3.0

Table Of Contents
Adjust volume
This function unifies the volume of the individual tracks in the project. First all of the levels for every
object are increased separately to the maximum without clipping the material (see Normalization
). Depending on the musical production, however, each title may have a different volume at full level,
since the relation between loud and quiet sequences within the track also influences how we perceive
volume. In the second step, the average volume (RMS) of the song is determined and the object level is
adapted accordingly.
Tracks with higher peak values but lower loudness may be normalized at a level above 0 dB (full
clipping). To avoid overloads, the limiter is automatically activated (see MultiMax).
A target loudness (RMS) can be given in dB. Since this is the average value, the loudness value is always
less than 0dB; -15 is the preset.
The degree of adjustment decides how strictly the loudness normalization is applied. At 0%, no
adjustment is made to the target RMS. At a value of 50%, the level is raised to half the difference
between the detected loudness and the target value. Volume differences remain between the tracks in this
case. At 100%, the loudness of every track is raised to the RMS value. This is only recommended in
seldom cases, since even in a single party mix, a dance hit will not have the same volume as a ballad.
Tip
: Volume fluctuation within a song can be balanced with the MultiMax leveler presets.
Keyboard shortcut: Shift + N
Resampling / Timestretching
Opens the Timestreching/Resampling/Pitchshifting FX to change tempo/pitch of the selected object.
More on this you can read in chapter "Sound FX
"!
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