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Table Of Contents
Sound Effects 119
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influence the distortion even more by using the volume knob on the guitar.
There are only three parameters on this effect; however, these interact with
each other and can thus generate quite a variable sound:
Low: the “bass” controller. This allows you to set the share of basses, even
after the distortion. The type of prefiltering is important for guitar amps in
particular, and is characteristic for the basic sound. You should set the bass
controller depending on the basic sound of the guitar and the sound you are
aiming for (“powerful” or “cutting”).
High: Mainly controls the share of highs before and after the distortion. If you
are not using an external guitar speaker as a monitor, we recommend setting
the controller to the middle position or even moving it slightly to the right. This
way the “sharp” highs disappear, which all guitar amps generate without the
suitable loudspeaker. At the same time the mids stand out more, which gives
the sound more “kick”. On the other hand you can further emphasize the
highs if you want the sound to be more neutral.
Drive: The level of distortion. This controls the amplification used to operate
the “virtual valve circuit” (max. 60dB). As the level increases, the valve goes
into overdrive and generates typical distortions. For a slightly distorted sound
(“Crunch”) it is surely sufficient to set the controller to 10-11 hours at
maximum. Furthermore the modeled circuit provides the usual “weight” for
power rock chords and more. The further you turn this controller to the right,
the more the mids of the signalmove to the fore so that the “high-gain” lead
sound is better heard.
Voice over
The "Voice over" effect creates a volume curve for automatically fading
background music during spoken sections. To do this, proceed as follows:
1. Record speech.
2. Load your background music.
3. Move the object containing the background music to the second track
below the spoken portion. Note: The second track can be opened with the
"2" key.
4. Place your speech recording at the correct position, then cut and edit it with
the object handles to remove undesired noise or mistakes.
5. Now open the voiceover dialog via "Edit" and activate the voiceover effect.
6. A volume curve (view page 41) is created on the second track which
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tomatically fades the background music at the correct positions.