3.0

Table Of Contents
What is an object?
Objects provide you with a wave form-interpretation of your audio
material. The starting point of each object is related to one single point in the audio file. The length of the
object determines the length of the excerpt from the audio recording. So, an object does not represent
the audio material itself, it is just a replay command. While editing objects you just define additional
commands which will be executed in real time each time you listen to the object. For this reason, the
original audio material never gets altered and nevertheless your personalized settings are permanently
saved. This kind of data treatment is known as "non destructive-editing".
As objects are merely replay commands and they only indicate which audio material has to be played,
you can move them to any desired position within the track window or even delete them without changing
the content of your audio file.
Objects are important for differentiated sound editing of single tracks or loops.
Objects are subdivisions of your audio material which can be edited separately. Tracks are in contrast
simple markers for an audio CD.
Objects can be cut into an arbitrary number of smaller objects, and they can be moved to the master
track or even deleted.
Should you move or delete an object in the track, all objects that appear after the deleted object will
move up one position including their track markers, so that the pause between the songs will be
preserved.
You do not have to move the objects themselves to change the sequence of the songs. As the following
objects will all move up one position, this would only be possible using a second track. It is much easier
to move the corresponding track markers in front of or behind another track marker. Doing this will
regroup the corresponding objects. The most comfortable solution is to use the arrow keys in the CD
track list.
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