17.0

Table Of Contents
Effects menu 147
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objects in the project, and each object is normalized according to that value.
The level ratios between the individual objects is preserved, but only the object
that contains the maximum level is optimally clipped.
Start loudness adjustment (RMS normalization): Starts normalization including
the average loudness (RMS) of objects, see Loudness.
Shortcut: N
Adjust volume
This function unifies the volume of the individual tracks in the project. First all of
the levels for every object are increased separately to the maximum without
clipping the material (see Normalization (view page 145)). Depending on the
musical production, however, each
title may have a different volume at full
level, since the relation between loud and quiet sequences within the track also
influences how we perceive volume. In the second step, the average volume
(RMS) of the song is determined and the object level is adapted accordingly.
Tracks with higher peak values but lower loudness may be normalized at a
level above 0 dB (full clipping). To avoid overloads, the limiter is automatically
activated (see MultiMax).
A target loudness (RMS) can be given in dB. Since this is the average value,
the loudness value is always less than 0dB; -15 is the preset.
The degree of adjustment decides how strictly the loudness normalization is
applied. At 0%, no adjustment is made to the target RMS. At a value of 50%,
the level is raised to half the difference between the detected loudness and the
target value. Volume differences remain between the tracks in this case. At
100%, the loudness of every track is raised to the RMS value. This is only
recommended in seldom cases, since even in a single party mix, a dance hit
will not have the same volume as a ballad.
Tip: Volume fluctuation within a song can be balanced with the MultiMax
leveler presets.
Keyboard shortcut: Shift + N
Isolate Stereo Channels
Displays a stereo file from two mono objects. The two mono objects are totally