2.0
Table Of Contents
- MAGIX music editor 2 Online Help Contents
- Obtaining help
- Getting Started
- Menu Reference
- Menu Reference
- Menu File
- Menu Edit
- Menu View
- Menu Object
- Menu Effects
- Effects Menu Overview
- DirectX Plug-Ins
- Equalizer
- Dynamics
- Stereo Enhancer
- Room Simulator
- Reverb/Echo Processor
- MultiMAX
- Get Noise Sample
- Denoiser
- Dehisser
- Declipping
- Remove DC Offset
- Resample / Timestretching
- Change Sample Rate
- Reverse
- Build Physical Loop
- Switch Channels
- Invert Phase
- Process only left/right channel
- Amplitude/Normalize
- Menu Range
- Range Menu Overview
- Range All
- Range Length To Beat 1...16
- Split Range
- Split Range for Video
- Store Range
- Get Range
- Get Range Length
- Store Marker
- Get Marker
- Set Markers on Range Borders
- Set Markers on Silence
- Delete Marker
- Delete all Markers
- Recall last Range (Menu)
- Range Editor
- Range Manager
- Object Lasso
- Edit Time Display
- Move Play Cursor
- Move Play Cursor to beginning
- Move Play Cursor to end
- Move Playcursor to Range Start
- Move Playcursor to Range End
- Left Move in Page Mode
- Right Move in Page Mode
- Left Move in Scroll Mode
- Right Move in Scroll Mode
- Move play cursor to left object border
- Move play cursor to right object border
- Move play cursor to left marker
- Move play cursor to right marker
- Edit Range
- Move range start left
- Move range start right
- Move range end left
- Move range end right
- Range to Beginning
- Range to End
- Flip Range Left
- Flip Range Right
- Beginning of Range -> 0
- End of Range -> 0
- Beginning of Range <- 0
- End of Range <- 0
- 0->Range<-0
- Range Start to Left Marker
- Range Start to Left Objectborder
- Range End to Right Marker
- Range End to Right Objectborder
- Range over all selected Objects
- Menu CD
- CD Menu Overview
- Load CD Tracks
- Set Track
- Set Subindex
- Set Pause
- Set CD End
- Set Track Markers automatically
- Set Track Markers on Object Edges
- Remove Index
- Remove all Indices
- Make CD
- Show CD-R Drive Information
- Show CD-R Disc Information
- CD Track Options
- CD Disc Options
- CD Text / MPEG ID3 Editor
- Set Pause Time
- Set Start Pause Time
- CD Arrange Mode
- Set Track Indices on Object Edges Options
- Menu Tools
- Menu Playback
- Menu Options
- Menu Window
- Menu Help
- music editor 2 Reference
- Working with music editor 2
Track Bouncing
Menu: Tools
The current virtual multi-track project (VIP) can be converted into a WAV file or MAGIX music editor
2 HD Wave project and saved with a new name. All tracks in the VIP are mixed and all real-time
processing, cuts, crossfades, all Mixer settings, Mixer effects, DirectX
Plug-Ins, Volume automation, Panorama automation are included in the bounced version.
The function ‘Track Bouncing’
may require a large amount of storage, depending on the length of the VIP.
Four track projects are internally mixed to combine two tracks for playback on each channel. To prevent
clipping, an amplitude reduction of 6 dB is applied (which corresponds with a 50% representation of the
source material).
For eight track projects, the reduction is normally 12 dB. However, you can change the value in
File->Properties->Project Info (shortcut: i
).
Bouncing Sub Mix Busses
You can also bounce a Sub Mix bus, every track routed to the sub mix bus will be included in the
bouncing process, even recursive (if the track sending to the bus is a bus itself).
This becomes handy when you want to Mixdown all tracks sending to a specific submix bus.
If you bounce several tracks or just the active track (Option: only marked tracks/active track) with the
Option "New object in actual VIP" or "replace objects" and this selection includes a Sub Mix bus, then it
is possible that the resulting object will be placed at just this sub mix bus. It’s even most likely, this is
because busses usually not contain objects (although they can) and the object will be placed at the first
empty track found. In this case the track FX (including pan/volume automation) of the sub mix bus will be
excluded from the bouncing progress. This prevents that the fx are applied twice (once from bouncing
and once from the track real-time fx).
You cannot bounce Aux Busses in this way, you have to include the tracks, which are sending to these
busses to have the correct result.
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