2.0

Table Of Contents
When editing in Destructive Editing mode, the physical audio files are edited on a ‘destructive’ basis. This
means that the audio file is reconstructed with whatever effect or editing process you choose. There will
be Undo backups (assuming Undo is enabled), but these only exist while the file is open. Once the
Project is closed, the changes to the file are permanent. Of course, the Undo files consume large
quantities of hard disk space and can also take a long time to write to the hard disk!
When using Destructive Editing on a Wave Project, the changes are in general written back to the audio
file without having to use the Save Project command, as the changes are directly applied to the audio
material contained in the file. Once editing is finished, you simply close the Project. However, the Save
Project command needs to be used for saving marker information and other workspace specific items.
A RAP project needs to be saved to the hard disk to make the changes available the next time the
project is loaded. Since any editing is applied to the computers volatile RAM memory, the changes
would be lost as soon as the computer is turned off. The contents of the RAP project are loaded into the
RAM memory of the computer and are played back and edited in RAM. The Save Project command
will save any changes to the hard disk for storage and retrieval.
The Save Project As dialog lets you make a duplicate copy of the Wave Project window.
The original audio files are kept intact when using this command. Instead, a copy with the exact same
content is created. This can be a useful option for Destructive Editing.
MAGIX music editor 2 ’s development team designed a way to circumvent the disk space and time
inefficiencies associated with Destructive Editing. MAGIX music editor 2
introduces this new method, called Wave Editing :
Virtual Wave Editing
This is the new virtual wave editing mode introduced with MAGIX music editor 2
.
Read the new features quickstart "Virtual Wave Editing"
for an introduction to this mode.
There are some differences between the "destructive" and the "Wave editing" mode when working on
wave projects:
Rendering edit operations on saving
All edits: cut, paste, delete and insert are virtual. The positions, where the edit took place, are marked
by dotted lines. There will be no time consuming undo file creation any more. All the edit operations are
applied on the wave project, when you save it.
Section:
You can call the mixer, while working in the wave project. There you can apply every fx manipulation as
in the normal VIP section in real-time. These effects will be applied on the wave project, when you save
it. For more information on the Mixer section, read here
!
Menu fileàSave in format:
This will call the track bouncing Track bouncing dialog ( format conversions are possible). (Toolsà
Trackbouncing)
Auto Crossfade
The Auto crossfade option (Menu Edit) works in wave projects too, on every cut or insert operation the
default crossfades are applied, when auto crossfade is active. You can use the Crossfade Editor to edit
that crossfade, when you select the crossfade by selecting a range over the crossfade.
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