2.0

Table Of Contents
Reverb/Echo Processor
Reverb
Reverb supplies a high-quality reverberation which can be defined more closely with ‘room size’, ‘time’
and ‘colour’ and mixed into the original sound with ‘mix’.
Room size:
This control button controls a room simulator which calculates the reverb effect in dependency on the
room size. If the control is turned completely to the left, it sounds as if the audio object has been
recorded in a tiny room, turned completely to the right, one can listen to the object as if it had been
recorded in a cathedral.
Time:
Here the length of the ‘reverb trail’ is determined, i.e. the fading phase of the sound.
Colour:
Here it is possible to control the type of reverb – rather dull than high-pitched or vice versa.
Mix:
This control determines the mixing ratio between the unedited original sound (‘dry’ signal) and the reverb
portion (‘wet’ signal).
Echo
The echo effect is defined more closely with ‘delay’ and ‘feedback’ and calculated into the original
sound by means of ‘mix’.
Delay:
Here the period of time between the individual echos can be determined; the more you turn the control
to the left, the faster will the echos follow each other.
Feedback:
Here the number of echos can be adjusted. Turned completely to the left, there is no echo at all, turned
completely to the right there are virtually endless repetitions.
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