2.0
Table Of Contents
- MAGIX music editor 2 Online Help Contents
- Obtaining help
- Getting Started
- Menu Reference
- Menu Reference
- Menu File
- Menu Edit
- Menu View
- Menu Object
- Menu Effects
- Effects Menu Overview
- DirectX Plug-Ins
- Equalizer
- Dynamics
- Stereo Enhancer
- Room Simulator
- Reverb/Echo Processor
- MultiMAX
- Get Noise Sample
- Denoiser
- Dehisser
- Declipping
- Remove DC Offset
- Resample / Timestretching
- Change Sample Rate
- Reverse
- Build Physical Loop
- Switch Channels
- Invert Phase
- Process only left/right channel
- Amplitude/Normalize
- Menu Range
- Range Menu Overview
- Range All
- Range Length To Beat 1...16
- Split Range
- Split Range for Video
- Store Range
- Get Range
- Get Range Length
- Store Marker
- Get Marker
- Set Markers on Range Borders
- Set Markers on Silence
- Delete Marker
- Delete all Markers
- Recall last Range (Menu)
- Range Editor
- Range Manager
- Object Lasso
- Edit Time Display
- Move Play Cursor
- Move Play Cursor to beginning
- Move Play Cursor to end
- Move Playcursor to Range Start
- Move Playcursor to Range End
- Left Move in Page Mode
- Right Move in Page Mode
- Left Move in Scroll Mode
- Right Move in Scroll Mode
- Move play cursor to left object border
- Move play cursor to right object border
- Move play cursor to left marker
- Move play cursor to right marker
- Edit Range
- Move range start left
- Move range start right
- Move range end left
- Move range end right
- Range to Beginning
- Range to End
- Flip Range Left
- Flip Range Right
- Beginning of Range -> 0
- End of Range -> 0
- Beginning of Range <- 0
- End of Range <- 0
- 0->Range<-0
- Range Start to Left Marker
- Range Start to Left Objectborder
- Range End to Right Marker
- Range End to Right Objectborder
- Range over all selected Objects
- Menu CD
- CD Menu Overview
- Load CD Tracks
- Set Track
- Set Subindex
- Set Pause
- Set CD End
- Set Track Markers automatically
- Set Track Markers on Object Edges
- Remove Index
- Remove all Indices
- Make CD
- Show CD-R Drive Information
- Show CD-R Disc Information
- CD Track Options
- CD Disc Options
- CD Text / MPEG ID3 Editor
- Set Pause Time
- Set Start Pause Time
- CD Arrange Mode
- Set Track Indices on Object Edges Options
- Menu Tools
- Menu Playback
- Menu Options
- Menu Window
- Menu Help
- music editor 2 Reference
- Working with music editor 2
If you are able to use this algorithm, do so. It allows you to change the tempo without loss of quality and
with minimum CPU load.
Use recommended for:
Samples to be cut into individual notes or measures (beats)
Drum loops, but only when beats don’t overlap and there is little reverb
Use certainly not suitable for:
Anything else
Load on the CPU: very light
Beat marker-based stretching
This algorithm works like the standard algorithm, but synchronizes the stretched material with the beat
markers. The groove is consequently altered somewhat, and beats may be duplicated or deleted. In
contrast to the beat marker-based slicing algorithm (which may produce missing or incorrectly positioned
markers), this algorithm’s disadvantage lies in decreased synchronization performance. In practice, the
automatic generation of markers almost always produces good results. One should avoid placing beat
markers too close to each (< 1000 samples.)
Use recommended for:
All types of rhythmic samples that can’t be cut into individual notes or measures (beats)
Complex overlapping drum loops
For when beat marker-based slicing can’t be employed or when it’s too much bother to find the
perfect beat marker position.
Load on the CPU: light
Beat marker-based slicing and beat marker
stretching – Setting and evaluating beat
markers
Setting markers
The Beat markers can be set manually or automatically. Using the Timestretching Patcher, you can set
the markers and save them in the Wave file (patched). Use the Resampling/Timestretching dialog (Effects
menu) to set the destructive calculation of the (temporary) beat marker.
Evaluating patched markers
In the object editor, use the "Patched" flag to determine whether the beat markers should be calculated
automatically in real-time, or whether patched beat markers should be used (if available). In the
Resampling/Timestretching dialog (Effects menu) patched markers are used if the find beat marker option
is not employed.
Setting beat markers in the Timestretching Patcher or in the
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