2.0

Table Of Contents
Build Physical Loop
Menu: Effects
This function utilizes a complex algorithm for optimizing loops in Wave projects. It is useful when
samples are to be used for instrumental sounds as well as wave table synthesizer.
Before you can process a sample you need to select a range in your sample that already defines the
rough edges of the sample loop. Remember that you can shift and vary a range during playback to find
the best loop position. A comfortable way to look at the loop positions is by activating the split range
mode by pressing ‘b’
. The sample will be displayed in 3 sections.
To gain an interruption-free loop the outer limits of the range will be set to zero. By applying a crossfade
to the material at the loop end containing the sample data in front of the loop beginning, MAGIX music
editor 2 will create a ‘smooth’
transition between loop end and loop beginning.
When a marker
is set in front of the selected range, the range between the marker and the beginning of the loop will be
used for the crossfade. This offers you a feature found in professional hardware samplers. To achieve a
short crossfade set the marker close to the loop beginning. To receive a long crossfade position the
marker further away from the loop beginning.
Notice that the distance between marker and beginning of the loop range needs to be smaller than the
loop range itself to make a crossfade possible.
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