17.0
Table Of Contents
- Copyright
- Preface
- Before you start
- Support
- Serial number
- More about MAGIX
- Introduction
- Tutorial
- Overview of the program interface
- Track window and constant control elements
- Import
- Editing in the track view
- What is an object?
- Project
- Adjust object volume
- Fading objects in and out
- Duplicate objects
- Reducing and increasing the length of objects
- Deleting and moving objects
- Cut objects
- Join and mix objects
- Fading objects
- Change song order
- Automatic insertion of pauses between objects
- Several songs in a single long object
- Object FX
- Draw volume curve
- Quick zoom
- Set track markers
- Automatic track recognition
- Check and move track markers
- Cleaning
- Mastering
- Sound Effects
- Export
- Batch conversion
- File Menu
- Edit Menu
- Effects menu
- CD/DVD menu
- Set track marker
- Set Pause marker
- Set track markers automatically
- Set track marker to object edges
- Split objects at marker positions
- Set auto pause length
- Delete marker
- Delete all markers
- Delete CD track
- Create CD...
- Show CD-R drive information
- Show CD-R disc information
- Create audio DVD
- CD track list/ID3 editor
- MAGIX Xtreme Print Center
- Get CD track information (freedb)
- CD info options
- Open CD track list online
- Audio ID
- Options menu
- Move mouse mode
- Cut Mouse mode
- Zoom mode
- Delete Mouse mode
- Resampling/Timestretch mouse mode
- Draw volume curve mouse mode
- 2 tracks
- Stereo display
- Surround Mode
- Activate Volume Curves
- Play parameter
- Analyzer window
- Video window
- Units of measurement
- Mouse Grid Active
- Auto crossfade mode active
- Display values scale
- Options for automatic track marker recognition
- Path settings
- Show start selection
- Tasks menu
- Online menu
- Help menu
- Keyboard layout and mouse-wheel support
- Index
Sound Effects 115
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applications. However, you can influence most of the characteristics of the
room using the provided sliders.
In addition to the rooms we have modeled two device types in the reverb effect
that allow you to create an artificial reverb for a longer time: Plate Reverb and
Spring Reverb.
Plate reverb
A plate reverb consists of a large metal plate (often 0.5 to 1m² thick, or more)
that is put into motion by a magnet and coil system (similar to a loudspeaker).
On the reverb plate, so-called "taps" are positioned at different locations.
These are pick-ups comparable to those on a guitar. Reverb plates have a very
dense sound (high diffusion); no direct echo can be heard. They are therefore
ideal for percussive metal. A plate reverb generates a smooth "pleasant effect"
with vocals.
Spring reverb
You probably remember spring reverb from guitar and keyboard amps,
particularly the older ones. At the bottom of these amps, a unit consisting of
two to four spirals is mounted on a vibration-free carriage. As with the reverb
plate, it uses systems for transforming the electric signal into a mechanical
one. There are different designs and sizes of spring reverb; however, they all
have the same quite peculiar sound: the typical "bloing" sound when the
springs are moved, similar to splashing. When the reverb dies away the basic
pitch of the spring(s) can usually be heard quite clearly. Furthermore, the
frequency range is considerably limited due to the losses in the spirals and in
the used pick-up/transmitter. Despite this, the sound is special and some of
the latest music styles (e.g. dub & reggae) would hardly be possible without
spring reverb.
Parameters
The reverb effect has the following parameters:
Size: Defines the size of the room (or the system for the plate and spring). With
some low "size" settings, you can also reduce the distance between the
individual reflections. This allows resonance to develop (accentuated frequency
ranges), which can sound oppressive if the reverb sustain is too long. The
proper size for each instrument can be gauged by taking into account the
interplay between the room and the resonance.










