17.0

Table Of Contents
146 Effects menu
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First the highest levels are detected, and then the object level is adjusted so
that the max. level amounts to 0 dB, i.e. the maximum volume (or another
value between 1% and 400%).
Note: If you experience very slight clipping during recording and then proceed
to normalize the material, then you won't achieve the same quality as if you
produce a correctly clipped recording! For example, if you only modulate half
of the material, then your recording will have a quality of 15-bit samples –
normalizing to 100% doesn't change anything.
Normalize to: Here you can set the value to which the audio material should be
normalized by entering it into the input field, moving the fader, or selecting one
of the presets (50, 95, 100 or 200%). The value will be shown in % and dB
(100% = 0 dB = max.). Values above 0 dB bring about digital clipping.
Maximum level: Displays the highest detected peak in the selected
range/object.
Level change: Displays the level change in dB, in accordance with the
selected normalize level and the detected maximum level.
Different methods can be specified under "Selection":
Normalize the selected object only: Normalization is only applied to the
selected object. This function can also be executed in "Object FX" mode by
clicking the "Auto" button below the volume controller (always normalizes to
100%).
Normalize all objects separately: Each object in the project is normalized
according to its own maximum (peak) level. The level ratios between the
individual objects changes for this reason.
Normalize all objects as a single unit: The maximum level is detected for all