This parameter regulates the internal amplitude of the delayed signal
that is fed back to the input. In "Digital" mode, this process is completely
transparent; in "Analog", on the other hand, higher values, a very loud input
signal, or the sum of these will make the use of dynamics compression audible. In
both modes, the nullification of the feedback parameter is in the center of the
fader. To the right, the plug-in works in "Dual delay" mode (both sides work
independently), and to the left, "Ping pong" mode will be activated (the delayed
signal alternates between the left and right sides).
Mix: Regulates the mix ratio of the original signal and the delayed portion.
Tweak
Feedback Low Cut: This control sets the filter frequency of a high-pass filter for
the "feedback". Signal components below this frequency will be filtered out.
Tape / BBD Noise: Here you can control system noise for both analog modes.
Especially if you work with high feedback rates, noise can create quick or stable
oscillation, making the effect even more authentic.
BBD Stages: Here you can determine the count of For very long delays, chips
with many memory cells are used. This explains why bucket brigade echoes with
long delays sound so muffled and dirty. Please keep in mind that the shorter the
delay, the faster is the "virtual" system beat. For performance reasons, the system
beat is limited. The limit is displayed below the delay control (with deactivated
"tempo sync") as soon as it is reached, e. g. 46 ms (min).
BBD Compander: Here you can simulate Compander settings. Due to per-cell
loss, BBDs have low system dynamics. For this reason, some have an integrated
compander (compression at the input, counter-expansion at the output). Strong
compander settings interact noticeably with the input signal, especially with high