3.0

Table Of Contents
Normalize object volume
This function raises the volume of an object to the maximum level without the material being clipped. This
utilizes the dynamic range
the best way possible. First the highest levels are detected, and then the object level is adjusted so that
the max. level amounts to 0 dB, i.e. the maximum volume (or another value between 1% and 400%).
Note
: If you experience very slight clipping during recording and then proceed to normalize the material, then
you won't achieve the same quality as if you produce a correctly clipped recording! For example, if you
only modulate half of the material, then your recording will have a quality of 15-bit samples ? normalizing
to 100% doesn't change anything.
Normalize to: Here you can set the value to which the audio material should be normalized by entering it
into the input field, moving the fader
, or selecting one of the presets (50, 95, 100 or 200%). The value will be shown in % and dB (100% =
0 dB = max.). Values above 0 dB bring about digital clipping.
Maximum level
: Displays the highest detected peak in the selected range/object.
Level change
: Displays the level change in dB, in accordance with the selected normalize level and the detected
maximum level.
Different methods can be specified under "Selection":
Normalize the selected object only: Normalization is only applied to the selected object. This function
can also be executed in "Object FX" mode by clicking the "Auto" button
below the volume controller (always normalizes to 100%).
Normalize all objects separately
: Each object in the project is normalized according to its own maximum (peak) level. The level ratios
between the individual objects changes for this reason.
Normalize all objects as a single unit
: The maximum level is detected for all objects in the project, and each object is normalized according to
that value. The level ratios between the individual objects is preserved, but only the object that contains
the maximum level is optimally clipped.
Start loudness adjustment (RMS normalization): Starts normalization including the average loudness
(RMS) of objects, see Loudness
.
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