17.0
Table Of Contents
- Copyright
- Preface
- Before you start
- Support
- Serial number
- More about MAGIX
- Introduction
- Tutorial
- Overview of the program interface
- Track window and constant control elements
- Import
- Editing in the track view
- What is an object?
- Project
- Adjust object volume
- Fading objects in and out
- Duplicate objects
- Reducing and increasing the length of objects
- Deleting and moving objects
- Cut objects
- Join and mix objects
- Fading objects
- Change song order
- Automatic insertion of pauses between objects
- Several songs in a single long object
- Object FX
- Draw volume curve
- Quick zoom
- Set track markers
- Automatic track recognition
- Check and move track markers
- Cleaning
- Mastering
- Sound Effects
- Export
- Batch conversion
- File Menu
- Edit Menu
- Effects menu
- CD/DVD menu
- Set track marker
- Set Pause marker
- Set track markers automatically
- Set track marker to object edges
- Split objects at marker positions
- Set auto pause length
- Delete marker
- Delete all markers
- Delete CD track
- Create CD...
- Show CD-R drive information
- Show CD-R disc information
- Create audio DVD
- CD track list/ID3 editor
- MAGIX Xtreme Print Center
- Get CD track information (freedb)
- CD info options
- Open CD track list online
- Audio ID
- Options menu
- Move mouse mode
- Cut Mouse mode
- Zoom mode
- Delete Mouse mode
- Resampling/Timestretch mouse mode
- Draw volume curve mouse mode
- 2 tracks
- Stereo display
- Surround Mode
- Activate Volume Curves
- Play parameter
- Analyzer window
- Video window
- Units of measurement
- Mouse Grid Active
- Auto crossfade mode active
- Display values scale
- Options for automatic track marker recognition
- Path settings
- Show start selection
- Tasks menu
- Online menu
- Help menu
- Keyboard layout and mouse-wheel support
- Index
Effects menu 147
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objects in the project, and each object is normalized according to that value.
The level ratios between the individual objects is preserved, but only the object
that contains the maximum level is optimally clipped.
Start loudness adjustment (RMS normalization): Starts normalization including
the average loudness (RMS) of objects, see Loudness.
Shortcut: N
Adjust volume
This function unifies the volume of the individual tracks in the project. First all of
the levels for every object are increased separately to the maximum without
clipping the material (see Normalization (view page 145)). Depending on the
musical production, however, each
title may have a different volume at full
level, since the relation between loud and quiet sequences within the track also
influences how we perceive volume. In the second step, the average volume
(RMS) of the song is determined and the object level is adapted accordingly.
Tracks with higher peak values but lower loudness may be normalized at a
level above 0 dB (full clipping). To avoid overloads, the limiter is automatically
activated (see MultiMax).
A target loudness (RMS) can be given in dB. Since this is the average value,
the loudness value is always less than 0dB; -15 is the preset.
The degree of adjustment decides how strictly the loudness normalization is
applied. At 0%, no adjustment is made to the target RMS. At a value of 50%,
the level is raised to half the difference between the detected loudness and the
target value. Volume differences remain between the tracks in this case. At
100%, the loudness of every track is raised to the RMS value. This is only
recommended in seldom cases, since even in a single party mix, a dance hit
will not have the same volume as a ballad.
Tip: Volume fluctuation within a song can be balanced with the MultiMax
leveler presets.
Keyboard shortcut: Shift + N
Isolate Stereo Channels
Displays a stereo file from two mono objects. The two mono objects are totally










