2.0

Table Of Contents
Navigating with Ranges
Working with ranges in MAGIX music editor 2 is an important aspect for successful digital audio editing
and multi-tracking. A range in MAGIX music editor 2
simply outlines the area of a VIP or Wave project window that is being edited or altered in some way. In
fact, a range in a virtual project determines which tracks and objects are played and edited. Ranges can
be set, moved, extended, inverted, stored, recalled, and edited.
When working with special features of MAGIX music editor 2
, ranges become an important part, such as the track bouncing, for example. It is possible to combine the
contents of a VIP and bounce them into a single stereo audio file. During the track bouncing process, the
program asks you whether you want to use a selected range or whether the complete project is to be
used for the bouncing process.
When selecting a range in MAGIX music editor 2
, it is possible to select the range in one track only or across several tracks. By simply staying within the
horizontal limits of a track, the range would be selected within that track. To select the range across two
tracks, the range is extended beyond the horizontal limitations of the first track and drawn into the second
track. This can be applied to any number of tracks in the VIP display. It may be necessary to vertically
zoom in or out of the VIP window to display the desired tracks.
Ranges can be selected on a per-track basis. Once a range is selected it can easily be customized in
length (directional within one track) and height (across several tracks).
When using the range manipulation examples below, keep in mind that any
range can be selected. We will work with the snap function to make things a bit easier. However, using a
range that does not necessarily end with an object edge, allows you to manipulate material in any form
and length.
Example 1:
Multiple objects on adjacent tracks need to be selected to drag-copy them to a new location. Rather
than holding the Shift key and clicking on each of the objects to select them, simply select a range over
the desired objects and choose Object->Select Objects. This will select all objects that are covered,
either in part or completely, by the selected range.
Example 2:
A section needs to be completely cut out of the VIP tracks. For example, the producer decided that a
complete verse is to be cut out of the song to make it shorter and fit it into a radio play length. This could
be accomplished by selecting a range over all the tracks that represents the unwanted verse. Using
Edit->Cut will take the section out and closes the gap between the objects. This results in a shorter
version of the song.
Use the tools discussed below to adjust the range so that the exact borders of the unwanted section can
be established.
Example 3:
In Dance music, drum loops are often used for a good portion of the song. Rather than using precious
hard disk space to record the entire loop, you could simply create a virtual loop. This plays the loop
repeatedly, by starting the audio section from the beginning. Virtual loops can be stretched for any period
within a track to adjust the length of the desired loop.
Building virtual loop objects with Object->Build Loop Object requires the use of a selected range. The
range needs to stay within the confines of the selected object. Once the function is activated, the lower
right hand object handle can be used to drag the right edge of the object to the desired length of the
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