15.0

Table Of Contents
Before adapting an existing template to your controller you should save it under a new name using the "
Save as..."
option.
Now go to the "Adapt controller" tab. The following dialog will appear:
Use Mackie Control if your controller can emulate this mode. In this case 7-bit values are transmitted.
You can see this in the MIDI
input monitor. Pressing a key displays a new line, another line is displayed upon key release. HUI
receives 14-bit messages, i.e. two lines respectively.
In the parallel opened mixer you can now select the element you want to program on your controller. The
saved function is displayed in the Program function section, e.g. "Fader
master" for the fader in Samplitude Music Studio 15's mixer. Alternatively, you can open the context
menu which contains a list of all remotely controllable functions in Samplitude Music Studio 15. You can
now assign them to your controller one after another. The upper commands are mixer-only functions and
intended only for connecting the controller. The lower ones represent the entire menu structure of
Samplitude Music Studio 15. This allows you to assign any menu command to a controller key. Please
note that the test LED of the controller is not active for menu commands.
Now move the fader or press the corresponding key on your controller. The MIDI data of this element is
displayed in the Last MIDI data section. Press the Learn
button to allocate the new data to the function.
Note: Hardware
controllers with touch-sensitive faders transmit data to Samplitude Music Studio 15 when released again,
so that the "learn" button has to be pressed after moving and before releasing a fader!
If you want to use a key/fader for multiple tracks, e.g. learn mute, select "Mixer/tracks/track mute" in
"Samplitude Music Studio 15 functions". Now activate the check for "Auto increment" and start
programming the first track. After pressing Learn the value of the track is automatically increased by "1".
All you have to do is to actuate the next element on your controller and press Learn
again.
You can use the "Del" button to abandon a function assignment. However, you can also simply overwrite
the data by relearning.
If a controller should move in the wrong direction after programming, please repeat the programming
sequence and activate Invert Vpot direction upon button release
.
If you want to know which functions have been assigned to a key of your controller, simply actuate this
key. The data appears in the list of assigned functions.
This way you can let Samplitude Music Studio 15 learn individual control elements of your hardware
controller.
Hint:
If object mode is activated, then you can jump to the next object with the rewind/fast forward keys on
your hardware controller's transport control. The same applies to marker mode, whereby you can jump
to the previous or next controller in the project.
Page 1065