MX

Table Of Contents
Audio effects 187
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HQ room A/B & hall A/B: Extremely high-quality and very complex simulation,
but subject to high processor strain. Nevertheless, or maybe because of this,
it's the definitive main reverb algorithm. Very sculpted, tangible room
impression featuring free positioning of the sound source and the listening
location. In this case, the A and B models differ slightly from one another like
in the regular room and hall algorithms, i.e. HQ room A provides somewhat
different dimensions and different composition than B. With the HQ halls, hall
B communicates with A later and sounds slightly more complex.
The individual models and available parameters are described further below.
Object and master effects rack
The audio effects rack for objects can be opened by double clicking the audio
object. The audio effects rack for the individual tracks or for the entire sound
("master effect") can be opened via the FX buttons in the mixer window ("M"
key).
Besides the most important effects devices like the 10-band equalizer,
compressor, timestretch/resample (objects only), reverb/echo, sound warper,
and amp simulation, the following functions are available:
Object Volume
Here you can set the master level for the selected object. With some effect
combinations undesired distortion may appear as many effects increase
frequency ranges. In this case, you can reduce the master volume.
The faders for each stereo channel are usually moved together.
If you deactivate the left button, the object can be made into stereo panorama
by separate volume controlling for left and right.
Load/Save
The current settings
for each applied effects device in the rack can be saved
as an effect preset, e.g. so that it can be used for other objects. Only the rack
effects that were used will be saved and loaded during this process. This
means that effects presets can also be combined.