2.0

Table Of Contents
Punch In Mode
Menu: Playback
This option activates the Punch mode. Punch-In and Punch-Out are a process automating the recording
start and end of an audio segment. Once the Punch mode is active, the Punch-In Record
can be used to record audio segments without stopping the playback.
Requirements for this mode are one or more armed tracks. The tracks have to be configured in the same
way as for multi-track record – each track has to have a specific device selection. Use the ‘R’
button for each track to click the right mouse button and make the needed selection.
Punch Recording can be done in two ways:
1. Punch-In/Out ‘On-The-Fly’
This allows you to start the recording (punch in) at any time during the playback. Once the recording
commences, it can be stopped at any time (punch out), while the playback continues.
This is very similar to tape based multi-track recorders, which allow you to correct mistakes during
previous recording takes by overwriting segments of the tape.
Simply start the playback with the Spacebar. The Punch-In recording can be started by clicking on the
Punch Record
button in the toolbar. The same button punches out of the recording mode, while the playback continues.
To stop the playback, press the Spacebar.
2. Punch-In/Out with Markers
The second method is the punching in and out of recording using special markers. This is a more
automated way of dealing with punch-in/out recording. This is useful when specific punch-in and
punch-out points are determined and you don’t want to take any risks in possible punching in or out of
the recording. Don’t panic though! The punching in and out with markers lets you specify the exact points
the recording is to start and stop. Since you are working in a non-linear, non-destructive environment,
any mistake or unwanted take can be removed or undone without any problems. The previous material in
the track would still be there!
This is simply a very convenient way when it’s midnight and your fingers are getting tired!
To operate in this mode, a range has to be selected, which defines the beginning and end of the
recording. The functions Set Punch-In Marker and Set Punch-Out Marker are used to tell MAGIX
music editor 2 where to punch in and where to punch out. Next, set the play cursor to an appropriate
position prior to the punch-in point and start the playback/recording with the Punch Record
button in the Punch Toolbar.
Important: When working with the punch in/out functionality, make sure that the Auto Crossfade mode is
activated, by clicking on the corresponding button in the MAGIX music editor 2
toolbar. The auto crossfade will create smooth transitions between the takes. This helps to prevent little
pops and clicks!
There is also a way to perform looped punch-in recording
! Simply select a range over the desired punch region. The range is played back until you stop the
playback with the Spacebar. Each time the program loops through the range, new takes are recorded at
the punch markers.
Page 272