2.0
Table Of Contents
- MAGIX music editor 2 Online Help Contents
- Obtaining help
- Getting Started
- Menu Reference
- Menu Reference
- Menu File
- Menu Edit
- Menu View
- Menu Object
- Menu Effects
- Effects Menu Overview
- DirectX Plug-Ins
- Equalizer
- Dynamics
- Stereo Enhancer
- Room Simulator
- Reverb/Echo Processor
- MultiMAX
- Get Noise Sample
- Denoiser
- Dehisser
- Declipping
- Remove DC Offset
- Resample / Timestretching
- Change Sample Rate
- Reverse
- Build Physical Loop
- Switch Channels
- Invert Phase
- Process only left/right channel
- Amplitude/Normalize
- Menu Range
- Range Menu Overview
- Range All
- Range Length To Beat 1...16
- Split Range
- Split Range for Video
- Store Range
- Get Range
- Get Range Length
- Store Marker
- Get Marker
- Set Markers on Range Borders
- Set Markers on Silence
- Delete Marker
- Delete all Markers
- Recall last Range (Menu)
- Range Editor
- Range Manager
- Object Lasso
- Edit Time Display
- Move Play Cursor
- Move Play Cursor to beginning
- Move Play Cursor to end
- Move Playcursor to Range Start
- Move Playcursor to Range End
- Left Move in Page Mode
- Right Move in Page Mode
- Left Move in Scroll Mode
- Right Move in Scroll Mode
- Move play cursor to left object border
- Move play cursor to right object border
- Move play cursor to left marker
- Move play cursor to right marker
- Edit Range
- Move range start left
- Move range start right
- Move range end left
- Move range end right
- Range to Beginning
- Range to End
- Flip Range Left
- Flip Range Right
- Beginning of Range -> 0
- End of Range -> 0
- Beginning of Range <- 0
- End of Range <- 0
- 0->Range<-0
- Range Start to Left Marker
- Range Start to Left Objectborder
- Range End to Right Marker
- Range End to Right Objectborder
- Range over all selected Objects
- Menu CD
- CD Menu Overview
- Load CD Tracks
- Set Track
- Set Subindex
- Set Pause
- Set CD End
- Set Track Markers automatically
- Set Track Markers on Object Edges
- Remove Index
- Remove all Indices
- Make CD
- Show CD-R Drive Information
- Show CD-R Disc Information
- CD Track Options
- CD Disc Options
- CD Text / MPEG ID3 Editor
- Set Pause Time
- Set Start Pause Time
- CD Arrange Mode
- Set Track Indices on Object Edges Options
- Menu Tools
- Menu Playback
- Menu Options
- Menu Window
- Menu Help
- music editor 2 Reference
- Working with music editor 2
Denoiser
The Denoiser is especially useful for the elimination of continuous background noise, such as electric
buzzing, band noise, noise produced by the sound card, your HiFi equipment (for example, the turntable)
and LPs.
All the Denoiser needs is a sample of the disturbing noise. Some of the most common disturbing noises
are provided. It is however preferable to make your own noise sample. All you need is a short section of
audio material with the isolated disturbing noise.
Noise Level: This is the threshold at which the Denoiser starts to work. This value needs to be as exact
as possible. Low values will result in deficient damping of the disturbing noise and in formation of
artefacts such as disturbing sounds or "tweeting"(see artefacts
). Excessive values will produce a dull sound, as all higher frequencies of the music signal will be filtered
away. So it is recommendable to spend some time on the correct adjustment of this value!
Noise reduction:
To adjust the balance between the original signal and the processed signal. In many occasions it is better
not to eliminate the whole disturbing signal but to dampen it only 3-6 dB. This will help maintain the
natural sound of your sound material.
In case of buzzing sounds however, we recommend that you eliminate them completely.
Removed Noise
: To listen to the part of the sound material that the Denoiser is going to eliminate.
Noise Sample Section
Pick!
Generates a NoisePrint. A small noise sample will be taken from the actual position onwards. It is
important, that the noise sample includes no music or voices, but only the pure disturbing noise signal.
The actual position can be changed using the transport bar even if the module is already opened in order
to search for an ideal sample.
The noise print cannot be generated if the replay position is located between two objects. An error
message will appear to remind you.
Play:
To listen to the noise sample.
Auto:
If this switch is activated, the length of the noise sample will be chosen automatically.
Length:
Choose the length of the noise sample in ms, if the "Auto" switch is turned off.
Save:
The generated Noise Sample can be saved in the "Noise Print Sample" directory. It can then be selected
from the "Noise Sample Presets" selection whenever you need it.
Noise Sample Presets:
Choose one of the noise samples. The noise samples are located in the "Noise Print Samples" directory.
If you generated the noise sample using the "Pick!" function, then it will appear in the list titled
"NoisePrint".
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