MX
Table Of Contents
- Copyright
- Preface
- Support
- System requirements
- Uninstalling the program
- Before You Start
- Serial Number
- More about MAGIX
- Introduction
- What is MAGIX Music Maker MX Production Suite?
- What’s new in MAGIX Music Maker MX Production Suite?
- The Features
- Multimedia Library
- Arranger with 96 tracks
- Independence Basic Sampler Workstation
- BeatBox 2
- Media database
- Audio effects
- Import
- High-end 32-bit floating point
- Software synthesizers
- Own recordings
- Audio & MIDI
- Mixer
- Harmony Agent
- Song Maker
- Easy mode
- Formats and interfaces
- InfoBox
- Live Sessions
- SoundVision
- Internet upload to many platforms
- Additional features of the Premium version
- Overview of the Program Interface
- Quick start
- Arranger
- Media Pool
- Videoscreen
- Mouse modes
- Arranging Objects
- Audio Objects
- Audio formats
- Load and process audio files
- Smart Preview for the incorporated samples
- Audio recording
- Import audio CD
- Change the playback tempo or pitch
- Remix agent - Tempo and beat assignment
- Requirements for using the Remix Agent
- Preparation - Setting the start marker and object end
- Automatic Tempo Recognition
- Setting the manual and Onbeat/Offbeat
- Determining the start of a measure
- Using BPM and beat detection
- Save only Tempo & Beat information
- Tempo adjustment
- Problems and Remedies regarding the Auto Remix Assistant
- Remix Maker
- Harmony Agent
- Text to speech
- MAGIX Music Editor
- MIDI Objects
- Arrange MIDI objects
- Load MIDI files
- Connect external equipment
- Playing and recording MIDI synthesizer
- MIDI Editor
- Select sounds
- Play/ PlaySolo
- Playing instruments with the keyboard
- MIDI Record options
- Step recording via keyboard or controller keyboard
- Notation display, movement, zoom
- Piano Roll - Edit events
- Controller editor - Selecting and editing events
- List Editor
- Quantize
- MIDI functions
- MIDI editor techniques
- MIDI Editor shortcuts
- Drum Editor
- Synthesizer objects
- Live Performer
- Audio effects
- Effects
- Using audio effects
- Using plug-in effects
- Buttons and controls
- Further Console Elements:
- VariVerb
- Object and master effects rack
- Equalizer
- Sketchable filter
- Compressor
- Invert phase
- Reverb
- Sound Warper
- Elastic Audio Easy
- General information on the Elastic Audio editor
- Edit window
- Axes labelling and legends
- Fundamentals of the Elastic Audio editor
- Description of all control elements
- Playback control
- Tools in the Elastic Audio easy editor
- Applications of the Elastic Audio easy editor
- Pitch-sliced-objects and VIP objects
- Fundamental frequency analysis correction
- Keyboard commands and mouse-wheel assignments
- Vocoder
- Gater
- Backwards
- Timestretch/Resample
- MAGIX Mastering Suite
- Essential FX
- Vintage Effects Suite
- Vintage Effects Suite
- Vandal SE
- Video and Bitmap Objects
- Video and bitmap formats
- Adjusting the video screen
- Loading and editing videos and bitmaps
- Simplify object presentation
- Visualizer objects
- Video scrubbing
- Extract sound from videos
- Video effects
- Title Editor
- Video capturings
- Video recording dialog
- Video Compression
- Choppy or uneven playback
- General notes on AVI videos
- Create a video project for the Internet
- Video export via TV-out
- Automation curves
- Mixer
- 5.1 Surround
- Integrating other programs - Synchronizing and ReWire
- Reprocess arrangement
- File Menu
- Edit Menu
- Menu effects
- View menu
- "Share" menu
- Tasks menu
- Help Menu
- Buttons overview and keyboard shortcuts
- Index
192 Audio effects
www.magix.com
Reverb
The reverb effect device offers newly developed and very realistic reverb
algorithms to add more room depth to your recording.
Reverb is probably the most important but also the most difficult effect to
generate.
Fundamentals
Our everyday experience shows tha
t not every room matches every
instrument. Thus we have designed “virtual” rooms. However, it still remains
important to find the correct parameters. Here are some examples of
parameters that are decisive for the sound impression in real and virtual rooms:
Size of room: The larger a room, the longer the sound travels between walls
or objects. Our brain “calculates” the size from the time difference. The size
impression is mainly determined from so-called first reflections and the
discreet echo. We don’t notice a (diffused) reverb.
The reverberation time is mainly influenced by the composition of the walls,
ceilings and floors. This reverb time is highly frequency-dependent. For
instance, the highs and mids are dampened more in rooms with curtains,
carpets, furniture and some corners than in an empty and tiled room.
The density of the reflection: The sequence of the first reflection is
particularly important. A room with many individually recognizable echoes feels
alive, especially if they are quite far apart.
The Diffusion: Simple reverb machines do not take into account that
reflections become more and more complex as they develop. They blur the
first echoes at the beginning, which sounds artificial and “two-dimensional” for
many signals. Our reverb effect works like a real room instead where individual
echoes can still be heard at the beginning of the reverb but then reflect
amongst each other more and more until they disappear in the signal sustain
as a so-called “diffused hiss”.
The 24 presets include many rooms that were designed for certain instruments
and applications and whose internal parameters have been optimized for these
applications. However, you can influence most of the characteristics of the
room using the provided sliders.










