2.0

Table Of Contents
Build Loop-Object
Menu: Object
With this function, a loop can be defined within an object. An area, which indicates the loop length,
must be selected in the object first.
The object then becomes the loop object. That means that the number of loops can simply be 'raised'
with the 'length handlers' at the bottom of the object.
Such generated loop objects are ideal for generating long drum sequences from only one drum loop!
Loop objects also help to save memory, since in the VIP only one object is handled rather than multiple
objects or copies of the same material or very long samples!
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