15.0

Table Of Contents
Changing object borders in virtual projects
The lower object handles of a selected object can be used to alter the object borders. The mouse can
be used to change the object beginning or end. The object length can only be changed within the confines
of the physical wave project window.
This means that the beginning of the object can not be extended beyond the beginning or end of the
corresponding wave project. Conversely, the end of the object cannot be extended beyond the beginning
or end of the corresponding wave project.
Fade in / Fade out and object volume
The object handle in the top center can be used to set the object volume. The exact volume level in dB
during the change is visible in the pop up window at the object.
The top left and right-hand handles of the object change the fade in and fade out settings of the object.
Since these changes are applied in real time during playback of the project, then the original audio
material is left intact. This allows easy set up of fades and volume levels without having to fear data loss.
The curve types when fading in and out can be set in the crossfade editor.
Overlapping objects
A track (channel) can only play back one object at a time.
If one object is moved over another object, then the previous object is partially or completely taken out
of the playback list (much like one sheet of paper covers another partially or completely). The invisible
part of a covered object will not be audible. By moving the covering object out of the way, the covered
section or the complete object can be made audible again. To create a crossfade between two objects
that are intersecting each other, the crossfade editor in the "Edit" menu can be used.
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