2.0
Table Of Contents
- MAGIX music editor 2 Online Help Contents
- Obtaining help
- Getting Started
- Menu Reference
- Menu Reference
- Menu File
- Menu Edit
- Menu View
- Menu Object
- Menu Effects
- Effects Menu Overview
- DirectX Plug-Ins
- Equalizer
- Dynamics
- Stereo Enhancer
- Room Simulator
- Reverb/Echo Processor
- MultiMAX
- Get Noise Sample
- Denoiser
- Dehisser
- Declipping
- Remove DC Offset
- Resample / Timestretching
- Change Sample Rate
- Reverse
- Build Physical Loop
- Switch Channels
- Invert Phase
- Process only left/right channel
- Amplitude/Normalize
- Menu Range
- Range Menu Overview
- Range All
- Range Length To Beat 1...16
- Split Range
- Split Range for Video
- Store Range
- Get Range
- Get Range Length
- Store Marker
- Get Marker
- Set Markers on Range Borders
- Set Markers on Silence
- Delete Marker
- Delete all Markers
- Recall last Range (Menu)
- Range Editor
- Range Manager
- Object Lasso
- Edit Time Display
- Move Play Cursor
- Move Play Cursor to beginning
- Move Play Cursor to end
- Move Playcursor to Range Start
- Move Playcursor to Range End
- Left Move in Page Mode
- Right Move in Page Mode
- Left Move in Scroll Mode
- Right Move in Scroll Mode
- Move play cursor to left object border
- Move play cursor to right object border
- Move play cursor to left marker
- Move play cursor to right marker
- Edit Range
- Move range start left
- Move range start right
- Move range end left
- Move range end right
- Range to Beginning
- Range to End
- Flip Range Left
- Flip Range Right
- Beginning of Range -> 0
- End of Range -> 0
- Beginning of Range <- 0
- End of Range <- 0
- 0->Range<-0
- Range Start to Left Marker
- Range Start to Left Objectborder
- Range End to Right Marker
- Range End to Right Objectborder
- Range over all selected Objects
- Menu CD
- CD Menu Overview
- Load CD Tracks
- Set Track
- Set Subindex
- Set Pause
- Set CD End
- Set Track Markers automatically
- Set Track Markers on Object Edges
- Remove Index
- Remove all Indices
- Make CD
- Show CD-R Drive Information
- Show CD-R Disc Information
- CD Track Options
- CD Disc Options
- CD Text / MPEG ID3 Editor
- Set Pause Time
- Set Start Pause Time
- CD Arrange Mode
- Set Track Indices on Object Edges Options
- Menu Tools
- Menu Playback
- Menu Options
- Menu Window
- Menu Help
- music editor 2 Reference
- Working with music editor 2
Wave Editing / Destructive
Editing
Introduction
MAGIX music editor 2 is primarily a non-linear, non-destructive audio editor. This means that most of
your work is usually completed in the virtual domain (VIP), without making changes to the original audio.
However, there are some situations which are best completed by working directly on a Wave Project, as
if you were using a conventional audio editor. MAGIX music editor 2 can also function as a conventional
audio editor, but now offers two alternatives - Destructive Editing or the new virtual Wave Editing. When
working directly on Wave Projects, the powerful options offered by the Wave Editing system place
MAGIX music editor 2
a "cut" above other conventional audio editors!
Wave Editing / Destructive Or Virtual?
Using Wave Editing or Destructive Editing may not necessarily be the best method of completing your
editing task. For example, if you have duplicated an Object several times, all of the Objects would
contain the same edits after changes are applied and saved directly to the Wave Project window. But this
can also be an advantage at the other hand.
Please keep in mind that editing functions such as cut, copy, fades, crossfades, and so on can also all be
applied to the audio material in a non-destructive way in the VIP. Almost all effects can be used from
within the Virtual Project and applied to the Objects in the VIP Tracks.
With regard to the Effect Menu functions, the editing can also be performed "offline", in a destructive or
semi-destructive fashion which has similarities to Wave Editing. For example, the Effect Menu Room
Simulator function is always performed "offline". However, the option Create Copy (checked by default)
makes sure that a copy of the original material is processed with the effect and not the original audio
segment. The copy of the audio segment allows the use of Undo in the Virtual Project to return the
Object to its original state. Of course, this process utilizes additional hard disc space.
Also, remember that even if you work extensively with WAV files, you can complete all editing tasks
within a VIP. By importing the Wave Project into a VIP, you can complete editing steps faster and more
conveniently than in any destructive Wave editing application! For example, any type of cutting and
rearranging of audio segments can be performed in a non-linear, non-destructive, and extremely fast way
in the VIP. The Track Bouncing option in the Tools Menu allows you to take any material in a VIP and
turn it into a new WAV file which can then be imported into a VIP Project.
Note : As we shall see in this chapter, the new non-destructive Wave Editing mode is very similar to
working within a VIP , but the editing is carried out directly on the Wave Project
. This saves a lot of time in some cases (such as when working with sound or loop libraries).
Editing on Wave projects can be performed in two different modes, in the old "Destructive Editing"
mode or in (virtual) "Wave editing" mode.
Destructive Editing
This is the term used to describe the method for working directly on Wave projects in earlier versions of
MAGIX music editor 2
.
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