2.0
Table Of Contents
- MAGIX music editor 2 Online Help Contents
- Obtaining help
- Getting Started
- Menu Reference
- Menu Reference
- Menu File
- Menu Edit
- Menu View
- Menu Object
- Menu Effects
- Effects Menu Overview
- DirectX Plug-Ins
- Equalizer
- Dynamics
- Stereo Enhancer
- Room Simulator
- Reverb/Echo Processor
- MultiMAX
- Get Noise Sample
- Denoiser
- Dehisser
- Declipping
- Remove DC Offset
- Resample / Timestretching
- Change Sample Rate
- Reverse
- Build Physical Loop
- Switch Channels
- Invert Phase
- Process only left/right channel
- Amplitude/Normalize
- Menu Range
- Range Menu Overview
- Range All
- Range Length To Beat 1...16
- Split Range
- Split Range for Video
- Store Range
- Get Range
- Get Range Length
- Store Marker
- Get Marker
- Set Markers on Range Borders
- Set Markers on Silence
- Delete Marker
- Delete all Markers
- Recall last Range (Menu)
- Range Editor
- Range Manager
- Object Lasso
- Edit Time Display
- Move Play Cursor
- Move Play Cursor to beginning
- Move Play Cursor to end
- Move Playcursor to Range Start
- Move Playcursor to Range End
- Left Move in Page Mode
- Right Move in Page Mode
- Left Move in Scroll Mode
- Right Move in Scroll Mode
- Move play cursor to left object border
- Move play cursor to right object border
- Move play cursor to left marker
- Move play cursor to right marker
- Edit Range
- Move range start left
- Move range start right
- Move range end left
- Move range end right
- Range to Beginning
- Range to End
- Flip Range Left
- Flip Range Right
- Beginning of Range -> 0
- End of Range -> 0
- Beginning of Range <- 0
- End of Range <- 0
- 0->Range<-0
- Range Start to Left Marker
- Range Start to Left Objectborder
- Range End to Right Marker
- Range End to Right Objectborder
- Range over all selected Objects
- Menu CD
- CD Menu Overview
- Load CD Tracks
- Set Track
- Set Subindex
- Set Pause
- Set CD End
- Set Track Markers automatically
- Set Track Markers on Object Edges
- Remove Index
- Remove all Indices
- Make CD
- Show CD-R Drive Information
- Show CD-R Disc Information
- CD Track Options
- CD Disc Options
- CD Text / MPEG ID3 Editor
- Set Pause Time
- Set Start Pause Time
- CD Arrange Mode
- Set Track Indices on Object Edges Options
- Menu Tools
- Menu Playback
- Menu Options
- Menu Window
- Menu Help
- music editor 2 Reference
- Working with music editor 2
Navigating with Ranges
Working with ranges in MAGIX music editor 2 is an important aspect for successful digital audio editing
and multi-tracking. A range in MAGIX music editor 2
simply outlines the area of a VIP or Wave project window that is being edited or altered in some way. In
fact, a range in a virtual project determines which tracks and objects are played and edited. Ranges can
be set, moved, extended, inverted, stored, recalled, and edited.
When working with special features of MAGIX music editor 2
, ranges become an important part, such as the track bouncing, for example. It is possible to combine the
contents of a VIP and bounce them into a single stereo audio file. During the track bouncing process, the
program asks you whether you want to use a selected range or whether the complete project is to be
used for the bouncing process.
When selecting a range in MAGIX music editor 2
, it is possible to select the range in one track only or across several tracks. By simply staying within the
horizontal limits of a track, the range would be selected within that track. To select the range across two
tracks, the range is extended beyond the horizontal limitations of the first track and drawn into the second
track. This can be applied to any number of tracks in the VIP display. It may be necessary to vertically
zoom in or out of the VIP window to display the desired tracks.
Ranges can be selected on a per-track basis. Once a range is selected it can easily be customized in
length (directional within one track) and height (across several tracks).
When using the range manipulation examples below, keep in mind that any
range can be selected. We will work with the snap function to make things a bit easier. However, using a
range that does not necessarily end with an object edge, allows you to manipulate material in any form
and length.
Example 1:
Multiple objects on adjacent tracks need to be selected to drag-copy them to a new location. Rather
than holding the Shift key and clicking on each of the objects to select them, simply select a range over
the desired objects and choose Object->Select Objects. This will select all objects that are covered,
either in part or completely, by the selected range.
Example 2:
A section needs to be completely cut out of the VIP tracks. For example, the producer decided that a
complete verse is to be cut out of the song to make it shorter and fit it into a radio play length. This could
be accomplished by selecting a range over all the tracks that represents the unwanted verse. Using
Edit->Cut will take the section out and closes the gap between the objects. This results in a shorter
version of the song.
Use the tools discussed below to adjust the range so that the exact borders of the unwanted section can
be established.
Example 3:
In Dance music, drum loops are often used for a good portion of the song. Rather than using precious
hard disk space to record the entire loop, you could simply create a virtual loop. This plays the loop
repeatedly, by starting the audio section from the beginning. Virtual loops can be stretched for any period
within a track to adjust the length of the desired loop.
Building virtual loop objects with Object->Build Loop Object requires the use of a selected range. The
range needs to stay within the confines of the selected object. Once the function is activated, the lower
right hand object handle can be used to drag the right edge of the object to the desired length of the
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