2.0
Table Of Contents
- MAGIX music editor 2 Online Help Contents
- Obtaining help
- Getting Started
- Menu Reference
- Menu Reference
- Menu File
- Menu Edit
- Menu View
- Menu Object
- Menu Effects
- Effects Menu Overview
- DirectX Plug-Ins
- Equalizer
- Dynamics
- Stereo Enhancer
- Room Simulator
- Reverb/Echo Processor
- MultiMAX
- Get Noise Sample
- Denoiser
- Dehisser
- Declipping
- Remove DC Offset
- Resample / Timestretching
- Change Sample Rate
- Reverse
- Build Physical Loop
- Switch Channels
- Invert Phase
- Process only left/right channel
- Amplitude/Normalize
- Menu Range
- Range Menu Overview
- Range All
- Range Length To Beat 1...16
- Split Range
- Split Range for Video
- Store Range
- Get Range
- Get Range Length
- Store Marker
- Get Marker
- Set Markers on Range Borders
- Set Markers on Silence
- Delete Marker
- Delete all Markers
- Recall last Range (Menu)
- Range Editor
- Range Manager
- Object Lasso
- Edit Time Display
- Move Play Cursor
- Move Play Cursor to beginning
- Move Play Cursor to end
- Move Playcursor to Range Start
- Move Playcursor to Range End
- Left Move in Page Mode
- Right Move in Page Mode
- Left Move in Scroll Mode
- Right Move in Scroll Mode
- Move play cursor to left object border
- Move play cursor to right object border
- Move play cursor to left marker
- Move play cursor to right marker
- Edit Range
- Move range start left
- Move range start right
- Move range end left
- Move range end right
- Range to Beginning
- Range to End
- Flip Range Left
- Flip Range Right
- Beginning of Range -> 0
- End of Range -> 0
- Beginning of Range <- 0
- End of Range <- 0
- 0->Range<-0
- Range Start to Left Marker
- Range Start to Left Objectborder
- Range End to Right Marker
- Range End to Right Objectborder
- Range over all selected Objects
- Menu CD
- CD Menu Overview
- Load CD Tracks
- Set Track
- Set Subindex
- Set Pause
- Set CD End
- Set Track Markers automatically
- Set Track Markers on Object Edges
- Remove Index
- Remove all Indices
- Make CD
- Show CD-R Drive Information
- Show CD-R Disc Information
- CD Track Options
- CD Disc Options
- CD Text / MPEG ID3 Editor
- Set Pause Time
- Set Start Pause Time
- CD Arrange Mode
- Set Track Indices on Object Edges Options
- Menu Tools
- Menu Playback
- Menu Options
- Menu Window
- Menu Help
- music editor 2 Reference
- Working with music editor 2
Resampling/ Timestreching/
Pitchshifting
Note: If you only want to change the sample rate of an audio file, use the Adjust sample rate option from
the Effects Menu.
All algorithms in this dialog use the time factor parameter and pitch as input parameter.
The time factor calculation (from the original length/original speed and the length required / speed
required) can be comfortably activated on the right side of the dialog.
Resampling
Samplers and PCM Synthesizers transpose samples during this procedure. Time factor and pitch are
dependent upon each other: the shorter the audio material, the more higher the pitch. The effect is
comparable with changing the playing speed of record players or tape recorders.
The effect is relatively loss-free, the sound loss is smaller than with all Timestretching/Pitchshifting
procedures. If pitch change is justified by changing the speed (and vice versa), use this algorithm.
When lengthening the audio material by resampling, very small aliasing effects may occur. the anti-
aliasing filter helps in this regard. Alternatively, since this filter requires additional CPU load, it can be
activated for the computation and the real-time preview. The filter is also available for the other
algorithms that use resampling internally when pitchshifting.
Pitch-Shifting/Timestretching
With all other algorithms, pitch and length variation are independently adjustable. These algorithms
produce artefacts, and depending upon the audio material, other algorithms may produce better results.
The algorithm used for Timestretching/Pitchshifting as a default object effect can be stored in the wave
project with the Timestretch-Patcher.
Algorithms for Pitchshifting / Timestretching
Standard
Smoothed
Beat Marker-based Slicing
Beat Marker-based Stretching
Monophone Voice
Standard
An algorithm is used that usually produces very good results. It uses factors (from 0.9 to 1.1) and fixed
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