2.0
Table Of Contents
- MAGIX music editor 2 Online Help Contents
- Obtaining help
- Getting Started
- Menu Reference
- Menu Reference
- Menu File
- Menu Edit
- Menu View
- Menu Object
- Menu Effects
- Effects Menu Overview
- DirectX Plug-Ins
- Equalizer
- Dynamics
- Stereo Enhancer
- Room Simulator
- Reverb/Echo Processor
- MultiMAX
- Get Noise Sample
- Denoiser
- Dehisser
- Declipping
- Remove DC Offset
- Resample / Timestretching
- Change Sample Rate
- Reverse
- Build Physical Loop
- Switch Channels
- Invert Phase
- Process only left/right channel
- Amplitude/Normalize
- Menu Range
- Range Menu Overview
- Range All
- Range Length To Beat 1...16
- Split Range
- Split Range for Video
- Store Range
- Get Range
- Get Range Length
- Store Marker
- Get Marker
- Set Markers on Range Borders
- Set Markers on Silence
- Delete Marker
- Delete all Markers
- Recall last Range (Menu)
- Range Editor
- Range Manager
- Object Lasso
- Edit Time Display
- Move Play Cursor
- Move Play Cursor to beginning
- Move Play Cursor to end
- Move Playcursor to Range Start
- Move Playcursor to Range End
- Left Move in Page Mode
- Right Move in Page Mode
- Left Move in Scroll Mode
- Right Move in Scroll Mode
- Move play cursor to left object border
- Move play cursor to right object border
- Move play cursor to left marker
- Move play cursor to right marker
- Edit Range
- Move range start left
- Move range start right
- Move range end left
- Move range end right
- Range to Beginning
- Range to End
- Flip Range Left
- Flip Range Right
- Beginning of Range -> 0
- End of Range -> 0
- Beginning of Range <- 0
- End of Range <- 0
- 0->Range<-0
- Range Start to Left Marker
- Range Start to Left Objectborder
- Range End to Right Marker
- Range End to Right Objectborder
- Range over all selected Objects
- Menu CD
- CD Menu Overview
- Load CD Tracks
- Set Track
- Set Subindex
- Set Pause
- Set CD End
- Set Track Markers automatically
- Set Track Markers on Object Edges
- Remove Index
- Remove all Indices
- Make CD
- Show CD-R Drive Information
- Show CD-R Disc Information
- CD Track Options
- CD Disc Options
- CD Text / MPEG ID3 Editor
- Set Pause Time
- Set Start Pause Time
- CD Arrange Mode
- Set Track Indices on Object Edges Options
- Menu Tools
- Menu Playback
- Menu Options
- Menu Window
- Menu Help
- music editor 2 Reference
- Working with music editor 2
phases, which maintains the impression of space for stereo signals. For drum loops or other "beaty"
material, this algorithm is only occasionally suitable because it can change the groove and - in rare cases -
doubles or erases beats. The cross-fade length parameter determines sample length to be added to this
algorithm. The optimal size depends on the basic frequency and/or the deepest frequency in the material.
If the duration of one period is larger than the length of the cross-fade, the wave shape can be distorted
and may develop greater artefacts.
For 44.1 kHz samples, approx. 900 samples works satisfactorily. This corresponds to a frequency of
approx. 50 cycles per second.
With heavily periodic material (e.g. instrument samples) it is recommended that you mark the duration
from in front of a sample and then use this area as your desired length.
Time Compression (shorter sample length) usually works better with this as timestretching. When
combining two samples, reduce the longer sample rather than the other way around.
Use recommended when:
working with complex material (Mix)
the other algorithms fail
Load on the CPU: light
Smoothed
This is a substantially more complex algorithm which demands more computing time. The material can
now be processed even with very large factors (0.2... 50) without creating large artefacts. That’s
because the material is "smoothed", which creates a softer sound and changes phase position. This
smoothing is hardly audible in recordings of speech, singing or solo instruments. With more complex
spectra – mixed sounds from different instruments or fixed mixes – problems may arise. This algorithm is
not suitable for drum loops and other material with pronounced transience. The groove remains, but the
phase shift alters the ‘attacks’. In such cases, a small correction (factor approx. 0.9 - 1.1) often does the
trick.
Use recommended for:
orchestral instruments
speech recordings with background noise (e.g. video recordings)
Synth surfaces, guitars…
Use not suitable for:
Stereomix
Drum loops, percussion
Load on the CPU: very heavy
Beat marker-based slicing
This mode was primarily conceived for adjusting drum loops, but can also be used for other material
such as monophone bass lines or sequencer lines. The algorithm divides the material into individual
components – individual notes or beats marked by beat markers.
This "snippet". is then constructed in the new timeline: Individual beats are overlaid when the tempo is
increased. Small pauses appear between beats when the tempo is decreased.
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