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Table Of Contents
Sound Effects 107
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Pitch (semitones): For any algorithm except resampling, the pitch can also be
set independent of the tempo. Use the pitch fader beside the factor fader to
experiment.
Play/Stop/Play orig.: "Play/Stop" can be used to immediately control the
result of the algorithm. "Play orig." plays the unedited material for comparison.
Algorithms for timestretching/pitchshifting
Standard: Timestretching and pitchshifting in standard quality. This method is
suitable for audio material without a pronounced beat. Beat markers are
evaluated to improve audio quality.
Smoothed: Timestretching and pitchshifting for audio material without pulsing
elements. The method is suitable for polyphonic orchestral instruments,
pauses, speech, and singing. Beat markers are not evaluated.
In this case, a considerably more complex algorithm is used which requires
more processing time. The material can also be processed with very large
factors (0.2... 50) without causing serious artifacts. The material is
"smoothed" to make the sound softer and emit it at an adjusted phase level.
This smoothing is hardly audible, for example, with speech, singing, or solo
instruments. Problems may arise with more complex spectra (sound mixes
from various instruments or finished mixes). For smaller corrections (factors
approx. 0.9... 1.1), we recommend setting the smoothing level as low as
possible.
Beat marker slicing: Beat-synchronous timestretching and pitchshifting via
splitting and temporal repositioning. Exactly set beat markers are required at
the beats or transients. The markers can be generated in real time
(automatically) or read from the WAV file if available (patched). In the deluxe
version's included MAGIX Music Editor, a patching tool is provided for users
to set the markers themselves. The algorithm is suitable for rhythmic material
that can be divided into individual beats or notes. This requires a low audio
level before each beat or note.
Beat marker stretching: Beat-synchronous timestretching and pitchshifting in
standard quality. The material is stretched between beat markers positions so
that the beats or attacks at the beat marker positions are not impaired by
stretching. The markers can be generated in real time (automatically) or read
from the source file if available (patched). This method is suitable for rhythmic
material that can not be divided into individual beats or notes because the
beats or notes overlap each other.
Universal HQ: Universal methods for timestretching and pitchshifting in very
high audio quality. Suitable for all types of audio material. Beat markers are
evaluated to improve audio quality. This method requires a lot of time for
processing, so application of the "Calculate all real-time effects (view page
138)" function ("Edit" menu) is recommended.
Monophonic voice:
Timestretching and pitchshifting for vocal solos, speech,
or solo instruments. The material must not contain background noise, and
excessive reverb may also be detrimental to the use of this method. With
suitable material the audio quality is very high. The "Correct formant factor"