MX

Table Of Contents
192 Audio effects
www.magix.com
Reverb
The reverb effect device offers newly developed and very realistic reverb
algorithms to add more room depth to your recording.
Reverb is probably the most important but also the most difficult effect to
generate.
Fundamentals
Our everyday experience shows tha
t not every room matches every
instrument. Thus we have designed “virtual” rooms. However, it still remains
important to find the correct parameters. Here are some examples of
parameters that are decisive for the sound impression in real and virtual rooms:
Size of room: The larger a room, the longer the sound travels between walls
or objects. Our brain “calculates” the size from the time difference. The size
impression is mainly determined from so-called first reflections and the
discreet echo. We don’t notice a (diffused) reverb.
The reverberation time is mainly influenced by the composition of the walls,
ceilings and floors. This reverb time is highly frequency-dependent. For
instance, the highs and mids are dampened more in rooms with curtains,
carpets, furniture and some corners than in an empty and tiled room.
The density of the reflection: The sequence of the first reflection is
particularly important. A room with many individually recognizable echoes feels
alive, especially if they are quite far apart.
The Diffusion: Simple reverb machines do not take into account that
reflections become more and more complex as they develop. They blur the
first echoes at the beginning, which sounds artificial and “two-dimensional” for
many signals. Our reverb effect works like a real room instead where individual
echoes can still be heard at the beginning of the reverb but then reflect
amongst each other more and more until they disappear in the signal sustain
as a so-called “diffused hiss”.
The 24 presets include many rooms that were designed for certain instruments
and applications and whose internal parameters have been optimized for these
applications. However, you can influence most of the characteristics of the
room using the provided sliders.