MX
Table Of Contents
- Copyright
- Preface
- Support
- System requirements
- Uninstalling the program
- Before You Start
- Serial Number
- More about MAGIX
- Introduction
- What is MAGIX Music Maker MX Production Suite?
- What’s new in MAGIX Music Maker MX Production Suite?
- The Features
- Multimedia Library
- Arranger with 96 tracks
- Independence Basic Sampler Workstation
- BeatBox 2
- Media database
- Audio effects
- Import
- High-end 32-bit floating point
- Software synthesizers
- Own recordings
- Audio & MIDI
- Mixer
- Harmony Agent
- Song Maker
- Easy mode
- Formats and interfaces
- InfoBox
- Live Sessions
- SoundVision
- Internet upload to many platforms
- Additional features of the Premium version
- Overview of the Program Interface
- Quick start
- Arranger
- Media Pool
- Videoscreen
- Mouse modes
- Arranging Objects
- Audio Objects
- Audio formats
- Load and process audio files
- Smart Preview for the incorporated samples
- Audio recording
- Import audio CD
- Change the playback tempo or pitch
- Remix agent - Tempo and beat assignment
- Requirements for using the Remix Agent
- Preparation - Setting the start marker and object end
- Automatic Tempo Recognition
- Setting the manual and Onbeat/Offbeat
- Determining the start of a measure
- Using BPM and beat detection
- Save only Tempo & Beat information
- Tempo adjustment
- Problems and Remedies regarding the Auto Remix Assistant
- Remix Maker
- Harmony Agent
- Text to speech
- MAGIX Music Editor
- MIDI Objects
- Arrange MIDI objects
- Load MIDI files
- Connect external equipment
- Playing and recording MIDI synthesizer
- MIDI Editor
- Select sounds
- Play/ PlaySolo
- Playing instruments with the keyboard
- MIDI Record options
- Step recording via keyboard or controller keyboard
- Notation display, movement, zoom
- Piano Roll - Edit events
- Controller editor - Selecting and editing events
- List Editor
- Quantize
- MIDI functions
- MIDI editor techniques
- MIDI Editor shortcuts
- Drum Editor
- Synthesizer objects
- Live Performer
- Audio effects
- Effects
- Using audio effects
- Using plug-in effects
- Buttons and controls
- Further Console Elements:
- VariVerb
- Object and master effects rack
- Equalizer
- Sketchable filter
- Compressor
- Invert phase
- Reverb
- Sound Warper
- Elastic Audio Easy
- General information on the Elastic Audio editor
- Edit window
- Axes labelling and legends
- Fundamentals of the Elastic Audio editor
- Description of all control elements
- Playback control
- Tools in the Elastic Audio easy editor
- Applications of the Elastic Audio easy editor
- Pitch-sliced-objects and VIP objects
- Fundamental frequency analysis correction
- Keyboard commands and mouse-wheel assignments
- Vocoder
- Gater
- Backwards
- Timestretch/Resample
- MAGIX Mastering Suite
- Essential FX
- Vintage Effects Suite
- Vintage Effects Suite
- Vandal SE
- Video and Bitmap Objects
- Video and bitmap formats
- Adjusting the video screen
- Loading and editing videos and bitmaps
- Simplify object presentation
- Visualizer objects
- Video scrubbing
- Extract sound from videos
- Video effects
- Title Editor
- Video capturings
- Video recording dialog
- Video Compression
- Choppy or uneven playback
- General notes on AVI videos
- Create a video project for the Internet
- Video export via TV-out
- Automation curves
- Mixer
- 5.1 Surround
- Integrating other programs - Synchronizing and ReWire
- Reprocess arrangement
- File Menu
- Edit Menu
- Menu effects
- View menu
- "Share" menu
- Tasks menu
- Help Menu
- Buttons overview and keyboard shortcuts
- Index
Audio effects 183
www.magix.com
HQ (high-quality) models (Room A/B & Hall A/B)
The above-described room and reverb algorithms are of high quality, very
versatile and require particularly low CPU power. If you want even more
realistic and higher quality spaces and the load on your CPU less important,
take a look at the HQ modules. These simulate a room with rare plasticity and
naturalness, almost as if impulse responses were the basis. But they are not;
VariVerb Pro features an armada of delays and filter stages that may require
extra processing time, but they are still very useful.
In comparison to other modules these algorithms cast a far closer meshed net
over the virtual room. The results are natural, fast diffusion of the signal, a high
complexity of the reverb signal without echo pattern, and the possibility to
freely position the two virtual microphones.
If the HQ rooms are opened in "Expert" mode, you will notice that editing for
the first reflections is missing. The reason: in normal modules, the artistic and
sound manipulating effect is in the foreground. A natural room, however, does
not differentiate between early and late reflections. These migrate in time. The
proportion of first reflections depends on the position of the audience.
In "HQ" mode, a reflection pattern and entire sound impression including
stereo positioning may be edited via a top view of the selected room. In
"Expert" view, the usual section with the reverb sustain moves to the right and
makes room for viewing from above.
This includes freely positionable handles
for sound sources ("L" and "R") as well
as two microphones ("L mic" and "R
mic"). For instance, if you increase the
distance between the source and the
microphone ("near/far"), you will hear the
signal move away from you; as the
delays increase, the sound
characteristics become more "diffused"
and more complex in total. At the sime
time, the previously harsher early
reflections will disappear. This tool
contains a lot of potential, and it may
also be automated.










