2013

Table Of Contents
Effects menu 137
Effects menu
Here you will find all effects of the "Cleaning" and "Mastering" tabs, as well as other
effects in submenus, which are sorted according to different topics.
If the cleaning or mastering effects are open in Object (view page 67) mode, the
effect will be l
oaded as an object effect, which means it will only affect the selected
object and not the entire audio material on the master track.
A description of any effects not explained in the next section can be found in
Cleaning effects (view page 65), Mastering effects (view page 77), and Additional
sound effects (view page 100).
Destructive effects
Along with effects from the cleaning and mastering sections you can also find other
effects that can't be applied in realtime. When using "destructive effects" copies of
the audio material are created in WAV format, with an "_fx" at the end of the file
name. The effect is added to it directly. As we're essentially working with copies there
is no danger of changing or destroying the original material.
The advantage is that the effect does not have to be calculated during playback and
burning, which saves computing power. The disadvantage is that the effect's settings
can't be changed later. However, since you are working with a copy, the Undo (view
page 133) function is available in case you made a mistake.
Destructive effects are only ever applied to the selected
object.
The following effects from the menu are destructive: "Remove DC", "Acoustic
Simulator", "Resampling / Timestretching", "Reverse", "Swap channels"
Normalize object volume
This function raises the volume of an object to the maximum level without the
material being clipped. This utilizes the dynamic range the best way possible. First the
highest levels are detected, and then the object level is adjusted so that the max. level
amounts to 0 dB, i.e. the maximum volume (or another value between 1% and
400%).
Note: If you experience very slight clipping during recording and then proceed to
normalize the material, then you won't achieve the same quality as if you produce a
correctly clipped recording! For example, if you only modulate half of the material,