MX

Table Of Contents
190 Audio effects
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From now on, you will be able to hear all changes in the red line. A "hill" in the
left part of the graphic results in a strong increase in the bass, a "hill" on the
right side considerably increases the treble.
Great effects are frequently achieved if a filter curve is initially deleted over the
entire area (if everything in the display is set to low values). This removes
almost all the sound.
Now, only individual frequency ranges can be made audible in the upper
section of the display with a few clicks of the mouse. This rapidly turns a
normal drum loop into Science Fiction noises!
The filter curve can quickly be reset to its original condition with the Reset
button.
The option “Prevent clipping” attempts to automatically prevent an over-
addressing of the audio material.
The “volume” control controls the volume of the material.
Filter-Sweeps/Morphing
The
creation of so-called “Filter-Sweeps” or “Morphing” is also possible:
1. Activate the “Start curve” button on the far right.
2. A red filter curve for the beginning of the audio material can now be drawn,
e.g. a ‘hill’ in the left half of the display (increase bass).
3. Activate the “End Curve” button.
4. A blue curve for the end of the audio material can now be drawn, e.g. a ‘hill’
in the lower part of the display (increase treble).
5. Real-time replay can be started with “Test” – A soft filter sweep bursts out
from the red to the blue curve. Really cool morphing sounds can be created
in this way!