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Table Of Contents
106 Sound Effects
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they contain separate impulse responses for the front and rear reverb share.
The result is a very high-quality surround reverb.
Apply to original object: If you activate this option, the original audio object in
the first track is edited and room reverb is added.
Surround reverb: If you activate this option, a 2nd object with the reverb is
produced in the 2nd track. To do so, the 2nd track changes into surround
mode, so you can hear the reverb from the rear via a Dolby pro Logic
compatible stereo set.
Reverb share: Adjust the ratio of original sound to hall share here. To generate
a surround reverb, deactivate the "Apply to original object" option, activate the
"Surround hall" option, and set the controller to 100% reverb share.
Reverb volume: Adjust the volume of the reverb here. This is useful if you
want to balance the different depths of impulse responses.
Resampling/Timestretching
The pitchshifting/timestretching/resampling editor opens. This effect can
change the tempo and pitch of the audio material separately. The effect is also
available as a mouse mode or object effect. The dialog's advanced settings
options and the pitch changing options are missing, however.
Algorithm: Selects the applied timestretching process.
Time factor calculation: All algorithms in this dialog apply a time factor as the
input parameter. The input fields for the group "Time factor calculation" enable
convenient detection of the time factor from the desired new length or a new
tempo in BPM in relation to an old tempo (required beforehand).