15.0

Table Of Contents
Mouse modes
The following modes are available for editing events, just like in the piano roll:
Selection mode (1):
You can use this mode to select drum events, move, or change the length of one or several events
simultaneously.
Draw pencil (2):
In this mode you can draw drum events. If quantization is also activated, they snap to the grid
immediately when you enter them.
Drum pencil (3):
This mode also entails a draw function. However, the quantization length is also taken into account when
the events are drawn.
Pattern pencil (4): This mode allows you to draw entire drum patterns (or melody patterns). If you
want to create a new pattern, you have to select it first in "Selection" mode and press "Ctrl + P"
simultaneously (or go to "Edit" in the MIDI
/Drum editor, then "Create pattern from selection"). If you have created a preset pattern, then you can
start drawing at any position. The lowest note in the pattern is the pitch you will draw.
Velocity tool (5):
This mode allows you to mark events and change the velocity values of all selected events in relation to
each other. Absolute values are entered when you hold "Shift", i.e. all changed events receive the same
velocity value.
Eraser (6):
This tool lets you delete events with a single mouse click.
Zoom mode/magnifying glass (7):
Sketch a rectangle to zoom in. The left mouse button is used to zoom in, the right one is used to zoom
out.
Velocity
If this button is active, the bar height is used when displaying the velocity value of the note. In all mouse
modes (except for "Delete") the velocity can be changed by directly clicking on a note without have to
switch to the controller editor.
Quantization
The global quantization settings can be found in the menu "Options -> Quantization options". Press "Q"
to trigger global quantization. Each drum instrument can have its own quantization. To make the
necessary settings, select the arrow next to the track name of the instrument you want to edit and open
the quantization options.
Drum maps
Drum maps specify individual instruments, e.g. bass, drum, hi-hat, snare, etc. Individual output notes,
MIDI
channel, and velocity scaling can be set for each of these instruments. To split the drum names a
"general" MIDI map is used by default.
The drum map can be set in the track info (should the track be set to MIDI recording), via the "Drum"
field and via the drum editor itself by clicking on the "Map" field.
It may be the case that your synthesizer (regardless if real or virtual) uses a different mapping setup.
This means that when you play the drum event, the sound you wish to hear may not be heard (for
example, instead of a bass drum, you might get a high tom). In this case you will have to sort out your
mapping setup.
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