MX

Table Of Contents
118 MIDI Objects
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Cell Editing Mode: When the Drum Editor opens, Cell Mode activates by
default. In addition, you can individually set the display width for each track
box in the Drum Editor.
Switch to Drum Editor Mode and back.
After opening the MIDI editor (double click the MIDI object), switch to
"Drum editor" mode by pressing the drum editor button.
Instead of the piano keys to the left, you now see a list of drum instruments.
When you switch from "Drum editor" mode back to the normal piano roll, you
will be asked if you wish to apply mapping or not. If you add mapping, all
mapping settings (which makes a note sound different to how it is displayed)
will be applied to the MIDI object. If notes, for example, are routed through
channel 10 (GM drum channel) via mapping, the notes will be replaced by
corresponding "real" note events on channel 10.
Cell mode
"Cell" mode serves to improve the overview as it limits the display to only the
most important information, note starting points, and velocity.
Each time position of a bar is displayed as a row of cells in on/off states. The
note length is not displayed, but rather a unified display width is used. This
way, it all looks similar to the step sequencer of a drum computer (see Robota
(view page 148)).
The set quantiza
tion grid can be read from the width of cells. "Swing" and
"Offset" settings of the quantization options are also made clearer thanks to
cells of various widths and by repositioning.
The height of cells displays the velocity of the note. When drawing new drum
notes the velocity can be specified via the vertical drawing position within the
cells. In connection with the "Drum draw" mode, increasingly loud drum rolls
can be drawn in easily.
By clicking on the upper edge of a cell and dragging it vertically with the
mouse, the velocity can be adjusted directly without having to use the
controller editor. In "Velocity" mouse mode ("Ctrl + 5") it's even easier; all you
need to do is click anywhere on the cell.