2.0

Table Of Contents
If you are able to use this algorithm, do so. It allows you to change the tempo without loss of quality and
with minimum CPU load.
Use recommended for:
Samples to be cut into individual notes or measures (beats)
Drum loops, but only when beats don’t overlap and there is little reverb
Use certainly not suitable for:
Anything else
Load on the CPU: very light
Beat marker-based stretching
This algorithm works like the standard algorithm, but synchronizes the stretched material with the beat
markers. The groove is consequently altered somewhat, and beats may be duplicated or deleted. In
contrast to the beat marker-based slicing algorithm (which may produce missing or incorrectly positioned
markers), this algorithm’s disadvantage lies in decreased synchronization performance. In practice, the
automatic generation of markers almost always produces good results. One should avoid placing beat
markers too close to each (< 1000 samples.)
Use recommended for:
All types of rhythmic samples that can’t be cut into individual notes or measures (beats)
Complex overlapping drum loops
For when beat marker-based slicing can’t be employed or when it’s too much bother to find the
perfect beat marker position.
Load on the CPU: light
Beat marker-based slicing and beat marker
stretching – Setting and evaluating beat
markers
Setting markers
The Beat markers can be set manually or automatically. Using the Timestretching Patcher, you can set
the markers and save them in the Wave file (patched). Use the Resampling/Timestretching dialog (Effects
menu) to set the destructive calculation of the (temporary) beat marker.
Evaluating patched markers
In the object editor, use the "Patched" flag to determine whether the beat markers should be calculated
automatically in real-time, or whether patched beat markers should be used (if available). In the
Resampling/Timestretching dialog (Effects menu) patched markers are used if the find beat marker option
is not employed.
Setting beat markers in the Timestretching Patcher or in the
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