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CONTENTS INTRODUCTION Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 System requirements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installing and starting FreeHand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Resources for learning FreeHand . . . . . . . . . . . . . . . . . . . . . . . . . . . . . What’s new in FreeHand 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 13 14 16 CHAPTER 1 Tutorial . .
CHAPTER 2 FreeHand Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67 About vector graphics and bitmap images . . . . . . . . . . . . . . . . . . . . . . .67 The Document window . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .68 Using panels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .69 Inspectors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73 Using toolbars . . . . . . .
CHAPTER 4 Drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 137 About vector graphics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .137 Drawing rectangles, ellipses, and lines . . . . . . . . . . . . . . . . . . . . . . . . .142 Drawing polygons and stars . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .144 Drawing spirals and arcs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .145 Drawing freeform paths . . . .
CHAPTER 7 Using Layers, Symbols, and Styles . . . . . . . . . . . . 237 Using layers. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .237 Using the Library panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .246 Using styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .250 CHAPTER 8 Color, Strokes, and Fills . . . . . . . . . . . . . . . . . . . . . . 257 Spot and process colors . . . . . . . . . . . .
CHAPTER 10 Using Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 315 Creating text . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .315 Working with text blocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .316 Importing text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .321 Selecting text. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
CHAPTER 12 Printing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .387 About choosing an output device . . . . . . . . . . . . . . . . . . . . . . . . . . . .387 Setting up to print. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .388 Choosing a PPD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .390 Using print preview. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
INTRODUCTION Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Macromedia FreeHand 10 is a vector-based drawing application. With FreeHand, you can create vector graphics that can be scaled and printed at any resolution, without losing detail or clarity. You can use FreeHand to create print and Web graphic illustrations such as logos and advertising banners. You can also use FreeHand to turn your artwork into Flash animations.
System requirements FreeHand runs on both Windows™ and Macintosh® operating systems. Their installers are found on separate CD-ROM disks.
Installing and starting FreeHand This section describes how to install FreeHand on your hard disk and start the application. Before you begin, make sure your computer meets the system requirements listed under “System requirements” on page 12. Read the Read Me document on the FreeHand CD-ROM for late-breaking information. To install and start FreeHand in Windows: 1 Disable any virus-protection application. 2 Insert the FreeHand CD-ROM in your CD-ROM drive. 3 Follow the onscreen instructions.
Uninstalling FreeHand To uninstall FreeHand, you should use Add/Remove Programs (Windows) or the installer (Macintosh) to ensure that all FreeHand files are removed from your system. To uninstall FreeHand in Windows: 1 Choose Start > Settings > Control Panel. 2 Double-click Add/Remove Programs. 3 Select Macromedia FreeHand 10 from the list of programs that can be removed. 4 Click the Add/Remove button. 5 Follow the onscreen instructions.
FreeHand lessons and tutorial If you are new to FreeHand, or if you have used only a limited set of its features, start with the lessons. The lessons introduce you to the main features of FreeHand, letting you practice on isolated examples. To view the lessons, choose Help > Lessons > Introduction. The tutorial, in both the Help menu and chapter 1 of the printed manual, introduces the FreeHand workflow by showing you how to create a basic illustration.
What’s new in FreeHand 10 In addition to new and improved tools and panels that enhance your work experience, FreeHand 10 offers a new array of features that allow you to move seamlessly from print to Web. And you can now use FreeHand with other applications more smoothly and efficiently than ever. Navigation panel Using the Navigation panel, you can assign URL links to objects or create notes that export with your document.
• You can now click on a selected path to insert a new point. • In FreeHand 10 you can click on a point to retract its handles. If the handles are retracted, clicking on a point with the Pen deletes the point. • You can now use the Shift key to temporarily disable certain Pen functions, allowing greater flexibility when working with multiple paths. Enhanced tools panel The Subselect and Hand tools are now available on the Tools panel.
File Info dialog box The File Info dialog box lets you enter optional information such as dates, file names, captions, headline slugs, author/photographer names, and copyright information. FreeHand uses the International Press Telecommunications Council (IPTC) protocol standard to store this information. Contour gradients With the Contour Gradient feature on the Fill inspector’s Gradient panel, you can now blend color in two dimensions (both horizontally and vertically).
1 CHAPTER 1 Tutorial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Introduction This tutorial demonstrates how to use the sophisticated illustration tools in Macromedia FreeHand 10 to create professional documents for both print and the Web. By taking the tutorial, you’ll design a document that publicizes a museum exhibit dedicated to the artifacts of ancient Egypt.
What you should know Although the tutorial is designed for beginning FreeHand users, before completing it you need the basic skills covered in five lessons found in FreeHand Help. These interactive lessons cover the following topics: • • • • • Introduction to FreeHand 10 Working with paths Working with layers Using layers to create Flash animation Creating a master page To take a lesson, choose Help > Lessons, then select from the list.
Pages 1 and 2 are designed to display in a Web browser; both pages include navigation buttons that link the pages to each other when the pages are exported into the Flash movie format (SWF). 3 To turn from one page to another, select the desired page from the Go to Page pop-up menu. Go to Page pop-up menu Note: Throughout the tutorial, you will be instructed to turn to a particular page in your FreeHand document. Use the Go to Page pop-up menu to turn to another page quickly.
Open the starting file 1 Choose File > Open. In your FreeHand 10 application folder, browse to the Tutorial folder and open Tutorial_start.fh10. You see a partially completed version of the tutorial file that you viewed earlier. Page 1 of this file includes an artist’s sketch, which is in the background of the document. Objects that you place on the page will appear on top of the background art, and you will use the background art as a guide when placing objects.
Create objects FreeHand offers a variety of tools for drawing and modifying objects. You’ll work with some of these tools now, as you create the art that completes the eye on the sarcophagus. Zoom in on your document Before you begin, you’ll want to zoom in on your document to have a larger area on which to draw. 1 In the Tools panel, click the Zoom tool.
4 Click the Stoke Color pop-up menu and select Lapis. Stroke Type pop-up menu Stroke Width pop-up menu Stroke Color pop-up menu 5 To open the Fill inspector, choose Window > Inspectors > Fill, or click the Fill tab. The Fill inspector lets you specify a color that appears within the boundaries of your path. 6 In the Fill Type pop-up menu, verify that Basic is selected. 7 Click the Fill Color pop-up menu and select Lapis.
Draw a path with the Pen tool With the Pen tool, you can create and modify precise paths easily. To draw a curved path with the Pen tool, you create points, then drag tangent handles to shape the curves. The paths that you create in FreeHand are vectors, which define shapes mathematically to produce graphics that maintain their resolution and smooth lines even when enlarged. 1 In the Tools panel, click the Pen tool.
Chapter 1 4 Click the number 3 dot. The line will not follow the curve, but you will modify this line segment shortly. 5 Click the number 4 dot and continue to hold the mouse. Drag the handle of the number 4 dot so the curve follows the guide. 6 Click the number 5 dot and continue to hold the mouse. Drag the handle of the number 5 dot to create the next curved line. 7 Click the number 6 dot. 8 Click the number 7 dot and continue to hold the mouse.
9 Draw a straight line segment by clicking (without dragging) the number 9 dot. 10 Position the Pen tool over the first point that you created on the number 1 dot. A small circle appears next to the pen tip when it is positioned correctly. This circle indicates that a click here will complete the path. Click the point. When you close the path, the fill color appears within the outline. Modify the path The line segment between the number 2 and 3 dots does not follow the curve.
3 In the Object inspector, select the Corner Point button to change the curved point to a corner point. Corner Point button Moving a curve point handle can affect adjacent path segments. Corner point handles move independently of each other, which lets you adjust adjacent path segments one at a time. 4 Drag the handle for the number 2 point until the line segment follows the guide.
Use the Pencil tool While the Pen tool lets you create a path by placing points, the Pencil tool lets you draw a freeform path. To compare the two tools, you will use the Pencil tool to draw another path that creates the eyeliner effect underneath the eye. 1 In the Tools panel, click the Pencil tool. 2 Drag from the inner corner of the eye, along the eyeliner background art, to create another path underneath the eye, as shown in the following illustration.
4 In the Scale text box, change the percentage to 10%, and press Enter (Windows) or Return (Macintosh). The path looks as though it has been applied with a brush; the stroke tapers at the ends.
Use the Ellipse tool Another method of drawing in your FreeHand document is to select a shape tool in the Tools panel, drag in your document with the tool to create the shape, and allow FreeHand to automatically place the points. You’ll use this method now to complete the eye. 1 In the Tools panel, click the Ellipse tool. 2 Click the upper left edge of the oval on the background art, as shown in the following illustration, and drag to the opposite edge of the oval. Begin dragging here.
5 If you need to move the ellipse, use the Pointer tool to drag it (being careful not to drag the points) so the ellipse is over the oval on the background art. When you move the ellipse, the values in the X and Y coordinate text boxes in the Object inspector change to reflect the current location of the ellipse. Note: You can also move the ellipse using keyboard arrow keys. With the ellipse selected, press the arrow keys to move the ellipse one pixel at a time in the direction of the arrow.
Create a mirror image with the Reflect tool The Reflect tool offers a way to create a mirror copy of a selected object. Rather than drawing the second eye, you’ll use the Reflect tool to create it from the eye you’ve already drawn. 1 Verify that the eye is selected and choose Edit > Duplicate. 2 With the copy of the eye selected, choose the Reflect tool from the Tools panel, and then click the copy of the eye.
Use the Tools panel to apply different stroke and fill colors Earlier in the tutorial, you used the Stroke and Fill inspectors to determine the colors of your objects. You’ll now use the Stroke and Fill color boxes in the Tools panel to select colors for the polygons you’re about to draw. As you work on a FreeHand file, you can take colors that you’ve mixed, or colors that you use frequently, and add them to a list of swatches that save with the document.
4 Click the triangle in the upper right corner of the palette and select Swatches. As you move the eyedropper over a color on the color list, a tooltip appears that indicates the name of the color. 5 Click Gold Mid-Tone in the list of colors to select it. Draw a polygon A polygon is another shape that you can select from the Tools panel. You’ll create two polygons in two different colors as the first step in creating ornamentation for the headdress.
Chapter 1 4 Verify that Polygon is selected under Shape, then click OK. 5 Drag to create a small polygon close to the left side of the headpiece path, which has already been created for you, as shown in the following illustration: 6 Choose Edit > Duplicate, and use the Pointer tool to drag the duplicate polygon to the other end of the path.
7 With the duplicate polygon still selected, select Gold Highlight from the Fill color box in the Tools panel. Create a blend along a path You can select two path objects and combine them, creating a transition between the two in incremental steps; this effect is known as a blend. You can blend both shapes and colors. In this part of the tutorial, you’ll blend the two polygons along a path. 1 With the duplicate polygon still selected, Shift-click to select the first polygon that you drew.
4 In the Steps text box, type 6 and press Enter (Windows) or Return (Macintosh). The transition between the two polygons occurs over 6 steps. 5 With the polygon blend selected, hold down Shift and click the curved path on the headdress to add it to the selection. Note: If necessary, move the polygon blend to see the path.
6 Choose Modify > Combine > Join Blend to Path or click the Attach to Path button. Add special effects You can apply the emboss special effect to your polygons to make them appear three-dimensional on the headdress: 1 Choose Modify > Ungroup. 2 Choose Modify > Ungroup again. All of the polygons are selected, except the first and last one along the path. 3 Taking care to not select the path, Shift-click the first and last polygon to add them to the selection. 4 Choose Xtras > Create > Emboss.
6 Either type 1 in the Depth text box or move the Depth slider to 1. The Depth value controls the distance by which the effect appears raised. 7 Type 135 in the Angle text box and click OK. The angle specifies the direction of the highlight and shadow. Emboss button 8 Click anywhere away from an object to deselect the selected objects, then click the path for the headdress to select it. 9 Press Backspace (Windows) or Delete (Macintosh) to delete the path.
Work with objects in layers Using layers, as you learned in the Working with Layers lesson, is an integral part of working in FreeHand. Layers are analogous to transparent sheets of acetate, or tracing paper, stacked on top of each other. Layers offer a logical way to organize objects—for instance, you might place all text on one layer and all navigation buttons on another. Each object in your FreeHand document resides on a layer, and it can be edited only when its layer is visible and unlocked.
5 Turn to page 1 and choose Edit > Paste. 6 Drag the art to the right edge of the page until the right alignment triangle appears. The alignment triangle indicates the objects are in alignment with the right edge of the page.
7 Keeping the art aligned to the right edge of the page, drag the objects to align with the bottom edge of the page. Again, an alignment triangle, this time pointing downward, appears when the objects are aligned against the bottom edge of the page. Bottom alignment triangle The objects that you copied are still on their respective layers. 8 Click anywhere away from the sarcophagus to deselect the objects.
Import objects You’ll now import a graphic of a bead, which you’ll use to create a necklace. To bring graphics or text into your document, you have three options, all of which are probably familiar to you: dragging and dropping, using the Import command, and cutting and pasting. For this tutorial you’ll use the Import command. 1 In the Layers panel, click the padlock icon to the left of the Head and Hands and Body layer names to lock those layers. 2 On page 1, magnify your document view to 200%.
You store symbols in the library for reuse throughout the document. To keep symbols organized in the library, you can place them in groups. 1 Choose Window > Library to display the Library panel. 2 Click the folder icon to create a new group. In the Library list, double-click the Group-01 name and rename the group Necklace. Folder icon 3 If necessary, select the bead you placed on page 1 of your document. Choose Modify > Symbol > Convert to Symbol.
Use the spray brush Earlier in the tutorial, you used the paintbrush attribute to extend a graphic symbol along a path. Now you’ll use the spray brush attribute to repeat a graphic symbol—in this case, the bead—along a path. 1 With the bead on page 1 selected, choose Modify > Brush > Create Brush. 2 In the Edit Brush dialog box, name the brush Necklace. 3 Select Spray. 4 In the Min. percentage text box to the right of Spacing, type 85, then click OK.
6 In the Stroke inspector, select Brush from the Stroke Type pop-up menu. 7 In the Brush pop-up menu, select Necklace—the name of the custom brush you created. Instances of the bead symbol repeat along the path. 8 In the Width text box in the Stroke panel, type 60 and press Enter (Windows) or Return (Macintosh). Width text box Note: You can move the points on the path, as you learned earlier, to change the shape and length of the necklace.
Use colors and tints You can use the Color Mixer to mix colors from CMYK (Cyan, Magenta, Yellow, Black), RGB (Red, Green, Blue), and other color modes to create specific colors. The CMYK mode uses process colors that represent inks in four-color print, and RGB mode uses colors that appear onscreen, such as on a Web page. The tutorial document, which is designed both to be printed and for export as a Flash movie, uses RGB colors.
Note: When you add a tint to your list of swatches, FreeHand automatically adds the base color for the tint to your list of swatches as well. 6 On page 1, select the bead instance (not the beads along the path) and choose Modify > Symbol > Edit Symbol. Select this bead to modify. 7 In the symbol-editing window, magnify the symbol to 400%. 8 If the Swatches panel is not visible, choose Window > Panels > Swatches. Drag the Ruby swatch to the middle of the teardrop on the left (not the blue teardrop).
10 On page 1, select and delete the bead instance. The symbol remains in the library. Delete the original bead instance. Note: As you complete the tutorial, remember to save your work frequently.
Add a contour gradient to text A gradient displays subtle variations of a color or transitions between two or more colors. In FreeHand, you can create multicolor gradients that follow the contour of a path. In this tutorial, you’ll use the contour gradient feature to add a bit of polish to ordinary text. 1 Turn to page 4 and select the text that reads “Egyptian.” 2 In the Fill panel, select Gradient from the Fill Type pop-up menu.
Chapter 1 4 In the list of swatches, select Gold Base-Tone. 5 Drag the swatch slightly to the right, as shown in the following illustration. 6 Click the second swatch, which you just created, and select Gold Low-Tone from the list of swatches. 7 Drag the first swatch to the halfway mark of the color ramp. Click it and select Gold Mid-Tone from the list of swatches.
8 Click the swatch on the right and select Gold Highlight. 9 Drag the swatch on the right toward the left, about a quarter of the length of the color ramp, as shown in the following illustration. 10 Drag the taper slider to 20. The taper slider controls the ramp of the gradient. 11 Drag the center-point control toward the upper left corner, as shown in the following illustration.
The Egyptian text in your document displays all of the colors you specified in the Fill panel applied as a contour gradient. Note: You can use the Subselect tool in the Tools panel to select an individual letter within the Egyptian text. You can then adjust the taper slider for that letter to produce a more even gradient effect. The Tutorial_finished.fh10 file shows how the contour gradient appears when adjusted for individual letters.
14 Turn to page 1 and choose Edit > Paste. Remove pages from your document Pages 3 and 4 in your document are now unnecessary, because they contain no objects. To delete the pages, you can use the Document inspector. 1 Turn to page 3, and choose Window > Inspectors > Document. 2 Click the triangle in the upper right corner of the Document inspector to display the Options pop-up menu, and choose Remove. 3 Turn to what is now page 3 and repeat step 2 to remove the next blank page.
Use the perspective grid By attaching objects to the perspective grid, you can orient the objects in relation to a vanishing point that adds depth to your art. Although you’ll use one vanishing point in this tutorial, FreeHand lets you create custom grids with up to three vanishing points. Define the perspective grid Before displaying the perspective grid, you can define how the grid should appear. 56 Chapter 1 1 Turn to page 2.
8 In the Tools panel, select the Perspective tool. Vertical grid Vanishing point Horizon Horizontal grid 9 Position the Perspective tool pointer on the horizon line, which is the top border of the horizontal grid, and drag the horizon up to the horizontal guide line supplied for you.
10 Drag the vanishing point to the right until the vertical lines align with the vertical guide. Guide 11 Drag the horizontal grid line at the bottom of the perspective grid down to meet the horizontal guide below page 2.
Attach an object to the perspective grid Once you’ve defined the perspective grid, you’re ready to align objects along the grid. 1 With the Perspective tool still selected, click the larger hieroglyphic art from the pasteboard above page 2. Drag the art down to cover page 2 and press the Left Arrow key while holding down the mouse button. The art aligns along the perspective grid. 2 Drag to align the left edge of the hieroglyphics with the left edge of the page, and release the mouse button.
Chapter 1 3 Drag the smaller hieroglyphic art from the pasteboard below page 2 to the left wall, and press the Left Arrow key while holding down the mouse button. 4 Drag to align the left edge of hieroglyphics with the left edge of the page, and place the art in the blank area of the wall that does not have hieroglyphics.
5 Choose View > Perspective Grid > Show to hide the grid. 6 In the Layers panel, unlock the Tomb Walls layer and hide the Drawing Guides layer. Note: As you complete the tutorial, remember to save your work frequently. Define the print area You’ve now drawn, imported, and placed all of the objects in your FreeHand file. This is often an appropriate stage in the design process to print your pages for review.
Note: You can resize or delete the print area; print area attributes save with the document. For more information, see “Defining a print area” on page 412. 4 Click inside the print area to open the Print Area dialog box. 5 In the Printer pop-up menu, select the printer you wish to print to. 6 Verify that Printer is in the Destination field (Macintosh). 7 In the Options pop-up menu, select FreeHand 10 (Macintosh).
3 In the Link pop-up menu, select Page 2, then close the Navigation panel. When users click the Navigation button in the SWF file that you’ll create from this FreeHand file, they will go to page 2. Preview the file in the Flash Player window To test the button navigation that you created, you can preview your document in a Flash Playback window that opens directly in FreeHand. The Movie Settings dialog box lets you specify how you want the Flash movie to play.
4 In the Animation pop-up menu, select None, then click OK. 5 In the Controller, click the Test Movie button. FreeHand creates a temporary SWF of your document. Page 1 appears in a Flash Playback window, similar to how it will appear if you export the file as a SWF using the current movie settings. 6 Move the pointer to the Next button. The pointer changes to a pointing finger, which indicates the button is navigable. Click the button to go to page 2 of your document.
To learn more Congratulations on learning how to complete the following tasks: • • • • • • • • • Creating and editing vector shapes Importing objects Organizing objects in libraries Working with objects on layers Working with colors, including contour gradient fills Aligning objects along a path and on the perspective grid Selecting the print area for your document Previewing the file in the Flash Playback window Exporting the file into the Flash movie format (SWF) To learn more about any topic covered i
Chapter 1
2 CHAPTER 2 FreeHand Basics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . To get the most out of working in Macromedia FreeHand, it’s helpful to familiarize yourself with the FreeHand work area, which includes the Document window; command menus at the top of your screen; tools, panels, and inspectors for editing and adding objects; and the pasteboard in which you create your artwork.
The Document window Launching FreeHand displays the Document window and the pasteboard—the area that contains the pages of your document. The Document window contains all your documents’ objects. Objects must be placed on a page in order to be printed with the Print command; if they are placed on the pasteboard outside of page boundaries, you can print them using the Print Area command. For more information about the Print Area command, see “Defining a print area” on page 412.
Using panels FreeHand panels float on top of the pasteboard and can be repositioned anywhere onscreen. You can move, separate, or combine these customizable tabbed panels by dragging their tabs. To make a panel active, you click the panel’s tab. You can also zip and unzip panels by clicking the Maximize or Minimize button (Windows) or the Zoom box (Macintosh). Maximize button Minimize button Close button Drag to resize panel.
The following panels and inspectors are grouped together: • Object, Stroke, Fill, Text, and Document inspectors • Swatches, Layers, and Styles panels • Color Mixer and Tints panels The Halftones and Library panels are not grouped with any other panels by default, but you can group them if you wish. To switch between open panels (Windows): Press Control+Tab. To show or hide all open panels: Choose View > Panels. To group panels: Drag a panel by its tab to another panel or panel group.
To remove a panel from a group: Drag the panel by its tab from the panel group. To return panels to their default positions: 1 Exit FreeHand. 2 Locate the English folder within the FreeHand 10 application folder and delete the Fhprefs.txt (Windows) or Preferences (Macintosh) file. To store panels in a zipped or unzipped position: 1 Choose Edit > Preferences. Click Panels. 2 Select Remember Location of Zipped Panels.
Docking panels When you move, open and close, or zip and unzip docked panels, the action affects all docked panels as one unit. You can dock one panel horizontally or vertically to another panel, and resize panels within docked panels. In Windows, nontabbed panels do not snap or dock to one another. Panel dock To dock panels: 1 Hold down Control and drag one panel toward another by its title bar. Dragging a panel to within 12 pixels of the other docks the two together. 2 Release the mouse button.
Inspectors An inspector is a panel that allows you to display and alter the attributes of objects and pages. At least one inspector is used in almost all drawing tasks. FreeHand comes with the following inspectors: • The Object inspector displays the position and dimensions of a selected object or objects. You can edit values in the Object inspector and apply them to a selection. For more information, see “Working with Objects” on page 175.
Using toolbars FreeHand has several toolbars, which appear along the top, left, and bottom of the Document window. The Xtra Tools, and Xtras Operations toolbars appear on the left side of the Document window. The Main, Text, and Envelope toolbars appear above the Document window. The Status toolbar (Windows) appears at the bottom of the Document window. You can customize the location of the toolbars; for more information, see “Customizing toolbars” on page 91.
The Main toolbar The Main toolbar contains the basic commands you use when beginning your FreeHand project. You use the Main toolbar to open, lock, and unlock document files and to manage the appearance of your document. Creates a new document Unlocks the selected objects.
Using the Tools panel The Tools panel contains tools that allow you to select, draw, and edit objects, apply color to objects, and create text. It is divided into two sections: Tools and Colors. You can customize the panel by adding and removing buttons.
The Status toolbar The Status toolbar appears along the bottom of the Document window. It contains page selector buttons as well as pop-up menus for magnification, page view, drawing mode, and units. The toolbar displays messages about the task in progress or the menu command highlighted. In Windows, to cancel an operation in progress, you can click the red Cancel button in the Status toolbar. This button is not available on the Macintosh.
To display preference options: 1 Choose Edit > Preferences. 2 In Windows, click a tab; on the Macintosh, click an item in the Category list. Windows preference tabs and Macintosh preference categories To restore all preferences to their default settings: 78 Chapter 2 1 Choose Edit > Preferences. 2 Click Defaults at the bottom of the Preferences dialog box.
Using tooltips Tooltips give you information about a tool name or toolbar button. In FreeHand, tooltips appear by default; you can turn them off if you wish. To display a tooltip: Pause the pointer over a button on a toolbar. To turn off tooltips: 1 Choose Edit > Preferences. Click Panels. 2 Deselect Show ToolTips and click OK. Using and managing Xtras Xtras are plug-in software extensions that expand FreeHand capabilities. FreeHand Xtras are developed by Macromedia and third-party companies.
To turn an Xtra on or off: 1 Choose Xtra > Xtras Manager to open the Xtras Manager. 2 Do one of the following: • In Windows, click the name of the Xtra you wish to turn on or off. A check mark next to the name indicates that the Xtra is on. Changes take effect immediately. • On the Macintosh, click a bold text heading to turn on and off groups of related Xtras that appear under the heading.
To choose a drawing mode: Choose an option from the Drawing Mode pop-up menu in the Status toolbar (Windows) or in the lower left of the Document window (Macintosh): • Preview displays the document as it will print. (You can’t preview custom, PostScript, or textured strokes and fills.) • Fast Preview displays blends with reduced steps and dimmed text.
To switch between Preview mode and Keyline mode: Choose View > Preview. Choosing View > Preview when the document is set to Preview switches it to Keyline mode. Choosing View > Preview when the document is set to Keyline switches it to Preview mode. To switch between Fast Keyline and Fast modes: Choose View > Fast Mode or press Control+Shift+K (Windows) or Command+Shift+K (Macintosh). To set how scrolling affects redraw: 1 Choose Edit > Preferences. Click Redraw.
Magnifying and reducing the view You can zoom in or out to magnify or reduce your view using tools, menu commands, or keyboard shortcuts. You can create custom views based on the applied magnification using the Zoom tool. You can choose magnifications from 6% to 6400% the actual size of a page, using View menu commands or the document’s Magnification pop-up menu. In Windows, you can use the right mouse button to magnify a selected area, using preferences.
To enlarge or reduce a page using keyboard shortcuts: 1 Select the Zoom tool. 2 Do one of the following: • To reduce the page view to the next increment, hold down Alt (Windows) or Option (Macintosh) and click the page. • To zoom out to the lowest magnification, hold down Shift+Alt (Windows) or Control+Option (Macintosh) and click the page. • To zoom in to the highest magnification, hold down Shift (Windows) or Control (Macintosh) and click the page.
Naming and saving custom views You can name and save the current view’s magnification percentage, drawing mode, and scroll bar positions to recall later. To save settings with a custom view name: 1 Adjust view elements using the Magnification pop-up menu, Drawing Mode pop-up menu, and scroll bars, as desired. 2 Choose View > Custom > New. 3 Name the view and click OK. To recall a saved view, do one of the following: • Choose the view name from the Magnification pop-up menu.
Using context menus (Windows) In Windows, you can choose commands from context menus as you work. You can also print a shortcut card for quick reference. Using the Windows right mouse button You can display a context menu with context-specific commands for objects— including paths, text blocks, bitmap images, EPS paths, groups, and blends— or inspectors by clicking the right mouse button. Alternatively, you can use the right mouse button to magnify an area of your document.
• Right-click a page, color box, style, or foreground or background layer. This works within the Document inspector, Swatches panel, Layers panel, Styles panel, and Tints panel, as well as for any color swatch, any color box, or a blank area of the document. To use the right mouse button to magnify an area of your document: 1 Choose Edit > Preferences. Click General. 2 Select Right Mouse Button Magnification, and click OK. Note: Selecting this option disables Windows context menus.
Printing a shortcut quick-reference card You can print a shortcut quick-reference card and save a custom card. To print a shortcut quick-reference card: 1 Choose Edit > Keyboard Shortcuts. 2 Click Print. 3 In the Keyboard Shortcuts dialog box click Print. 4 In the Print dialog box, click OK. To save a custom keyboard shortcut list: 1 Choose Edit > Keyboard Shortcuts. 2 Click Print. 3 In the Keyboard Shortcuts dialog box, click Save as.
To assign a custom shortcut: 1 Choose Edit > Keyboard Shortcuts. Customize Keyboard Shortcuts dialog box (Windows) Customize Keyboard Shortcuts dialog box (Macintosh) 2 Do one of the following to create a custom shortcut: • To keep all default FreeHand shortcuts intact and create your own shortcut group, click the Plus (+) button under Keyboard Shortcuts Setting. Navigate to a location, name the file, and click Save. • Choose an application from the Keyboard Shortcuts Setting menu.
4 Click the name of the command to which you want to assign a new shortcut. The command description appears under Description. The Current Shortcut Keys text box displays any shortcuts already assigned to the command. A command can have more than one shortcut, but only one appears in the menu. 5 Click the Press New Shortcut Key text box to select it, then press the key or keys that make up the new shortcut sequence. The shortcut appears in the Press New Shortcut Key text box.
To copy a customized shortcut group from one computer to another: 1 Select the Shortcuts file, located in the Keyboard folder within the FreeHand 10/English/Settings folder. 2 Copy the file to the same folder location on the other computer. The new group’s name appears in the Keyboard Shortcuts Setting pop-up menu. (Windows adds the extension SET to the shortcut group file, but the extension does not appear in the Keyboard Shortcuts Setting menu.
To customize toolbars using the Toolbars dialog box: 1 Choose Edit > Keyboard Shortcuts and click the Toolbars tab (Windows) or choose Window > Toolbars > Customize (Macintosh).
2 Do one of the following to select the command you want to add: • Scroll the Commands list. If necessary, click the Plus (+) sign (Windows) or the triangle (Macintosh) to find the command whose button you want to place on a toolbar. • If the command is not in a FreeHand menu, click Other. • Click a menu or menu command to highlight the associated buttons. • Click a button to highlight the associated menu command. The Commands list replicates all FreeHand menus, plus some additional features.
To move a toolbar onto the pasteboard: 1 Click a toolbar handle. 2 Drag the toolbar onto the pasteboard. The toolbar becomes a resizable floating toolbar when dropped beyond the toolbar area. To dock a floating toolbar onto the top, bottom, or side toolbar area: 1 Click the gray area of the floating toolbar. 2 Drag the floating toolbar onto the top, bottom, or side toolbar area. The floating toolbar becomes a regular toolbar when dropped in the area surrounding the pasteboard.
3 CHAPTER 3 Setting up Your Document . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . When you begin your Macromedia FreeHand project, you can choose among various document settings to best meet your design and final output requirements. You use the Document inspector to set page options such as page size and orientation, bleed value, and final output resolution.
Using the Document inspector The Document inspector displays a miniature representation of the pasteboard, with thumbnail icons for each page in your document. You can use the Document inspector to add and remove pages or set page attributes, such as size, orientation, and bleed, as well as to set document attributes such as target printer resolution. By dragging thumbnails of pages in the Document inspector, you can move the corresponding pages on the pasteboard.
5 Click a page magnification button to enlarge or reduce the size of the page thumbnails. When magnification is set to the middle or highest levels, all of the pages in the document may not be visible in the Document inspector’s pasteboard window. 6 Select a value from the Printer Resolution pop-up menu. For more information on printer resolution, see “Printing” on page 387.
Selecting pages To change a page’s attributes, you must first select the page. You can do this directly in your document, or in the Document inspector. You can set preferences to allow you to select a page in the Document inspector by using the Page Up and Page Down keys on the keyboard or a tool in the Tools panel. To select a page, do one of the following: • Click the Page tool in the Tools panel and click a single page on the pasteboard. • In the Document inspector, click a page thumbnail.
Duplicating, removing, and moving pages To duplicate, remove, or move pages, you use either the Document inspector or the Page tool. To duplicate a page: 1 Select the page (see “Selecting pages” on page 98). 2 In the Document inspector, do one of the following: • Click the triangle in the upper right corner of the Document inspector to display the Options pop-up menu, and choose Duplicate. • Using the Page tool, Alt-drag (Windows) or Option-drag (Macintosh) the page on the pasteboard.
Modifying, resizing, and rotating pages You can modify page attributes. To resize and rotate pages, you use the Page tool. To modify a page: 1 Alt-double-click (Windows) or Option-double-click (Macintosh) the page to open the Modify Page dialog box. 2 Do any of the following: • Select a new page size from the pop-up menu. To create a custom size, select Custom from the pop-up menu and enter the dimensions in the text boxes. • Select a new page orientation. • Enter a new bleed size in the text box.
Defining custom page sizes You can add custom page sizes to the Document inspector using the Edit Page Sizes dialog box in the Page Size pop-up menu. Custom page sizes are based on the document’s current unit of measure. Custom pages cannot be changed; to edit a custom page definition, you must delete and re-create it. Custom pages are retained within the FreeHand document.
To create a custom page size using a different unit of measure than displayed in the Edit Page Sizes dialog box: 1 Close the Edit Page Sizes dialog box if it is open. 2 Change the document’s unit of measure using the Units pop-up menu in the Status toolbar (Windows) or in the lower left corner of the Document window (Macintosh). 3 In the Document inspector, choose Edit from the Page Size pop-up menu to the left of the page orientation buttons. The Edit Page Sizes dialog box appears. 4 Click New.
To set the unit of measure for an entire document: 1 Click the Units pop-up menu in the Status toolbar (Windows) or in the lower left corner of the Document window (Macintosh). 2 Choose a unit of measure. This setting affects almost all numeric text boxes except the text-related settings based on points. For example, if the Units pop-up menu is set to inches, entering 12 in a font size text box yields 12-point type regardless of the unit of measure.
Working with master pages Master pages allow you to easily apply consistent page layouts in a document. You can define page attributes on a master page, as well as place text and graphics on it, and then apply these attributes to some or all of the pages in your document. You can create more than one master page in a document. Note: You can also use templates to apply a page layout to an entire document. For more information, see “Using templates” on page 114.
• Selecting a master page from the pop-up menu in the Document inspector makes the current page (or range of pages) a child (or children) of the master page. Selecting None in the Document inspector makes the current page (or range of pages) an ordinary page (or pages), disassociated from the master page. To create a new master page: 1 Do one of the following: • Choose Window > Inspectors > Document.
To add a child page to a document, do one of the following: • Click the triangle in the upper right corner of the Document inspector to display the Options pop-up menu, and choose Add Pages. Select Make Child of Master Page. • Select a child page, click the triangle in the upper right corner of the Document inspector or Library panel to display the Options pop-up menu, and choose Duplicate. • Alt-drag the page with the Page tool.
3 Click the file name, and click Open. 4 Select the master page from the Import Symbols dialog box (Shift-click to select multiple pages), and click Import. The lower pane of the Library panel displays the imported master page. To export a master page: 1 In the Library panel, click the triangle in the upper right corner to display the Options pop-up menu, and choose Export. 2 Select the master pages you wish to export, and click Export.
To reset the page rulers: Double-click the zero-point marker. To define a custom unit of measure: 1 Choose View > Page Rulers > Edit. 2 In the Edit Units dialog box, create a new custom unit by typing a new name or accepting the default name. 3 Enter numeric values in the text boxes and use the pop-up menus to choose the units upon which to base the custom unit of measure. 4 Do one of the following: • To add another custom unit, click the Plus (+) button.
Using the grid and guides For alignment aids, you can display nonprinting lines as a grid or guides. You can change the color of these lines. To change the color of the grid or guides: 1 Choose Edit > Preferences. Click Colors. 2 To change the color of the guides or grid, click the respective Guide Color or Grid Color box and select a new color. 3 Click OK. For more information on selecting colors, see “Applying color in FreeHand” on page 274.
Using guides Guides are nonprinting blue lines that help you align and position objects. You can change the color of guides; see “Using the grid and guides” on page 109. You can set guides where you want them using the page rulers or the Edit Guides command. You can add, modify, and delete guides as needed. You can also lock guides in place. By default, the Document window does not scroll when you drag a guide. However, you can set preferences to make this happen.
7 Click Add. 8 Repeat steps 3 through 7 to set additional horizontal or vertical guides. 9 Click OK. To make objects snap to guides or to release snapping: Choose View > Guides > Snap to Guides. This command toggles between snapping and not snapping. A check mark by the menu item indicates that snapping behavior is active. Snap to Guides is active by default. The Pointer tool displays a horizontal or vertical triangle when objects snap to the corresponding guide.
3 Do one of the following: • To edit a guide’s position, click Edit. In the Guide Position dialog box, enter a new location for the guide and click OK. • To release the guide or guides, click Release. • To delete the guide or guides, click Remove (Windows) or Delete (Macintosh). 4 Click OK. To set whether the view scrolls when a guide is dragged: 1 Choose Edit > Preferences. Click General.
To open an existing document: 1 Choose File > Open or click the Open button in the Main toolbar. 2 Locate the file to open, and click Open. To switch between open documents: Choose Window and the name of the document to display. Note: On the Macintosh, you can also click the FreeHand icon in the title bar to select the document name. To close a file and quit FreeHand: 1 Choose File > Exit (Windows) or File > Quit (Macintosh).
Opening FreeHand 5 and later documents Because some of FreeHand’s features change between versions, some illustration attributes may change or be omitted when an illustration is converted. After converting a document from an earlier version, be sure it displays and prints properly before deleting the original document.
• • • • • • Symbols and master pages All objects Custom brushes Custom colors Custom page sizes Custom units of measurement When you open a template, an untitled copy of the template appears. You use the untitled copy to create a new template or replace an existing template. You can also designate a template as the default for all new documents. To save a document as a template: 1 Choose File > Save As.
To change the default template: 1 Choose Edit > Preferences. Click Document. 2 For New Document Template, enter the file name of the new default template. 3 Click OK. Creating a new default template Using the default template, you can apply document-level defaults to control settings in documents as a whole. You can apply object-level defaults to the default template to control settings for selected objects. To create a new default template: 1 Choose File > New. 2 Modify the document.
Object Linking and Embedding (Windows) Object Linking and Embedding (OLE) is a Windows standard for sharing information between applications. One application acts as an OLE server (FreeHand), while the other application acts as a client. For more information on OLE, see Microsoft Windows documentation. To insert an OLE object: 1 Open any Windows application supporting OLE 2.0 as a client. 2 Choose Insert > Object. 3 Click Macromedia Freehand 10 Doc as the object type. 4 Click OK.
• FreeHand correctly imports clipping paths for both EPS and TIFF images. • When bitmap images are imported from a file or opened, they are linked to a FreeHand document, not embedded, by default; you can change this preference. Bitmap images that are imported by dragging and dropping or by copying and pasting are always embedded. For more information, see “Linking and embedding” on page 122.
• Bitmap image files from Fireworks in PICT (Macintosh), PNG,TGA, TIFF, PSD, GIF, JPEG, or BMP formats. Bitmap graphics import in their original format. For details, see “Working with bitmap images in FreeHand” on page 125. • Other file formats, including Adobe Acrobat and ASCII and RTF text; for more information on importing text, see “Importing text” on page 321. FreeHand import File file formats extension Windows Macintosh Acrobat PDF X X Portable Document Format Adobe Illustrator 1.
FreeHand import File file formats extension 120 Chapter 3 Windows Macintosh Comments Encapsulated PostScript, Macintosh EPS, MS-DOS EPS, EPS X X Vector and bitmap EPS with TIFF Preview EPS X X Vector and bitmap JPEG JPG X X Bitmap Macintosh PICT PICT, PICT2 N/A X Bitmap Micrografx Designer 3.x DRW X N/A Vector Portable Network Graphic PNG X X Bitmap QuarkXPress EPS EPS X X Vector; files cannot be edited in FreeHand.
Importing clip art using the FreeHand Clipart Viewer The FreeHand Clipart Viewer allows you to choose from thousands of clip art files shipped with FreeHand 10. To import the clip art files, you can drag clip art previews directly to your FreeHand document. Note: The clip art that comes with FreeHand is not installed. It is on your FreeHand CD.
Linking and embedding You can set preferences to determine whether to link or embed a bitmap or EPS graphic when you import it into a FreeHand document. An embedded graphic is included in the document; a linked file remains independent of the file, resulting in a smaller FreeHand document. Embedding is useful for transporting an illustration without breaking the link, but it results in a larger file and increases the memory needed to display the document. Note: Do not embed a DCS EPS 1.
Managing links When linking or embedding a graphic, FreeHand records the graphic’s file name and location. When you open, export, or print the illustration containing a link, FreeHand looks for the linked graphic by its file name. If the source graphic is not in its original folder, FreeHand looks for it in the same folder as the FreeHand document.
To extract an embedded graphic from a document and create a new link to an external graphic file: 1 Do one of the following: • Choose Edit > Links. Click Extract. • In the Object inspector, click the Links button, and click Extract. 2 In the Extract Import dialog box, select the folder you want to extract to. 3 Accept the default name or enter a new name in the File Name text box. 4 Click Save. A dialog box appears asking if you want to replace the existing file.
Working with bitmap images in FreeHand You can import bitmap images from other applications that have been saved in the TIFF, GIF, JPEG, PICT, PNG, Targa, BMP, and Photoshop (PSD) bitmap formats. In most cases, all bitmap formats behave in FreeHand exactly as TIFF images behave. You can embed, extract, or change links to these files using the Links dialog box. FreeHand can apply some Photoshop plug-ins to bitmap files.
To edit a grayscale ramp for a bitmap: 1 Select the bitmap. 2 Click Edit in the Object inspector. 3 In the Image dialog box, do one of the following: • Select one of the four predefined grayscale ramps. • Manually edit the grayscale ramp using the Lightness and Contrast arrows. 4 Do one of the following: • Click Reset to undo grayscale editing. • Click Apply to preview the edits. 5 Click OK to accept the edits. 6 Choose File > Save.
3 For Object, choose the file format from the pop-up menu: PICT, BMP, GIF, JPEG, Photoshop, PNG Image, Targa, TIFF Image, or Xres LRG Image. 4 Click the Ellipsis (...) button, navigate to select an editor, and click OK (Windows) or Open (Macintosh). 5 Click OK twice. To use an external editor: 1 Select a bitmap image. 2 Choose Edit > External Editor or press Alt (Windows) or Option (Macintosh) and double-click the image. 3 At the prompt asking if you want to open an external editor, click OK.
Importing DXF files DXF is a vector graphic file exchange format used to transfer files between 3D editing applications, or between 3D editing applications and vector drawing applications. Most 3D editing applications, including AutoCAD and 3D Studio MAX, support DXF format. FreeHand can import DXF images saved in ASCII or binary format. FreeHand ignores DXF file information that it cannot render, including 3D splines or other 3D-specific features.
Importing EPS and DCS EPS files EPS files can contain vector graphics, bitmap images, or both. EPS is the best file format for preserving prepress-ready color. FreeHand imports an EPS graphic as a linked, not embedded, file by default. You can import DCS EPS (Desktop Color Separation Encapsulated PostScript) 1.0 or 2.0 files as linked files to increase the speed of printing high-resolution EPS files. A DCS 1.
GIF GIF is a bitmap graphic file format that is supported by both Windows and Macintosh platforms. A GIF can be imported into or exported from FreeHand and supports up to 256 colors. However, this format is not recommended for print, and transparent GIFs are not transparent on import. To import a GIF file: 1 Choose File > Import. The Import Document dialog box (Windows) or Choose a File window (Macintosh) is displayed. 2 Navigate to locate the file, and select it.
Importing PDF files Acrobat PDF (Portable Document Format) is a common file format for sharing documents across most computer platforms. PDF files can be viewed or printed using the Acrobat Reader. FreeHand can open PDF documents that contain notes or links to URLs on the Web. By default, Acrobat notes are imported to a separate layer called the Notes layer, and URLs are imported to the URLs layer. If FreeHand cannot determine the assigned path area, it imports linked notes as rectangles on the URLs layer.
Importing PICT files FreeHand can import PICT patterns and convert their fills to PostScript tints to maintain the original’s tint. To choose PICT import preferences (Macintosh): 1 Choose Edit > Preferences. Click Import. 2 Select Convert PICT Patterns to Grays to convert a pattern fill or line to a PostScript tint that approximates the darkness of the original PICT pattern. 3 Click OK. Photoshop (EPS and PSD) FreeHand can import Photoshop file images in either the PSD or DCS EPS file format.
Displaying imported TIFF files TIFF (Tagged Image File Format) is a bitmap graphic file format that is supported by both Windows and Macintosh platforms. To display imported TIFF files at the highest resolution available: 1 Choose Edit > Preferences. Click Redraw. 2 Move the slider control to Full Resolution to display imported TIFF files at the highest resolution available. The Smart Image Preview Resolution option is selected by default.
2 When a warning appears asking if you want to reformat the document using available fonts, click OK. 3 In the Missing Fonts dialog box, at the prompt to replace missing fonts, do one of the following: • Click Replace to display the Replace Font dialog box. Enter the font name to replace the specified font with. • Click Select All to select all missing fonts displayed in the Missing Fonts dialog box and replace them all with one font. • Click Cancel to cancel opening the document.
4 To add the e-mail addresses, type an address in the text box or click To. 5 Click Send. The documents are attached in their current state. If the documents are unnamed, they are attached with the default names. Using AppleScript to automate FreeHand (Macintosh) On the Macintosh, you can automate some FreeHand functions, including document manipulation, printing, report generation, and Find & Replace Graphics, using the AppleScript and Script Editor (available from Apple).
Working with wizards (Windows) In Windows, you can quickly begin a project and simplify your workflow using FreeHand wizards. Wizards are interactive screens that guide you through and simplify a variety of tasks. To use a wizard: 1 Choose Help > Wizards. 2 Choose a topic: • Welcome lets you create a new document, open the previous document, choose and open a document from a list, open a template on the FreeHand CD, or launch FreeHand Help. This screen appears when you launch FreeHand.
4 CHAPTER 4 Drawing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Macromedia FreeHand gives you a wide range of options for drawing. You can drag to create simple objects, such as rectangles, ellipses, and lines. You can also drag to create more complex shapes, including spirals, stars, and polygons. Most drawing tools let you set options.
In contrast, bitmap images consist of a matrix of pixels whose display depends on the resolution of your monitor and printer. Bitmap images appear granulated when enlarged. Vector image (top) and bitmap image (bottom) FreeHand is a vector drawing program, but you can work with bitmap images in several ways. You can rasterize FreeHand objects, which means to convert them to a bitmap image within your document. For more information, see “Converting vector graphics to bitmap images” on page 186.
Path and point characteristics Paths and points have the following basic characteristics: • A path can be open with unconnected end points, or closed with the same beginning and ending point. Examples of open (top) and closed (bottom) paths • Each path can have up to 32,000 points, which lets you import complex files from other sources. However, using more points increases file size and slows redrawing and printing.
• Paths have either clockwise or counterclockwise direction. The Rectangle, Polygon, and Ellipse tools draw in a clockwise direction. With the Line tool, the direction in which you draw sets the path direction. With the FreeHand Pen and Bezigon tools, the order in which you place points sets the path direction. Ending point Beginning point Beginning and ending point The path direction affects path operations (see “Changing a path’s direction” on page 161).
FreeHand places a corner point, which is displayed as a square, when you draw a straight path segment. A corner point’s handles can be adjusted independently. When you first select a corner point, its handles are retracted. FreeHand places a curve point, which is displayed as a circle, when you draw a curved path segment. A curved point’s handles move in tandem. When you first select a curve point, its handles are extended.
Drawing rectangles, ellipses, and lines Rectangles, ellipses, and lines are the basic FreeHand shapes. You can draw basic shapes by dragging with one of these tools. You can also precisely adjust rectangles’ size and position, and adjust the curve of rectangle corners. Line Rectangle Ellipse Rectangles and ellipses are drawn as grouped objects. If you ungroup a rectangle or ellipse, FreeHand converts it to a path, and you can no longer edit it as a rectangle or ellipse.
2 In the Rectangle Tool dialog box, enter a value or use the slider to adjust the corner radius, from 0 for a standard 90° corner to 100 for extremely curved corners. 3 Click OK. 4 Draw the rectangle. To adjust the corners of a selected rectangle: 1 Choose Window > Inspectors > Object to display the Object inspector. 2 Enter a value in the Corner Radius text box. Press Enter or Return. Constraining a basic shape as you draw You can constrain how a tool draws a basic shape.
Drawing polygons and stars You can use the Polygon tool to draw polygons and stars. When you draw a polygon, you create a closed path. A polygon path is similar to a path drawn with the Pen or Bezigon tools, except that the Polygon tool constrains the path to a regular shape with the characteristics you specify in the tool’s options. The Polygon tool draws from the center. To set Polygon tool options: 1 Double-click the Polygon tool.
Drawing spirals and arcs With the Spiral and Arc Xtras tools, you can easily draw spirals and arcs. Each tool has several options that let you customize the way it works. For information on managing Xtras, see “Using and managing Xtras” on page 79. To set Spiral tool options: 1 Choose Window > Toolbars > Xtra Tools. 2 Double-click the Spiral tool in the Xtra Tools panel.
3 To modify the spiral as you draw, use any of the following keys: • Press Shift to constrain the placement of the final point. • Press Alt (Windows) or Option (Macintosh) to draw from the center regardless of the selected drawing option. To set Arc tool options: 1 Choose Window > Toolbars > Xtra Tools to display the Xtra Tools panel. 2 Double-click the Arc tool. 3 In the Arc dialog box, select from the following options: • Select Create Open Arc to draw only the arc curve.
Drawing freeform paths With the Pencil tool, you can draw freeform paths that follow the direction of your hand movements. The three modes of operation for this tool are Freehand, Variable Stroke, and Calligraphic Pen. To set Pencil tool options: 1 Double-click the Pencil tool. 2 In the Pencil Tool dialog box, choose a Tool Operation option: • Freehand draws a simple line as you move the cursor. • Variable Stroke resembles a brush stroke. • Calligraphic Pen resembles a calligraphy pen stroke.
7 For the Calligraphic Pen, select additional Width and Angle options: • Click Fixed to set calligraphic paths to a constant width, or click Variable to specify a path width between 1 and 72 points. Set the angle of the Calligraphic pen by entering a value or dragging the Angle dial between 0° to 359°. The actual width of a stroke at a given location on the path depends on the direction in which you drag. • Click OK.
4 For the Variable Stroke or Calligraphic Pen option, vary the path width by 1/8 the tool’s Width setting as you draw: • To decrease the path width, press the Left Arrow key (Windows) or Left Bracket key (Macintosh). • To increase path width, use the Right Arrow key (Windows) or the Right Bracket key (Macintosh). • If you’re using a pressure-sensitive tablet, the width of the path segments increases or decreases according to the amount of pressure applied.
Pen tool smart cursors FreeHand 10 makes the Pen tool easier to use by adding additional smart cursors. As you move the Pen tool, the cursor changes to show what action will happen if you click at the Pen’s location. To draw with the Pen tool: 1 Click the Pen tool. 2 Do any of the following: • Click to place a corner point. • Drag to place a curve point and extend its handles. Press Control (Windows) or Command (Macintosh) as you drag to move the curve point to a new location.
To constrain path segments: Hold down Shift as you place a point. To continue a selected path: 1 Click the Pen or Bezigon tool. You can continue a Pen path with the Bezigon tool and vice versa. 2 Click or drag to draw additional segments. To place a path segment at a sharp angle to a preceding curve, click the curve point to retract its handle. Then drag or click to set the next point as desired. Placing a path segment at a sharp angle 3 Double-click the last point or press Tab to finish the path.
Editing paths You can easily edit paths using various tools and techniques. Once you’ve drawn a path, you can add or delete points, reposition points, or redirect the path. You can edit paths using the Pen, Bezigon, Pointer, and Subselect tools. You can reshape paths using the Freeform tool or split paths with the Knife tool. You can also apply Xtras to simplify paths by reducing the number of points. You can also control path display and behavior using the Object inspector.
Reshaping a path You can reshape a path by moving points and path segments, and by adjusting a point’s handles by dragging with the Pointer or Subselect tools. You can also modify a path using the Object inspector or the Freeform tool. For information on using the Freeform tool, see “Editing a path with the Freeform tool” on page 156. To move points on a selected path: 1 Do one of the following: • Click the Pointer tool in the Tools panel if you are selecting points on an ungrouped path.
3 Drag a handle to adjust the curve. Moving a handle closer to its point decreases the amount of curve. Moving it away from the point increases the curve. Dragging a corner point’s handle to curve a straight path segment Dragging a curve point’s handle to reverse a path segment’s curve Dragging a connector point’s handle to increase a path segment’s curvature The farther you drag a handle from a corner, curve, or connector point, the more pronounced the curve becomes.
To adjust points using the Object inspector: 1 Choose Window > Inspectors > Object to display the Object inspector. Path information in Object inspector 2 Select the path and then the points you want to adjust. The Object inspector displays several options for the selected points. If you select more than one point, the Point location text boxs are hidden. Point information in Object inspector 3 Choose one of the following options: • Click a Point Type button to change the type of selected point.
Editing a path with the Freeform tool The Freeform tool lets you modify a path by pushing, pulling, or reshaping. The Freeform tool automatically adds points, deletes points, or changes point types as you modify the paths. The Freeform tool has two modes of operation: Push/Pull lets you adjust a selected path by pushing the pointer across a path segment or by pulling the segment directly. Pulling is similar to dragging a segment using the Subselect tool.
4 Choose the Pull Settings options. • Choose a Bend option from the drop-down list. By Length lets you specify the length of the segment that will be affected, from 1 to 1000 pixels. Between Points affects all of a path segment between its end points. A small s by the pull cursor shows when this option is active. 5 Set the Pressure options if you are using a pressure-sensitive drawing tablet. • To activate the tablet’s pressure-sensitive size adjustment capability, select Size.
• Click beside the path and drag to push the path. A circular pointer indicates that you are in Push mode. The pointer’s size depends on the Freeform tool size setting. Push set at 50 (left) and Curve after being pushed (right) 5 While dragging with the Freeform tool in Push/Pull mode, you can use the following keys to modify the operation: • Hold down Shift to constrain the pointer movement.
To reshape a selected path: 1 Double-click the Freeform tool in the Tools panel. 2 In the Freeform Tool dialog box, select Reshape Area. 3 Click OK. 4 Position the pointer near the path and press the mouse button. The pointer changes to the reshaping pointer. Note: The inner circle of the reshaping pointer represents the strength setting. 5 Drag the pointer across the path to reshape the path.
• Enter a value from 0 to 72 points in the Width text box or set the Width with the slider control. A width of 0 gives a single, thin cut. Higher values will make two cuts spaced according to the Width value. • Select Close Cut Paths to close the resulting paths and to display the stroke and fill of the original path. Deselect the option to keep the resulting paths open and to display only the stroke.
To simplify a selected path: 1 Choose Modify > Alter Path > Simplify. 2 Enter a value in the Amount text box or adjust the slider control. The higher the value, the more points FreeHand removes from the path. 3 Click Apply to preview the result. You can change the result and preview it as many times as you want. 4 Click Cancel to cancel the operation or click OK to accept the results.
Tracing artwork You can import bitmap artwork into FreeHand and then use the Trace tool to create paths that follow the outlines of all or part of the artwork. You can trace all of an image within the selection marquee, or you can trace just an area of contiguous color within the image. The Trace tool traces any objects, including FreeHand graphics, bitmap images, and text.
To set Trace tool options: 1 Double-click the Trace tool in the Tools panel. 2 In the Trace Tool dialog box, set the color mode options. • Choose the number of colors, from 2 to 256. Excess colors in the image are converted to the nearest color. • Choose Colors or Grays to set the color mode of the trace result. • If you are tracing in color, choose RGB or CMYK to set the color scheme for the trace result.
5 Set the Path Conversion option to determine how paths are traced: • Choose Outline to trace along the outside border of the graphics and create closed, filled paths. Then choose a Path Overlap option: None to trace line art and text; Loose to trace continuous-tone images; or Tight for more precise color tracing. • Choose Centerline to trace the center of graphic strokes. Use this option to trace line-intensive graphics with few fills.
To trace a contiguous area of color: 1 Click the Trace tool in the Tools panel. 2 In the document, click to select an area of color. • To add to the current selection, Shift-click additional areas. • To subtract from the current selection, Shift-click a selected area. • To deselect all areas, press Tab. 3 Click a selected area to open the Wand Options dialog box. 4 Choose an option: • Choose Trace Selection to trace the selection using the settings in the Trace Tool dialog box.
5 Do one of the following to add data to the selected cell: • Type in the text box above the chart cells. To undo the last change, click the Undo button. • Click Import to import tab-delimited text from another application, such as Microsoft Excel. 6 To create labels and legends, leave the top left cell empty. Enter data across the first row for the chart legend and in the left column for the labels. Labels appear across the bottom of the graph and the legend appears at its right side.
5 When you have finished editing data, click Apply to preview your changes without closing the Chart panel, or click OK to apply the changes and close the panel. To edit the appearance of chart elements: 1 Click the Subselect tool and click a chart element to select it. 2 Choose Edit > Superselect or press Tilde (~) to select all of the elements of that series. 3 Edit the selection as desired.
• Area displays filled areas representing the progress of data over time. Each area represents a column of data in the Worksheet. Each column’s value is added to the previous column’s total. • Scatter plots data as paired sets of coordinates to identify trends in data. Each coordinate represents a row of data containing two cells. 4 To preview your chart using the selected chart type, click Apply.
4 For Gridlines, select X Axis to extend gridlines from left to right along the xaxis, Y Axis to extend gridlines from top to bottom along the y-axis, or select both options to create a grid behind the chart. 5 Click Apply to preview your changes without closing the Chart panel, or click OK to apply the changes and close the panel. Displaying axis values You can display values along the axes of a chart to control how the numerical data is presented.
Adding pictographs to charts Pictographs represent data visually, according to the type data shown. For example, instead of a simple bar to represent a dollar amount, you can add a pictograph of a dollar sign or stack of coins. To create a pictograph: 1 Select and copy the FreeHand graphic you’d like to use. 2 Use the Subselect tool to select a column in the series to which you’ll apply the pictograph. 3 Choose Xtras > Chart > Pictograph.
Drawing with the Graphic Hose tool For quick illustration, you can use the Graphic Hose tool in the Xtra Tools toolbar to “spray” frequently used objects on your document page. Objects in hose (left) and spraying result The Graphic Hose panel lets you store up to 10 images (including bitmaps, groups, blends, text, envelopes, and symbols) in each “hose.” When you paint with the hose, the images are applied in an order based on the options you choose. FreeHand comes with a collection of predefined hoses.
To draw with the Graphic Hose tool: 1 Choose Window > Toolbars > Xtra Tools to display the Xtra Tools toolbar. 2 Click the Graphic Hose button. 3 Drag the tool, controlling the spray as follows: • Increase or decrease the speed and direction of dragging to control how objects are placed. Dragging faster spaces the objects farther apart. • Use the Left and Right Arrow keys to increase or decrease the spacing between objects as you spray them.
3 Choose a method to create a new set: • Choose New from the Sets pop-up menu to add a new set. • Choose Rename or Duplicate from the pop-up menu to base the new set on an existing one. 4 In the dialog box that appears, name the new set and click Save to add it to the list. Hoses are stored in the Graphic Hose folder in the FreeHand/English/ Xtras folder. 5 In your document, select artwork to include in the hose. 6 Choose Edit > Copy. 7 In the Graphic Hose dialog box, click Paste In.
Setting Graphic Hose options You can set options for painting with the graphic hose, including the order of objects, spacing, scale, and rotation of objects. To set Graphic Hose options: 1 Choose Window > Toolbars > Xtra Tools to display the Xtra Tools toolbar. 2 Double-click the Graphic Hose button. 3 In the Graphic Hose panel, click Options. 4 Choose an order in which objects in the set are applied: • Loop places objects in numeric order.
5 CHAPTER 5 Working with Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Macromedia FreeHand lets you manipulate objects in a number of ways. You can group objects to treat them as a single unit and nest groups within a group. You can move objects using the mouse or keyboard or by specifying a precise location. You can align objects to each other or align them to the page.
To set the number of undo levels: 1 Choose Edit > Preferences. Click General. 2 Enter a value between 1 and 100 in the Undo’s text box. Setting the level to more than 10 uses additional computer memory. 3 Click OK. For this change to take effect, you must close and reopen the document or open a new document. To revert to the last saved version of your file: Choose File > Revert, and then click Revert in the warning box. You cannot undo this action.
Selecting objects You can select objects with the Pointer, Subselect, or Lasso tools, or by using keyboard shortcuts or menu commands. The Pointer, Subselect, and Lasso tools let you select objects or points by clicking. The Pointer and Subselect tools also let you select objects or points by dragging a rectangular selection marquee. The Lasso tool lets you select objects and points by dragging a free-form selection marquee.
To select an object or point using the Subselect tool, do one of the following: • Using the Subselect tool, click the object, path, or point. This selects only the part you click, even if it is contained in a grouped object. • If you are using the Pointer tool, hold down Alt (Windows) or Option (Macintosh) to temporarily use the Subselect tool, and then click the object, path, or point.
Hiding objects You can hide objects to prevent them from being modified. Hidden objects will appear in printed documents. You can choose View > Show All to redisplay hidden objects. Hidden objects will automatically redisplay when you close and re-open a file. To hide selected objects: 1 Select the objects you want to hide. 2 Choose View > Hide Selection. To show all hidden objects: Choose View > Show All. Note: Show All does not show hidden layers. Locking objects Locked objects cannot be edited.
Moving objects You can move selected objects by dragging, pressing an arrow key, or by using the Transform panel. When moving an object with the arrow keys, you can specify the distance it moves each time you press an arrow key. To specify the distance an object moves when you press an arrow key: 1 Choose Modify > Cursor Distance. 2 Enter a value in the Arrow Key Distance text box. Values are in the document’s current unit of measure. In points, the value can range from 1 to 864.
You can also use blends or power duplicating to evenly space identical objects across a page. For more information, see “Working with blends” on page 207 and “Power-duplicating” on page 224. To align or distribute selected objects or points: 1 Choose Window > Panels > Align to display the Align panel. Click edge to align objects to top, bottom, left, or right. Horizontal options Vertical options Click in a square to align vertically and horizontally.
You can override the default format by using the Copy Special or Paste Special commands. You can change the list of copy formats available to FreeHand by changing the Export preferences. In Windows only, you can change the list of paste formats available by changing the Import preferences.
• • • • • EMF ASCII Metafile Bitmap Device independent bitmap To set copy format preferences: 1 Choose Edit > Preferences. Click Export. 2 In the Clipboard Copy Formats list (Windows) or Clipboard Output Formats (Macintosh), select the formats you want FreeHand to use when copying to the clipboard. Deselected formats are not available for copying. 3 In the Convert Colors To list, choose the color space you want for the copied selection. 4 Click OK.
2 Do one of the following to paste the object: • Choose Edit > Paste to paste the selection according to the Clipboard Paste Formats preferences. • Choose Edit > Paste Special and choose a format in the Copy Special dialog box. To copy an object by dragging within a FreeHand document: 1 Choose the Pointer tool. 2 If the object is a path, make sure it is not selected. 3 Hold down Alt (Windows) or Option (Macintosh) as you drag the object.
• Choose Edit > Paste to paste the selection according to the Clipboard Paste Formats preferences. • Choose Edit > Paste Special and choose a format in the Copy Special dialog box. To copy an object by dragging between FreeHand documents: 1 Open both the source and destination documents. 2 Choose Window > Tile Vertically or Window > Tile Horizontally to show both documents. 3 Drag the object from the source document to the location you want in the destination document.
3 Do one of the following: • Choose Edit > Paste to paste the selection according to the Clipboard Paste Formats preferences. • Choose Edit > Paste Special and choose a format in the Copy Special dialog box. Converting vector graphics to bitmap images You can directly convert, or rasterize, a vector graphic to a bitmap image in FreeHand using the Rasterize command. The rasterized object becomes an embedded TIFF file residing in the FreeHand document.
To add the Crop tool to a toolbar: 1 Choose Window > Toolbars > Customize. 2 In the Commands list, click Other. 3 Drag the Crop tool button to any open toolbar. 4 In the Customize window, click Close. To crop a selected bitmap image: 1 Press C or click the Crop tool button to activate the Crop tool. 2 Drag any of the crop handles to hide or reveal portions of the bitmap image. Hold down Shift while cropping to constrain the tool.
To ungroup a selected group: Choose Modify > Ungroup. To automatically return objects to their original layers when ungrouping: 1 Choose Edit > Preferences. Click General. 2 Select Remember Layer Info and click OK. Selecting grouped objects You can work with individual objects within a group by subselecting only the objects you want to modify. You can also remove one or more objects from a group. You cannot move individual objects within a group to other layers or group them with other groups.
To deselect a subselected object: Press Tab or click the document outside the group. To select the group containing a subselected object: Choose Edit > Select > Superselect. Working with nested objects Nested objects are objects in groups within larger groups. You can manipulate them just as you would any other group. To nest an object or group within an existing group: 1 Select an object or group that you want to nest.
To subselect a nested group: 1 Do one of the following: • With the Pointer tool selected, hold down Alt (Windows) or Option (Macintosh) and click an object within the nested group. • Click the Subselect tool and click an object. 2 To add objects to the subselection, press Shift as you subselect. Arranging objects You can change the stacking order of objects by using the Arrange commands or by cutting and pasting. (The stacking order may not be obvious if the objects do not overlap.
4 Do one of the following: • Choose Edit > Paste in Front to paste the cut/copied object in front of the selected object. • Choose Edit > Paste Behind to paste the cut/copied object behind the selected object. Adding names and notes to objects You can name an object or add a note to it using the Navigation panel. You can also use the Navigation panel to check object names and notes. Names and notes can be exported as annotations when you export a FreeHand drawing to PDF format.
You can find and replace type attributes using the Find & Replace Graphics feature; for more information, see “Adding, duplicating, and removing styles” on page 253. To find and replace text, you use the Find Text dialog box; for more information, see “Finding and replacing text” on page 330. Selecting objects globally To quickly change objects, you can select objects based on certain attributes.
• Text effect selects all text blocks that have any effect or a specific effect. • Object Name assigns names in the Navigation panel. • Object Type specifies the number of points, composite paths, clipping paths, groups, blends, ellipses, rectangles, text blocks, bitmaps, EPS paths, envelopes, or instances. • Path Shape searches for all paths of a designated shape after a path has been copied and Paste In has been clicked. It will also search for the fill and stroke specific to that shape.
3 Choose a category from the Attribute pop-up menu: • Choose Color to select a color to change. Specify the colors using the pop-up menus under From and To. Select Include Tints to search for tints of the From base color. For more information on color, see “Color, Strokes, and Fills” on page 257. • Choose Stroke Width to find strokes within the width range you specify using the Min and Max pop-up menus.
6 CHAPTER 6 Transforming and Distorting Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Once you’ve created an object, you can modify it in many ways. You can alter, combine, inset, and expand paths. You can create a clipping path, or mask, that exposes only part of an object behind it.
To select an object underneath another object within a composite path, group, blend, or paste inside: 1 Click the Subselect tool. 2 Hold down Control and Alt-right-click (Windows), or hold down Control and Option-click (Macintosh) the object. This selects the top object in the stack. Continue clicking to cycle through the objects beneath the first one. Note: This procedure is used when a filled object covers the objects beneath it.
To control whether nontouching open paths are joined: 1 Choose Edit > Preferences. Click Object. 2 Do one of the following: • Select Join Non-touching Paths to connect the paths if the end points are within the Snap Distance set in the General Preferences dialog box. • Deselect Join Non-touching Paths to join the paths only if they touch. 3 Click OK. To create a composite path by joining: 1 Select two or more paths.
4 If the composite path’s overlapping fill does not appear as expected, select a subpath, and do one of the following: • Click the Correct Direction button in the Xtra Operations toolbar. • Choose Modify > Alter Path > Correct Direction. • Choose Modify > Alter Path > Reverse Direction.
Using the Divide command Divide cuts selected paths into sections defined by the areas of overlap. Use open paths, closed paths, or a combination. Stroke and fill attributes of the topmost path are applied to the areas common to all selected paths. To apply the Divide command to selected paths, do one of the following: • Choose Modify > Combine > Divide. • Choose Window > Toolbars > Xtra Operations and click the Divide icon.
Using the Intersect command Intersect creates a new path of the area common to all selected, closed paths, with the stroke and fill attributes of the farthest back object. If selected paths don’t overlap, the command deletes the selection, unless the Path Operations Consume Original Paths preference is turned off (for more information, see “To set retention options for original paths:” on page 196).
Using the Punch command Punch removes parts of selected, closed paths below the topmost, closed path. The front selected path is deleted as its shape punches a hole. Where a hole is fully enclosed within a path, a punched path becomes a composite path. Stroke and fill attributes remain unchanged. To apply the Punch command to selected paths, do one of the following: • Choose Modify > Combine > Punch. • Choose Window > Toolbars > Xtra Operations and click the Punch icon.
To apply the Crop command to selected paths, do one of the following: • Choose Modify > Combine > Crop. • Choose Window > Toolbars > Xtra Operations and click the Crop icon. Note: For more information on using and managing Xtras, see “Using and managing Xtras” on page 79. • Choose Xtras > Path Operations > Crop. Using the Transparency command Transparency creates a new path from the area common to two or more closed paths containing Basic fills.
Working with clipping paths You can fill a closed path with other objects: vector graphics, text, or bitmap images. These paths are called clipping paths, and the items they contain are called contents or paste insides. Contents extending beyond the clipping path are hidden, not deleted, and you can edit, move, and transform them. Note: You can use a composite path as a clipping path only if you create the composite path before pasting objects inside.
3 Choose Edit > Cut. 4 Select a closed path to use as the clipping path. 5 Choose Edit > Paste Inside. 6 Use the paste inside handle to move the contents. Repeat the procedure to add additional contents to the clipping path. To set transformation options for a selected clipping path: 1 Choose Windows > Panels > Transform. 2 In the Transform panel, do one of the following: • Select Contents if you want transformations applied to the clipping path to apply to the contents.
2 Subselect the contents you want to edit. To select all of the clipping path’s contents, double-click the paste inside handle. 3 Edit the contents. To remove contents from a clipping path: 1 Select the clipping path. 2 Choose Edit > Cut Contents. Expanding a path You can expand the stroke of a path to change a path into an object. For example, a simple path with only two points will become a closed, rectangular path with four points after you expand it.
Insetting a path Inset Path expands or contracts one or more closed paths by a specified amount and creates additional paths that follow the original path’s outline. You can specify the number of additional paths as well as their location and spacing. To create an inset path of a selected path: 1 Do one of the following: • Choose Xtras > Path Operations > Inset Path. • Choose Modify > Alter Path > Inset Path. • Click the Inset Path button in the Xtra Operations toolbar.
5 Adjust the Join, and Miter Limit settings. For more information on these options, see “Applying strokes” on page 275. 6 Click OK. Working with blends You can create a blend from two or more paths that have the same fill and stroke type. Blending creates a series of intermediate objects between the original paths. Beginning with the bottom object in the stacking order, each intermediate object’s shape, stroke, and fill becomes closer to that of the object at the top of the stacking order.
Blends between spot colors result in intermediate steps using only tints of those spot colors and will print on two separation plates. When printing a spot-to-process blend, the spot color is set to overprint the process color. Steps in spot-to-spot and spot-to-process blends are set to process colors if the blend is ungrouped.
To adjust a blend: 1 Select one of the original objects using the Subselect tool. 2 Do one of the following: • Change the object’s shape. • Change the object’s path direction. • Change the object’s stroke or fill color. Joining a blend to a path You can join a blend to a path to control the shape and orientation of the blend.
Blending composite paths and groups You can create blends between composite paths and between groups. Groups must contain only simple paths and cannot contain composite paths, images, clipping paths, or other groups. Objects in both groups must have the same type of stroke and fill. Many factors affect how composite groups and paths blend. Experiment with different settings to achieve the best results. To blend selected composite paths or groups: 1 Choose Modify > Combine > Blend.
Adding special effects to objects You can transform and distort objects in many ways to give a three-dimensional effect. You can add a drop shadow to an object, smudge it, or emboss it. Adding a drop shadow to an object A drop shadow is a copy of an object placed behind the original to give the illusion of a light source. You can customize a shadow’s appearance by changing the Shadow tool options and by moving the shadow. The original object and its shadow form a group.
4 For a Soft Edge shadow, drag a color to the Fade To color well to set the shadow’s background color (white by default). Set a Soft Edge degree to soften the shadow’s edges with the Fade To color, from 0 for a hard edge to 100 for soft throughout. 5 For a Zoom shadow, set a stroke color and fill color. For the Soft Edge and Zoom effects, the Shadow tool creates incremental colors.
Smudging an object The Smudge tool lets you soften the edges of objects for a drop shadow effect by blending the edge colors. Smudging creates grouped copies of the original object. If you smudge an object more than once, FreeHand creates copies of each object in the group. An error message appears if a smudge command would exceed the tool’s capabilities. To set smudge options: 1 Choose Window > Panels > Swatches. 2 In the Xtra Tools toolbar, double-click the Smudge tool.
Embossing an object Use Emboss to create a three-dimensional effect in which the edges of an object are raised or lowered so the object appears to be embossed into the background. Applying the Emboss Xtra creates multiple objects much like blending or smudging. Emboss Deboss Chisel Ridge Quilt You can only emboss closed paths with a Basic, Gradient, or Pattern fill. To emboss a selected object: 1 Do one of the following: • Choose Xtras > Create > Emboss.
4 For Depth, enter a value up to 72 or drag the slider between 1 and 20 to control the distance by which the effect is raised or impressed. 5 For Angle, enter a value or drag the dial to set the angle for the light source. Angle affects the direction of the highlight and shadow. 6 Select Soft Edge to blend the relief for the Emboss or Deboss effect. 7 Click Apply to preview the effect, or click OK to apply the effect and close the dialog box.
• Center of Gravity makes the projection center behind the visual center of the object. • Origin makes the projection begin at the lower left corner of the object. XZ and YZ coordinates appear below the pop-up menu. • X/Y coordinates lets you enter x and y coordinates for the projection. The value defaults to the last mouse coordinates. To rotate a selected object in 3D: 1 Choose Window > Toolbars > Xtra Tools. 2 Select the 3D Rotation tool in the Xtra Tools toolbar.
To transform a selected object using the Transform tools: 1 Click a transformation tool in the Tools panel. 2 Place the pointer at the spot that will be the center of transformation. On the Macintosh, Control-click to set the center of transformation as the center of the object. 3 Drag to transform the object. • Drag farther away from the point of transformation for greater control over the transformation.
To rotate a selected object: 1 Do one of the following: • Double-click the Rotate tool in the Tools panel. • Choose Modify > Transform > Rotate. • Choose Window > Panels > Transform and click the Rotate button in the Transform panel. 2 Choose one or more of the following options: • Select Contents to rotate the contents of a clipping path with the rest of the path. • Select Fills to rotate a Tiled fill with the rest of the object.
To scale a selected object: 1 Do one of the following: • Double-click the Scale tool in the Tools panel. • Choose Modify > Transform > Scale. • Choose Window > Panels > Transform and click the Scale button in the Transform panel. 2 Choose one or more of the following options: • Select Contents to scale the contents of a clipping path with the rest of the path. • Select Fills to scale a Tiled fill with the rest of the object. • Select Strokes to scale the object’s stroke with the rest of the object.
To skew a selected object: 1 Do one of the following: • Double-click the Skew tool in the Tools panel. • Choose Modify > Transform > Skew. • Choose Window > Panels > Transform and click the Skew button in the Transform panel. 2 Choose one or more of the following options: • Select Contents to skew the contents of a clipping path with the rest of the path. • Select Fills to skew a Tiled fill with the rest of the object.
To reflect a selected object: 1 Do one of the following: • Double-click the Reflect tool in the Tools panel. • Choose Modify > Transform > Reflect. • Choose Window > Panels > Transform and click the Reflect button in the Transform panel. 2 Choose one or more of the following options: • Select Contents to reflect the contents of a clipping path with the rest of the path. • Select Fills to reflect a Tiled fill with the rest of the object.
Transforming objects freely You can use transformation handles to freely transform objects, including text blocks, and to combine a series of transformations. You can also use the transformation handles to transform an object within a group or a paste inside, or to transform a point within a selected path. If transformation handles don’t appear when you double-click an object, you can display them using Preferences. To display transformation handles: 1 Choose Edit > Preferences. Click General.
• To scale the selection, position the pointer on a transformation handle, and drag. Shift-drag to resize proportionally. • To skew the selection, position the pointer on the dotted outline between the transformation handles and drag. Shift-drag to constrain the skew horizontally or vertically. 4 To copy the selection as you transform it, click and hold a handle, hold down Alt (Windows) or Option (Macintosh) and drag the handle. A plus (+) sign next to the cursor indicates copying.
Power-duplicating Power-duplicating is the process of repeating a transformation (move, scale, skew, reflect, rotate) on successive duplicates of the object. You can use power-duplication with more than one transformation. For example, you can move, scale, and skew a duplicate, and those transformations will be applied to successive duplicates. Moving (left); moving and scaling (center); and moving, scaling, and rotating Note: You cannot combine scaling and skewing during power-duplication.
• Choose Xtras > Distort > Add Points. Added Points To distort a selected object manually: 1 Choose Window > Toolbars > Xtra Tools toolbar. 2 Click the tool corresponding to the desired effect, as follows: • Roughen creates a jagged effect. • Fisheye Lens creates a concave or convex effect. • Bend creates a bloated or spiked effect. 3 Drag applies the distortion to the selection. Note: These distortions can create complex paths that may increase file size.
5 Click anywhere on the path and drag. Dragging farther from the path makes the path rougher. Note: To apply this effect to text, first select the text and choose Text > Convert to Paths. To apply a precise fisheye lens effect to a selected path or object: 1 Double-click the Fisheye Lens button in the Xtra Tools toolbar to display the tool’s dialog box. 2 For Perspective, enter an amount or drag the slider between Concave (–100) or Convex (100). The preview shows the amount of distortion.
• Drag down for a bloated effect, curving the path outward while the anchor points are moved inward. Creating envelopes The Envelope tool lets you warp and distort graphics and text blocks. An envelope is a hidden wrapper or enclosure that contains one or more objects. Changes made to an envelope’s shape affect the shape of the objects contained within the envelope. You can save envelope settings for later use by storing envelopes as presets. These presets are retained in the Envelope toolbar.
3 Modify the envelope as you would any FreeHand path and note the effect on the contents of the envelope. You can use any path-changing tool or operation to modify an envelope. For example, dragging a corner point of an envelope outward causes the objects enclosed to stretch in that direction. For more information on adjusting handles and points, see “Editing paths” on page 152. To view the envelope map: Choose Modify > Envelope > Show Map, or click the Show Map button on the Envelope toolbars.
Creating patterns You can create simple or complex patterns using Xtra operations or tools. The Fractalize command creates intricate, square-like patterns. The Mirror Xtra tool reflects an existing path to create a pattern. To create a square pattern using the Fractalize command: 1 Select an object. 2 Choose Window > Toolbars > Xtra Operations. 3 Click the Fractalize button. Each application of Fractalize almost doubles the number of points on the selected object. This can increase file size.
4 If you chose Multiple, select these additional options: • Enter the number of axes the object reflects around (1 to 50 using the slider or 1 to 100 entering a value). • Choose Reflect to multiply the path and its reflection or choose Rotate to multiply only the path. 5 Select Close Paths to close any open paths whose end points are within the Snap distance set in general preferences; deselect the option to leave the paths open. 6 Click OK.
Creating perspective You can add perspective to objects by attaching them to a perspective grid. The perspective grid is a nonprinting array of lines that lets you define one-, two-, or three-point perspective with vanishing points, a horizon line, and grid lines for each plane. The perspective grid creates envelopes that adjust automatically as they’re moved on the grid. The Perspective tool lets you attach objects to the grid and move objects around the grid.
4 While holding down the mouse button, press and release the arrow key that corresponds to where you want to attach the object to the perspective grid, as follows: • For a perspective grid with only one vanishing point, press either the Left or Right Arrow key to attach an object to the vertical grid; press either the Up or Down Arrow key to attach an object to the horizontal grid.
To flip an object horizontally or vertically on the perspective grid: 1 Click the object with the Perspective tool. Do not release the mouse button yet. 2 While holding the mouse button down, press the spacebar to flip a side grid object horizontally or a floor grid object vertically. 3 Release the mouse button. To shrink an object on the perspective grid: 1 Select the object with the Perspective tool.
Editing text on a perspective grid You can use the Text Editor to edit text that is attached to a perspective grid. If you release text from the perspective grid while retaining its perspective (View > Perspective Grid > Release with Perspective), it is converted to grouped paths and can no longer be edited as text. To edit text that is attached to a perspective grid: 1 Click the Perspective tool in the Tools panel.
6 To change the grid color, click the Left, Right, or Horizontal Grid color swatches, and choose a new color from the color palette. 7 When you have finished defining the grid, click OK. To edit an existing grid: 1 Choose View > Perspective Grid > Define Grid. 2 In the Define Grids dialog box, select the grid you want to modify. 3 Change the grid settings and click OK. To delete a grid: 1 Choose View > Perspective Grid > Define Grid. 2 Select the grid name and click Delete.
3 Adjust the grid in the following ways: • To hide or show a grid associated with a particular vanishing point, double-click the vanishing point. A small arrow remains to mark the vanishing point’s location. • To hide or show a grid floor, double-click the horizon line. A line remains to show the horizon’s location. To create a new grid by modifying an existing grid: Hold down Alt (Windows) or Option (Macintosh) as you drag the grid with the Perspective tool.
7 CHAPTER 7 Using Layers, Symbols, and Styles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . To work more efficiently in Macromedia FreeHand, you can use layers, symbols, and styles to organize your illustrations, automate your work, and make consistent changes. Layers help you organize your illustrations, and styles help you maintain visual consistency and simplify formatting.
The Guides layer contains guide lines dragged from the ruler or entered manually, as well as paths that have been converted to guides. Objects on the Background layer are dimmed, and the layer appears by default below the separator bar, so it does not print. If you move the Background layer above the separator bar, objects on it do print. Every object in an illustration resides on a layer; each layer can have multiple objects. You can edit only those objects on visible, unlocked layers.
To display the Layers panel: Choose Window > Panels > Layers. Highlight color Separator line between printing layers (above) and nonprinting layers (below) Locked layer To designate a layer as nonprinting, do one of the following in the Layers panel: • Drag the layer below the separator line. • Drag the separator line above the layer. Creating layers To create new layers, you use the Layers panel. You can create all layers before creating your artwork or add individual layers as you need them.
Selecting layers You can use the Layers panel to select a layer, making it the active layer. In addition to selecting a layer, you can easily select all the objects on a layer. To select a layer and make it active: 1 Choose Edit > Select > None or press Tab to deselect all objects. This prevents you from inadvertently moving selected objects to the new active layer.
To move an object to another layer using menu commands: 1 Choose Edit > Preferences. Click Panels. 2 Deselect Clicking on a Layer Name Moves Selected Objects, and click OK. 3 Select an object. The object’s layer name is highlighted in the Layers panel. 4 Do one of the following: • In the Layers panel, click the triangle in the upper right corner of the panel to display the Options pop-up menu, and choose Move Objects to Current Layer. • In Windows, click the object.
To copy layer information between documents: 1 Choose Edit > Preferences. Click General. 2 Select Remember Layer Info, and click OK. 3 Select an object in the source document and choose Edit > Cut or Edit > Copy. 4 Open the destination document and choose Edit > Paste. If the layer name in the destination document is the same as the one in the original document, then FreeHand places the object on that layer. Otherwise, a new layer is created.
Removing layers You can remove layers you no longer need. To remove a layer: 1 Select the layer to be removed. 2 Do one of the following: • Click the triangle in the upper right corner of the Layers panel to display the Options pop-up menu, and choose Remove. • In Windows, right-click the layer to be removed. A warning dialog box appears if the layer is not empty. 3 Click Yes to remove the layer and its contents.
Locking and unlocking layers You can lock layers to protect the objects on those layers from changes while keeping them visible. A closed padlock icon next to the layer name in the Layers panel indicates a layer is locked; an open padlock icon indicates it’s unlocked. To lock or unlock a layer, do one of the following: • In the Layers panel, click the padlock icon to the left of the layer name. • To lock or unlock a range of contiguous layers, drag through the padlock column.
To turn an object into a guide: 1 Select the object. 2 In the Layers panel, click the Guides layer. The object displays in the guide color. Any object moved to the Guides layer becomes a guide. To turn a guide object into a normal object: 1 Double-click the guide object. 2 In the Guides dialog box, click Release. The object returns to its original layer. Using layer highlight colors To help distinguish layers, you can assign them different highlight colors.
To change the layer highlight color display: 1 Choose Edit > Preferences. Click General. 2 Choose how to display highlight colors: • To display selected handles and points in the highlight color, select Smoother Editing. Deselecting this option improves performance. • To display path segments in the highlight color, select both Smoother Editing and Highlight Selected Paths. 3 Click OK. Using the Library panel The FreeHand library stores symbols and master pages for reuse throughout a document.
Creating and importing symbols A symbol is an object stored in the library for future reuse. You can create a symbol from any object, text, or group. Creating a new symbol automatically adds the symbol to the library. You can duplicate symbols as well as preview and import them from other FreeHand documents. Duplicating a symbol copies the attributes of the symbol. To create a symbol: 1 Select an object, group, or text that you’ll make a symbol.
To import a symbol: 1 Click the triangle in the upper right corner of the Library panel to display the Options pop-up menu, and choose Import. 2 In the Open dialog box, browse to locate the folder from which to import the symbol. 3 Click the file name, and click Open. 4 Select the symbol from the Import Symbols dialog box, and click Import. To remove a symbol: 1 Select the symbol in the Library panel. 2 Click the trash can icon at the bottom of the Library panel.
To release an instance: 1 Select the instance. 2 Choose Modify > Symbol > Release Instance. 3 If the graphic is grouped, choose Modify > Ungroup to ungroup the graphic. To update all instances of a symbol: 1 Select an instance in the document and release it. 2 Modify the graphic. 3 Drag the graphic over the symbol in the Library panel. 4 In the alert dialog box that appears, click Replace to replace the existing symbol and all of its instances with the modified graphic.
Exporting symbols You can export a symbol in order to use it in other FreeHand documents. To export a symbol: 1 Click the triangle in the upper right corner of the Library panel to display the Options pop-up menu, and choose Export. 2 Select the symbol (or symbols) you wish to export. 3 Click Export. 4 In the Export Symbols dialog box, browse to locate the folder to which to export the symbol. 5 Enter a file name for the symbol, and click Save.
To edit a style: 1 Click the style name in the Styles panel. 2 Click the triangle in the upper right corner of the Styles panel to display the Options pop-up menu, and choose Edit to set specific attributes. 3 Click OK. To change how styles display in the Styles panel: Click the triangle in the upper right corner of the Styles panel to display the Options pop-up menu, and choose one of the following: • Choose Show Names to list the styles by name.
Applying styles You can apply a style to a selection by using the Styles panel to select or drag and drop a style, or by copying and pasting. You can set preferences to control how new styles are defined and whether new graphic styles apply immediately to selected objects. To apply a style, do one of the following: • Select the object to which you will apply the style. In the Styles panel, click the style you want to apply. • Drag a style from the Styles panel to the object.
Adding, duplicating, and removing styles To add new styles, copy styles, or remove styles, you use the Styles panel. To create a new style: 1 Choose Edit > Select > None or press Tab to deselect your artwork. 2 Set the desired object or text attributes. 3 Click the triangle in the upper right corner of the Styles panel to display the Options pop-up menu, and choose New. To add a new style based on a selection: 1 Select an object or text.
Modifying styles You can modify any stroke, fill, color, or halftone attribute using the Edit Style dialog box. You can also override or redefine a style using the Options pop-up menu within the Styles panel. To edit a style: 1 Choose Window > Panels > Styles to display the Styles panel, and click the style name in the panel. 2 Click the triangle in the upper right corner of the Styles panel to display the Options pop-up menu, and choose Edit. The Edit Style dialog box appears.
3 In the Redefine Style dialog box, select the name of the style you are redefining, and click OK. The style assumes the attributes of the selected object or text. Note: If you have nothing selected, then the style is redefined based on your default drawing attributes. To remove a style override: 1 Select an object, paragraph, or text block with an overridden style. 2 In the Styles panel, select the object’s style to reapply the style. Basing one style on another You can base one style on another.
To copy style information to another document: 1 Select an object in the source document and choose Edit > Cut or Copy. You can also select text or a paragraph style. 2 Open the destination document and choose Edit > Paste. The object appears in the document, and its style appears in the Styles panel. When a style in the destination document has the same name as the style you want to copy, the style is overridden but not redefined.
8 CHAPTER 8 Color, Strokes, and Fills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . FreeHand lets you create a list of named colors for each document. You can create and edit colors using the Color Mixer and Tints panels, and you can manage the color lists using the Swatches panel. You can also import and export a library of colors.
The difference between the two colors is that process colors are printed as four-color separations, corresponding to the four process inks. Spot colors do not need to be separated, since a spot color is printed on a single plate. FreeHand includes several color libraries that you can import in whole or in part into your drawings. For more information, see “Editing colors” on page 270. Color modes Color modes are methods for defining colors in a computer application.
Both the Color Mixer and the Tints panel use the same color box to display a color as you edit it. The color box displays the original color on the left and the new color on the right. You can change this display to a single color box using Preferences. The single color box shows only the new color. To show or hide the Color Mixer panel, do one of the following: • Click the Color Mixer button in the Main toolbar. • Choose Window > Panels > Color Mixer.
To define a CMYK color or an RGB color: 1 Click the CMYK or RGB mode button to change color modes. 2 To adjust color component values, move the sliders or enter values in each entry text box. Use the color box to monitor the color as you mix it. 3 To add the new color to the Swatches panel, do one of the following: • Click the Add to Swatches button in the lower left corner of the Color Mixer panel. Enter a name for the color, and then specify Spot or Process. Click Add.
Using the Tints panel Tints are lighter versions of a color, created by specifying a percentage of the original color. To apply, create, and edit tints, you use the Tints panel. If you add a tint to the Swatches panel, its base color is also added. If you remove the base color from the Swatches panel, all tints based on that color are removed as well. To show or hide the Tints panel: Choose Window > Panels > Tints.
Using the Swatches panel The Swatches panel lets you store colors, edit and rename them, convert process colors to spot colors and vice versa, change the color mode (RGB and CMYK), and import and export custom color libraries. To show or hide the Swatches panel, do one of the following: • Click the Swatches button in the Main toolbar. • Choose Window > Panels > Swatches. Swatches panel The Swatches panel displays the color list for the active document.
The Swatches panel displays process color names in italics, spot color names in plain type, with a triple-dot icon next to RGB colors, no symbol for CMYK colors, and a black hexagon for Hexachrome colors. RGB colors include those created in HLS view, the Apple Color Picker, and the Windows Color dialog box.
• Drag a color from the color box of the Color Mixer or Tints panel to either the empty space at the bottom of the color list or onto the color drop box (the down arrow button) at the top of the Swatches panel. Drag on to an existing color swatch to replace a color. • In Windows, right-click any color box in the Color Mixer or Tints panel and choose Add to Swatches from the pop-up menu. This bypasses the dialog box and adds the color with a default name.
The Name All Colors Xtra adds all unnamed colors used in a document to the Swatches panel with default names. The Name All Colors Xtra also lists colors created by applying the Color Control, Desaturate, Darken, Lighten, Randomize, or Saturate Colors Xtras. For more information, see “Editing colors” on page 270. The Name All Colors Xtra does not name colors in bitmap images. To set automatic renaming preferences for default color names: 1 Choose Edit > Preferences. Click Colors.
Converting between RGB and CMYK When creating artwork and printing it, you can specify color as RGB or CMYK in the Swatches panel. For more information on color management, see “Color Management” on page 301. You can also convert colors in the Separations panel in the Print Setup dialog box. For information on converting RGB colors to process colors when printing a document, see “Setting imaging and output options” on page 400.
To convert a color to a process or spot color: 1 In the Swatches panel, select the color. 2 Click the triangle in the upper right corner of the Swatches panel to display the Options pop-up menu, and choose from the following options: • Choose Make Spot to make the color a custom color. • Choose Make Process to make the color a process color. For information on printing spot colors as process colors, see “Setting separations options” on page 396.
To add colors from a color-matching system library or custom color library: 1 Display the Swatches panel, and click the triangle in the upper right corner of the panel to display the Options pop-up menu. 2 Do one of the following: • Choose a library from the Options pop-up menu. PANTONE Hexachrome Coated color library • If a custom color library is stored outside of the Color folder in the FreeHand application folder, choose Import from the Options pop-up menu to locate and open the library.
Managing the color list in the Swatches panel You can sort colors by name, rearrange colors, hide or show color names, and delete unused colors from your artwork. FreeHand sorts colors other than the defaults first numerically and then alphabetically. You can change the Swatches panel display to show only color swatches and hide color names. Changing the display lets you display more colors at the same time. The active color is outlined with a solid border.
Removing colors Removing colors from the color list retains the colors in any corresponding objects as unnamed colors. When removing multiple colors, a dialog box prompts you either to remove all colors or only the unused colors. Removing spot, Hexachrome, and tint colors does the following: • Spot colors are converted to process colors. Objects containing these spot-toprocess converted colors may not print separations as intended. • Hexachrome colors are converted to RGB values.
Brightening and dulling colors Using the Colors Xtras, you can brighten colors or dull them in a single step. To more precisely control colors, use the Color Control Xtra (see “Controlling color values” on page 271). The Lighten, Darken, Saturate, and Desaturate Colors Xtras do not affect spot colors. To brighten or dull colors: 1 Select an object. 2 Choose Xtras > Colors and then choose an option: • • • • Lighten Colors makes the color lighter. Darken Colors makes the color darker.
Creating grayscale and monochrome effects You can convert vector objects to grayscale or convert grayscale graphics to another color for a monochrome effect using the Convert to Grayscale Xtra. Converting a color also converts any tints based on it. To convert a selected object to grayscale: Choose Xtras > Colors > Convert to Grayscale. Objects are converted to unnamed gray tints and the tint base colors, according to the color mode of the original object.
3 In the Replace Color dialog box, select from the source of the replacement color, Color Library or Swatches panel. Then use the pop-up menus or color swatch to select a new color. Selected objects are replaced with the new color and the original color is deleted. To randomly change all named colors: 1 Choose Xtras > Colors > Randomize Named Colors. 2 To undo the effect, choose Edit > Undo.
Applying color in FreeHand You can apply stroke and fill colors to objects, selected or not, by dragging color swatches from the Color Mixer or Tints panel or from the color list in the Swatches panel. You can apply colors to selected objects using the Stroke and Fill inspectors, or the pop-up color palettes in the Tools panel. You can also apply colors by using the Eyedropper tool to drag colors from other objects in the active document.
2 After you have dragged a color swatch over an object and before you release the mouse button, you can use one of the following keys to change how the color is applied. • Hold down Shift as you release the mouse button to apply the color only to an object’s fill. • Hold down Control-Shift (Windows) or Command (Macintosh) as you release the mouse button to apply the color only to an object’s stroke. To apply color using the Eyedropper tool: 1 Select the Eyedropper from the Tools panel.
To set default stroke attributes for new objects: 1 Choose Edit > Select > None to deselect all objects in the document. 2 Choose Window > Inspectors > Stroke to display the Stroke inspector. Stroke inspector 3 Set the stroke attributes you want applied to new objects. To edit the list of preset stroke widths: 1 Choose Edit > Preferences. Click Object. 2 In the Default Line Weights text box, enter the values in points. Separate values with a space. 3 Click OK.
4 Specify a stroke width by doing one of the following: • Choose one of the preset values from the width list. Preset values appear in points. • Type a value from 0 to 288 points in the Width text box, and press Return. 5 Select a Cap option to set the style for a path end: Butt, which is flush with the path’s end, Round, or Square, which extends beyond the path by half the stroke width. Butt, Round, and Square caps 6 Select a Join option to define how two path segments meet: Miter, Round, or Beveled.
8 To apply a dashed stroke, choose a dash style from the list. Choose No Dash for a solid stroke. 9 To apply an arrowhead to an open path, choose from the Arrowheads lists. The left list applies an arrowhead to the first point (origin) of the selected path, and the right one applies to the last point. Arrowheads follow the path direction. To create a new dashed stroke: 1 In the Stroke inspector, hold down Alt (Windows) or Option (Macintosh) as you choose a dash from the Dash list.
Using brush strokes You can apply symbols to a stroke or path using the brush stroke feature. You can use the symbols that came with FreeHand, or you can import or create your own. For more information on using symbols, see “Using the Library panel” on page 246. You can apply a brush stroke in one of two modes. Spray repeats an instance along the path. Paint stretches a specified number of an instance along the path.
3 In the Edit Brush dialog box, type a name for this brush in the Brush Name text box. 4 Use the Include Symbol controls to add other symbols to the brush. The Brush Preview window at the bottom of the Edit Brush dialog box shows what the brush will look like. • Click the Include Symbols plus button to select from a list of available symbols to add to this brush. • Click the Include Symbols minus button to remove a symbol from the brush.
8 Set the Angle to set the rotation of the instance as it is applied to the path. • Choose Fixed for a fixed rotation. Enter a value from 0° to 359°, or click the arrow to set the angle with the slider control. • Choose Random for a random rotation. Enter the Min. and Max. values for the variation. • Choose Variable to vary the rotation smoothly from the Min. to the Max. values. 9 Set the offset between the brush and the path. • Choose Fixed for a fixed offset.
To edit a brush: 1 In the Stroke inspector, choose Brush from the stroke list. 2 Choose the brush you want to edit from the brush list. 3 Click the triangle in the upper right corner of the panel to display the Options pop-up menu, and choose Edit. 4 Edit the brush as described in the preceding procedure and click OK. 5 If the brush you edited is in use, a dialog box opens. Choose Change to apply your edits to all paths using that brush. Choose Create to create a new brush.
To export a brush: 1 In the Stroke inspector, choose Export from the Options pop-up menu. 2 In the Export Brushes dialog box, select the brushes you want to export. Shift-click to select multiple brushes. 3 Click Export. 4 In the Export Brushes dialog box, type a file name and choose the location for the new brush file and click Save. Applying custom strokes A custom stroke applies one of 23 preset, repeating PostScript patterns to a path.
Custom stroke catalog Arrow Ball Braid Cartographer Checker Crepe Diamond Dot Heart Left Diagonal Neon Rectangle Right Diagonal Roman 284 Chapter 8
Snowflake Squiggle Star Swirl Teeth Three Waves Two Waves Wedge ZigZag Applying pattern strokes You can choose from 64 predefined pattern strokes. You can also edit each pattern. The inspector displays an editable version of the pattern on the left, and a preview on the right that updates as you edit the pattern. To apply a pattern stroke to a selected object: 1 In the Stroke inspector, choose Pattern from the list at the top of the inspector. 2 Choose a color for the stroke.
4 Click a pattern in the lower right corner of the inspector. Use the slider to scroll through the available patterns. To edit a pattern stroke: 1 In the Stroke inspector, choose Pattern from the list. 2 Choose a color for the stroke. 3 Choose a pattern, using the slider at the bottom of the inspector to scroll the pattern list. The chosen pattern appears in the preview windows. Pattern preview in the Stroke inspector 4 Drag or click pixel-by-pixel in the left preview.
Note: PostScript programming is beyond the scope of this document. Refer to a Postscript language manual for more information. To apply a PostScript stroke to a selected object: 1 In the Stroke inspector, choose Postscript from the list. 2 Enter up to 255 characters of code in the Postscript Code text box. You can type the code directly or paste it from another source. Separate commands with a space, and allow them to wrap on their own.
Use the Fill inspector to apply fills to selected objects or to set the default fill attributes for new objects in the active document. For more information on applying colors to fills, see “Applying color in FreeHand” on page 274. Note: Your onscreen display and printed results depend on the complexity of the fill and your output device. For more information, see “Compatible output devices” on page 454.
You can edit Custom fills by changing their spacing, angle, width and other attributes. You can also change the color of the Bricks, Circles, Hatch, and Squares fills. Custom fills print at one size on PostScript output devices and do not scale with the object they fill. To apply a custom fill to a selected object: 1 Choose Window > Inspectors > Fill to display the Fill inspector. 2 In the Fill inspector, choose Custom from the list at the top of the inspector.
• Squares applies a fill of squares. Set the Side Length to change the size of squares in the fill. Set the Spacing between squares as measured from center to center. To avoid overlapping squares, set the Spacing to more than the side length. Enter an angle to rotate the fill clockwise (positive value) or counterclockwise (negative value), and a stroke width. • Tiger Teeth applies a tooth-like pattern. Specify a color and Background fill color using the color boxes.
To apply a gradient fill to a selected object with the Fill inspector: 1 In the Fill inspector, choose Gradient from the pop-up menu. 2 Select the type of gradient by clicking the Graduated, Radial, or Contour button. Graduated, Radial, and Contour buttons 3 Click the color swatch at either end of the color ramp, and then choose a color from the pop-up color menu. The left swatch sets the color for the top of a graduated gradient and the outside of a radial or contour gradient.
5 For a graduated fill, set the following options: • Choose an option from the taper list. Linear tapers the color in equal increments. Logarithmic tapers the color in increasingly wide bands. Linear (top) and Logarithmic taper • Set the taper angle using the dial or by entering a value. Hold down Shift to constrain the angle to 45° increments. 6 For a radial fill, drag the knob in the preview to set the center point. Shift-click anywhere in the preview to reset the radial fill’s center.
To apply a gradient fill to a selected object by dragging a color swatch, do one of the following: • To apply a color as a graduated fill, hold down Control as you drag a color swatch onto an object. Where you drop the color sets the angle of the gradient fill. • To apply a color as a radial fill, hold down Alt (Windows) or Option (Macintosh) as you drag a color swatch onto an object. Where you drop the color sets the fill’s center.
• Invert reverses colors to their complementary CMYK colors (their opposites on a color wheel) for a negative effect. Invert lens • Lighten lightens the colors of the objects beneath the Lens. • Darken darkens the colors of the objects beneath the Lens. • Monochrome displays colors underneath as monochrome tints of the selected color. The amount of lightness in the original color determines the tint value. Monochrome lens Lens fill options vary according to the type.
6 For Transparency, Lighten, and Darken lenses, adjust the effect by entering a value or dragging the slider, as follows: • For a Transparency fill, values range from 0 (completely transparent) to 100 (completely opaque). Transparency fill applied to circle • For a Lighten fill, a 0 value has no effect and 100 fills the path of the lens completely white. Lighten fill simulating ray of light • For a Darken fill, a 0 value has no effect and 100 fills the path of the lens completely black.
7 Select Centerpoint to display a handle at the center of a selected lens. To reposition the center point anywhere in a document, drag the center point using the Pointer tool. Shift-click the center point to return it to the center of the lens. The center point disappears when you deselect the object. 8 Select Objects Only to apply the lens effect to objects, not empty areas, under the lens.
Applying pattern fills You can choose from 64 predefined pattern fills. You can also edit each pattern. The inspector displays an editable version of the pattern on the left, and a preview on the right that updates as you edit the pattern. Pattern fills print at one size on PostScript output devices and do not scale with the object they fill. For an example of the patterns available, see “Applying pattern strokes” on page 285.
To apply a PostScript fill to a selected object: 1 In the Fill inspector, choose Postscript from the list. 2 Enter up to 255 characters of code in the Postscript Code text box. You can type the code directly or paste it from another source. Separate commands with a space, and allow them to wrap on their own. Fill inspector with PostScript code 3 Press Enter (Windows) or Return (Macintosh) to apply the fill.
To apply a textured fill to a selected object: 1 In the Fill inspector, choose Textured from the fill type list. 2 Select a texture from the texture list. 3 Select a color from the color list. Applying tiled fills Tiled fills are patterns based on a repeating object, or tile, that you create from graphics or text pasted into the Fill inspector. You cannot create a tiled fill from an EPS image, bitmap image, another tiled fill, or a lens-filled object.
To create a tiled fill with space between its tiles: 1 Draw a rectangle with a stroke and fill of None around the object you want to use as a tile. The stroke width determines the space between tiles. 2 Select the object and the rectangle and create a tiled fill as described in the preceding procedure. To copy a tile from a filled object: 1 Select the object that contains the tiled fill you want to copy. 2 In the Fill inspector, the tile object appears in the preview window.
9 CHAPTER 9 Color Management . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . You can use color management strategies in FreeHand to adjust the appearance of artwork on your monitor or in printed proofs, to match as closely as possible the appearance the artwork will have in final output (whether print or online). Color management is intended to provide you with the most accurate preview of the final output that can be achieved.
Differences between onscreen colors and those in the final output are inherent. Monitors display colors using additive RGB color, while printing presses re-create colors using subtractive CMYK color. Because the RGB gamut, or range of colors, is much larger than the CMYK gamut, some colors displayed on a monitor can only be approximated in print.
The FreeHand color management workflow To manage color effectively in FreeHand, you can perform some or all of the following procedures: • Calibrate your monitor to adjust monitor colors to match colors in the output device profile. To adjust the monitor colors by matching them to printed samples or swatches, see “Calibrating monitor colors visually” on page 304. • On the Macintosh, apply dithering to simulate colors onscreen that do not appear in the 8-bit color palette.
To use color profiles between Windows and Macintosh platforms, you should adhere to the following naming conventions: • Add a period and the three-letter extension ICM to the profile name. • Avoid special characters such as slashes ( / ) and parentheses. • Use names of no more than 27 characters in length, followed by a period and the ICM extension. (For example, my_printer.icm.
4 Click any color in the Display Color Setup dialog box to display the Color dialog box (Windows) or Apple Color Picker (Macintosh). Windows Color dialog box Apple Color Picker 5 Hold color samples from the output device or color swatch book next to the color on the screen to compare them, and use the system color picker to adjust the onscreen color to match the sample.
Applying dithering (Macintosh) On the Macintosh, you can set the screen display to dither 8-bit colors, to create a closer approximation of colors that do not appear in the 8-bit (256-color) palette. Dithering adjusts adjacent pixels of different colors to create the appearance of a third color. For example, a blue color and a yellow color may dither onscreen to create the appearance of a green color that does not appear in the 8-bit color palette.
2 Choose Kodak Digital Science or Apple ColorSync from the Color Management pop-up menu. 3 Choose whether to manage spot colors electronically: • Select Color Manage Spot Colors to use the color management system to adjust the screen display of spot colors for different devices in the workflow. • Deselect Color Manage Spot Colors to turn off color management for the screen display of spot colors and adjust spot colors manually.
9 For Intent, choose a method for translating colors between color spaces in different devices in the workflow. For more information, see “About rendering intent” on page 310. 10 If you are printing proofs of four-color separations on a composite printer, select Composite Simulates Separations to print simulated color separations.
A generic Hexachrome printer profile is also available for six-color (CMYKOG) output when a more suitable profile for your separations printer is not available. A Hexachrome profile separates documents to six-color output but displays RGB colors according to the monitor profile and CMYK colors according to the default (CMYK) printer profile. Colors print as follows: • Hexachrome process colors print using the defined Hexachrome values. RGB process colors and RGB TIFFs separate into Hexachrome colors.
To choose a Composite Printer profile for simulated four-color separations: 1 Choose File > Print. On the Macintosh, choose FreeHand 10 from the pop-up menu. 2 Click Color Management. 3 In the Color Management Preferences dialog box, choose Kodak Digital Science or Apply ColorSync from the Type menu. 4 Click Setup. 5 In the Color Management Setup dialog box, verify that Composite Simulates Separations is selected.
Managing RGB image color for selected images To improve the display and output of a selected RGB image, you can assign a device profile to the image based on how the image was created. The profile determines the colors that the image displays and prints within that profile’s color gamut. Setting profiles for individual images does not change the default RGB image profile.
About preserving RGB device profiles For device profiles for RGB images to be preserved when the images are opened on another computer system, the profiles must be installed on that system. If the profiles have not been installed or are not available, the Missing Image Sources dialog box lists the missing device profiles. If you install the original profiles and then reopen the image, the profile assignments of the RGB images remain intact.
4 For Monitor Simulates, choose how to set your monitor to simulate the color gamut displayed by the final output device: • Choose None to display RGB colors according to the monitor profile and CMYK colors as RGB according to the printer profile. This option leaves the monitor display and printer profiles unchanged. For example, an artist designing graphics for onscreen display might choose None for Monitor Simulates in order to create a brighter RGB display.
Chapter 9
10 CHAPTER 10 Using Type . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Text that you place in a FreeHand document is contained in a text block. To control the appearance of text in your document, you can manipulate text and text blocks in a variety of ways. You can precisely control type specifications and apply stroke and fill colors to text and text blocks. You can format type in columns, rows, and tables.
To create text: 1 Click the Text tool in the Tools panel. 2 Do one of the following: • To create an auto-expanding text block, click in the Document window and begin typing to enter text. To create a line break, press Enter (Windows) or Return (Macintosh). • To create a fixed-size text block, drag in the Document window and begin typing in the text block that appears.The text automatically wraps within the text block; to create a new paragraph, press Enter (Windows) or Return (Macintosh).
A square link box appears at the lower right corner of a selected text block. When a fixed-size text block contains more text than it can display, a dot appears in the link box to indicate overflow text. (Auto-expanding text blocks do not overflow, because they expand as text is entered.) You can link text blocks to flow text from one block to another. For more information, see “Linking text blocks” on page 323.
Moving, deleting, and resizing text blocks You can move text blocks, and delete selected text blocks or all empty text blocks in a page or document. By dragging their selection handles, you can resize fixedsize text blocks. When working in Preview mode, you can turn selection highlights for text blocks on or off. To move or delete a text block: 1 Select the Pointer tool and click the text block. 2 Do one of the following: • To move the text block, drag it.
To resize a fixed-size text block: 1 Select the Pointer tool. 2 Do one of the following: • To adjust the size of a text block, drag a corner handle. Text within the container reflows to fill the new size. • To scale a text block proportionally, Shift-drag a corner handle. Text within the container reflows to fill the new size. • To scale a text block and its font size, hold down Alt (Windows) or Option (Macintosh) and drag a corner handle.
To convert a text block between auto-expanding and fixed-size: 1 Select a text block with the Pointer tool. 2 Double-click a text block side handle (not a corner handle) to convert the text block from auto-expanding to fixed-size or the reverse. To convert multiple text blocks between fixed-size and auto-expanding: 1 Use the Pointer tool to select the text blocks that you want to convert. 2 Choose Edit > Find & Replace > Graphics. 3 Click the Select tab to bring the panel forward.
Importing text In FreeHand, you can import RTF (Rich Text Format) text files with text formatting intact, and unformatted ASCII text files (plain text). If you import text containing fonts and text styles not installed on your system, the Missing Fonts dialog box prompts you to select replacement fonts and text styles. For more information, see “Handling font substitution” on page 133. Note: Importing RTF text with custom tab leaders, custom strikethrough, or custom underline effects changes the effects.
Selecting text To edit or delete text or change type attributes, you select the text with the Text tool. When you click in a text block or select text with the Text tool, the text ruler appears. The text ruler displays the text block’s width in points, as well as tab and indent markers. You can hide or show the text ruler, and you can set preferences to show text block handles when the text ruler is turned off. To select text: 1 Click the Text tool.
Linking text blocks You can link fixed-size text blocks to other text blocks or to objects, such as paths, to force text to flow between the linked blocks or objects. Generally, you link text blocks when they contain overflow text (indicated by a dot in the link box). However, you can also link empty or partially filled blocks and then add text.
To create a link: 1 Use the Pointer tool to select the fixed-size text block that you want to link. Note: If the originating text block contains overflow text, an indicator dot appears in its link box. You can link blocks with or without overflow text. 2 Drag from the link box of the originating text block to the inside of another text block or object or onto a path. A link indicator appears in the link box of the originating text block to indicate that the block is linked.
Editing text You can edit text in FreeHand using various techniques. To edit text onscreen, you select it with the Text tool; see “Selecting text” on page 322. You can also edit text in the Text Editor. You can check spelling, hyphenate text, use smart quotes, and insert nonprinting characters to control spacing. You can also change type attributes; see “About the type adjustment tools” on page 330.
3 Select 12 Point Black to ignore formatting attributes and display text in 12-point black type in the Text Editor window. This option does not affect text formatting in the document. 4 Select Show Invisibles to display nonprinting characters, such as spaces, tabs, or paragraph breaks, in the Text Editor window. 5 Edit the text in the Text Editor window. 6 Do one of the following: • Click OK to apply the changes and close the Text Editor.
To insert characters from the Special Characters submenu: 1 With the Text Editor open (see “Using the Text Editor” on page 325), click in the Text Editor window where you want to insert a special character. 2 Choose Text > Special Characters, and select a character from the submenu. Checking spelling The FreeHand spelling checker lets you use standard word-processing spell check functions to correct errors in your document, including spelling, capitalization, and duplicate words.
Hyphenating text You can turn on automatic hyphenation for a document or a selection. FreeHand uses the selected document language to determine where hyphenation should be placed. You can also insert discretionary hyphens at specific points in the text. For more information, see “Inserting special characters” on page 326.
Using smart quotes When the Smart Quotes option is turned on, FreeHand uses a curved right or left quotation mark or marks when you type a single (') or double (") quotation mark. You can choose from six predefined smart quotation marks in the Define Quotes pop-up menu. If the Smart Quotes option is on but you wish to enter straight quotation marks, you can override the option temporarily. For example, you can use this technique to include feet and inch marks (as in 5' 6") when Smart Quotes is turned on.
Finding and replacing text You can find and replace text using standard word-processing search procedures in the Find Text dialog box. To find and replace type attributes, you use the Find & Replace Graphics feature; see “Selecting, finding, and replacing type attributes” on page 340. With the Find Text dialog box, you can locate and replace or delete any character, word, phrase, or special character in a document. You can find and replace a character string up to 255 characters long.
The Text toolbar can be customized with additional toolbar buttons. For more information, see “Customizing toolbars” on page 91. The Text menu The Text menu and its submenus include options for adjusting the font, size, type style, alignment, leading, baseline shift, effects, and case (capitalization). To use this menu, you choose an option from the desired submenu. The Text inspector The Text inspector lets you quickly apply frequently used type specifications and text formatting, using its five panels.
The Text context menu (Windows) In Windows, the Text context menu displays many of the choices that are also available in the Text menu, Text toolbar, and Text inspectors. You access the Text context menu by right-clicking a text block.
To specify a point size, do one of the following: • Choose Text > Size and choose a point size from the submenu. To specify a point size that does not appear in the menu, choose Other and enter a value in the Type Size dialog box, then click OK. To change the point size by 1-point increments, choose Smaller or Larger from the submenu.
Converting type case You can use the Convert Case commands to format text as uppercase, lowercase, or small caps, or to apply title capitalization (uppercase for the first letter of each word) or sentence capitalization (uppercase for the first letter of each sentence). You can specify a size for small caps relative to the font size. (By default, small caps are 75% of the current font size.) You can also specify exceptions to prevent specified words from changing case.
5 To delete an exception, select it in the list and click Delete. 6 Click OK. Setting alignment, leading, range kerning, and baseline shift Alignment determines the position of each line of type in a paragraph relative to the left and right edges of the text block. Type can be aligned to the left or right edge of the text block, centered within the text block, or aligned to both edges of the text block (full justification). Leading is the distance between adjacent lines in a paragraph.
To specify alignment, do one of the following: • Choose Text > Align and choose an alignment option from the submenu. • In the Text toolbar or Text Character inspector, click an alignment button. • In Windows, right-click a text block, choose Align, and choose an option from the menu. To set leading to be equal to the current type size: Choose Text > Leading > Solid. To set leading as 120% of the current type size: Choose Text > Leading > Auto.
2 In the Leading text box, enter a value in points to set leading to the exact size specified and press Enter (Windows) or Return (Macintosh). To specify leading as a percentage of the current point size: 1 Do one of the following: • Choose Text > Leading > Other to display the Leading dialog box, and choose Percentage from the pop-up menu. • In the Text toolbar or Text Character inspector, choose % from the Leading pop-up menu.
To specify baseline shift, do one of the following: • In the Text Character inspector, enter a value in the Baseline Shift text box, and press Enter (Windows) or Return (Macintosh). • Hold down Control+Alt (Windows) or Control+Option (Macintosh) and press the Up Arrow or Down Arrow key to raise or lower the baseline. Note: To create footnotes and superscript special characters such as © and ™, select baseline-shifted text and reduce the font size.
To scale characters horizontally: 1 To adjust horizontal scaling for existing text, select the text (not the text block). If no text is selected, the adjustment is applied to subsequent text that you enter. 2 In the Text inspector, click the Spacing button to display the Text Spacing inspector. 3 In the Text Spacing inspector, enter a Horizontal scale value as a percentage of the standard scale. A value larger than 100% widens the text; a value smaller than 100% narrows the text.
To keep a specified number of lines together at the end of a column or linked text block: In the Text Spacing inspector, for Keep Together, enter the number of lines to be kept together. Enter a value of at least 2 to prevent the first or last line of a paragraph from being isolated at the bottom or top of a column or linked text block. To prevent line breaks in selected text: 1 Select the text you want to protect. 2 In the Text Spacing inspector, under Keep Together, select Selected Words.
To select type attributes: 1 Do one of the following to display the Find & Replace Graphics panel: • Choose Edit > Find & Replace > Graphics. • Click the Find Graphics button in the Main toolbar. 2 In the Find & Replace Graphics dialog box, click the Select tab. 3 Choose Font from the Attribute pop-up menu. 4 For Search, choose an option to define the scope of the search—Selection, Page, or Document.
3 Choose Font from the Attribute pop-up menu. 4 For Change In, choose an option to define the scope of the search—Selection, Page, or Document. 5 Under From, choose a font from the font menu. To search all fonts in a document, choose Any Font. 6 Choose a style from the style menu. To search fonts in all styles, choose Any Style. 7 Enter values in the Min. and Max. text boxes to specify a range of type sizes to search. To search for a specific point size, enter a value in the Min. text box only.
Setting tabs You can align text using default tabs, or by adding tabs. You can also add tab leaders, repeating characters (such as dots) used to fill the space between tabbed elements. You can create a custom leader using a character of your choosing. Default tabs left-align at 1/2-inch intervals, regardless of the unit of measure for the document. When you place new tabs, the default tabs to the left of the new tab are deleted.
• Drag the decimal-align tab to align text at the decimal point. If the text does not contain a decimal point, the tab right-aligns the text. Decimal tabs • Drag the wrapping tab to make multiple columns of text flow between two tab markers. To define a space between two columns created with wrapping tabs, place a wrapping tab on each side of a column, and then place another one at the beginning of the next column.
3 In the Edit Tab dialog box, set the following options: • For Alignment, choose the type of tab: Left, Right, Center, Decimal, or Wrapping. • For Position, enter a number in points for the tab’s location, measured from the left side of the text block. 4 Click OK. 5 Repeat steps 2 through 4 to set additional tabs. 6 To align text to the new tab setting, place an insertion point in the text where you want to place the tab, and press Tab.
To track tab placement with a vertical line in the text block: 1 Choose Edit > Preferences. Click Text. 2 Select Track Tab Movement with Vertical Line (the default setting) to display a vertical highlight line in the text block as you move a tab on the text ruler. Deselect the option to hide the tracking line. 3 Click OK. Setting paragraph indents, paragraph spacing, margins, and insets You set paragraph indents using the text ruler.
• Drag the right indent marker to set the right paragraph margin. First-line indent; left paragraph margin; and right paragraph margin To set a hanging indent using the text ruler: 1 Using the Text tool, click to set an insertion point or drag to select a paragraph or paragraphs. 2 If the text ruler isn’t visible, choose View > Text Rulers to display it.
3 To set left and right indents, enter values in points in the Left and Right text boxes. Positive numbers place text inside the column or text block, and negative numbers place text outside the column or text block. 4 To set a first-line indent, enter a value in points in the First Line text box. To add spacing above or below a paragraph break: 1 Using the Text tool, click to set an insertion point where you want to insert space, or drag to select text.
Note: When working with text on a path, enter values for left and right. An Inset value of 0 (zero) positions text against the text block border. Positive values position text inside the text block border, and negative values position text outside the text block border.
Aligning paragraphs and adding paragraph rules To control how text spreads across the width of the column, you can align paragraphs in text columns. You can also add rules between paragraphs to offset paragraphs visually. Aligning paragraphs To precisely control how paragraphs align and to fine-tune the length of lines of justified text, you use the Text Character inspector. You can align text by a ragged width, spreading it over a column.
To apply paragraph rules: 1 Use the Text tool to select the paragraphs to which you’ll apply the rules. 2 Choose Window > Inspectors > Text, and click the Paragraph button to display the Text Paragraph inspector. 3 Choose an option from the Rules menu: • Centered places a rule that is centered in the column or text block. • Paragraph applies a rule of the same alignment as the paragraph above it. 4 Deselect the text, and use the Pointer tool to select the text block.
To apply a stroke or fill color to text: 1 Using the Text tool, select the text inside the text block. 2 Choose Window > Panels > Color Mixer and Window > Panels > Swatches to display those panels. 3 Choose Window > Inspectors > Stroke to display the Stroke inspector, or Window > Inspectors > Fill to display the Fill inspector. 4 Do one or both of the following: • To apply a stroke, drag a color from the Color Mixer panel or the Swatches panel onto the color box in the Stroke inspector.
To remove a stroke or fill from text: 1 Select the text with the Text tool. 2 Do one of the following: • Choose None from the Stroke or Fill inspector. • In the Swatches panel, select the Stroke or Fill selector, and then select the None swatch in the color list. To control how the Swatches panel selectors apply color to selected text or text blocks: 1 Choose Edit > Preferences. Click Colors.
Creating columns and rows You can create multiple columns and rows in text blocks. Using columns and rows, you can create a table with cells of uniform size. To create tables with cells of varying sizes, you use tabs, paragraph breaks, and paragraph spacing. You can add lines between rows using paragraph rules, and apply a stroke to the rules using the Stroke inspector. Note: To create forms, you can create tables with blank cells for users to fill with data.
• Choose Full Width to create rules the width of the full row. Note: To apply a stroke to the rules, see the procedure that follows. 11 To move text automatically to the top of the next column, place an insertion point with the Text tool and choose Text > Special Characters > End of Column. 12 For Flow, click a button to specify how text flows across columns and rows: down all rows in the first column and then into the second column, or across all columns in the first row and then into the second row.
To create a table with uniform cells using columns and rows: 1 Create columns and rows as described in the preceding procedure, with the following specifications: • Set Spacing for Columns and Rows to 0. • For Column Rules, select Full Height, and for Row Rules, select Full Width. 2 To apply a border to the table, see the preceding procedure for applying a stroke to table rules or borders.
Balancing columns of text The Text Adjust Columns inspector lets you copyfit text by balancing text among columns, modifying leading, or altering the text size and leading proportionally to fit the selected text block. You can also use the Text Adjust Columns inspector to make text inside an irregular object exactly fit that object.
Using paragraph styles You can use paragraph styles to create sets of text formatting specifications that you can save and apply to multiple paragraphs or text blocks in a document. Paragraph styles help you maintain visual consistency and simplify formatting tasks.
To edit a style: 1 In the Styles panel, select the style in the scroll list. 2 Click the triangle in the upper right corner of the panel to display the Options pop-up menu, and choose Edit. 3 In the Edit Style dialog box, select options for text and paragraph attributes. For information on selecting options, see “Setting precise type specifications” on page 332, “Setting tabs, indents, and margins” on page 342, and “Applying text effects” on page 362.
To rename a style: In the Styles panel, double-click the style name in the scroll list and enter the new name. Note: You cannot rename Normal Text, the default text style. Applying styles You can apply styles to text by selecting the style in the Styles panel, dragging the style from the Styles panel, or copying and pasting attributes from selected text. To apply a style, do one of the following: • Use the Text tool to select a paragraph or text block to which you want to apply a style.
Overriding and redefining styles You can override settings for individual attributes in selected text, and you can remove an override to restore the style settings in the selection. You can use a text selection as the basis for redefining a style. To override a paragraph style setting: 1 Select the paragraph or text block that you want to modify. 2 Change any text attribute.
Applying text effects In FreeHand, you can create many special effects with text. You can attach and align text to a path, wrap text around graphics, create inline graphics, and apply built-in special text effects such as shadows and underlines. Attaching text to paths You can align text to a path that is open or closed, with curve or corner points. The text can be linked to other paths or text blocks. Type specifications of text attached to a path remain intact.
Aligning text on a path You can adjust the alignment and orientation of text on a path using the Object inspector. Text flows in the direction of the path, from left to right (clockwise) or from right to left (counterclockwise). To reverse the direction of the text, you reverse the direction of the path. To adjust alignment and orientation of text on a path: 1 Choose Window > Inspectors > Object to display the Object inspector.
To move text on a path manually: 1 Place an insertion point or select the path with the Pointer tool. A triangular text handle appears to the left, center, or right of the text, depending on the text alignment. To display text as it moves on the path, hold down Alt (Windows) or Option (Macintosh) as you drag the text handle. 2 Drag the triangular handle to move the text along the path. The position of the text updates the values in the Left and Right Inset text boxes in the Object inspector.
2 Choose Text > Flow Inside Path, or click the Flow Inside Path button in the Text toolbar. 3 To adjust the text’s placement within the path, choose Window > Inspectors > Object to display the Object inspector. Enter values in the Inset text boxes to define the margins between the text and the path. If necessary, select Display Border to make the path visible. Adjusting text in a path with the Object inspector When you select a path with text flowed inside it, a box is displayed below the path.
Wrapping text around objects You can wrap text automatically around a single object, including imported graphics and composite paths, using the Run Around Selection command. The command applies to objects, not to text blocks. However, you can use this technique to create pull quotes and other text treatments.
5 For Standoff, enter the minimum distance between the selected object and the text that wraps around it. Positive numbers begin text flow outside the selected object. Negative numbers overlap text behind the selected object. Values are in the document unit of measure. 6 Click OK. To remove a text wrap from an object: 1 Select the object with the text wrap. 2 Choose Text > Run Around Selection or click the Run Around Selection button in the toolbar.
Note: If you add an inline graphic to a paragraph with a paragraph style applied, the Styles panel displays a plus (+) sign next to the name of the assigned paragraph style to indicate an override. Removing the override adjusts the inline graphic proportionally to match the style’s font size. For more information, see “Overriding and redefining styles” on page 361. To place an inline graphic in text: 1 Select the object you plan to use for the inline graphic.
• Adjust Baseline shift to move the inline graphic below (negative value) or above (positive value) the baseline of the surrounding text. Initial caps are even with the baseline of the first line of text. • To adjust a text wrap, in the Text Character inspector, choose Edit from the Effects menu, and enter values in the Run Around Selection dialog box; for more information, see “Working with inline graphics” on page 367.
To edit the Highlight, Underline, and Strikethrough text effects, set the following options: • For Position, enter a positive number for the effect’s distance above the baseline, or enter a negative number for the distance below the text baseline. • • • • To apply a dash pattern, choose a pattern from the Dash pop-up menu. For Stroke Width, enter the point size of the effect. To change the color of the effect, use the color pop-up menu.
5 For Search, choose an option to define the scope of the search—Selection, Page, or Document. 6 If you chose Selection in step 4, select Add to Selection to add text with the specified effect to a current selection. If you chose Page or Document in step 4, select Remove from Selection to deselect text with the specified effect from a current selection. 7 Click Find. The number of objects selected appears in the lower left corner of the panel.
To convert text to paths: 1 Select the text block you wish to convert with the Pointer tool. 2 Choose Text > Convert to Paths or click the Convert to Paths button in the Text toolbar. The following conversions occur: • Text aligned to a path remains in place, but the path disappears. • The text block converts to a group of objects; to manipulate individual characters, you must ungroup the objects. • Letters with more than one component, such as the letter i, convert to composite paths.
11 CHAPTER 11 Creating Web Graphics and Animation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
The Navigation panel lets you assign URLs to objects, inspect objects to see what URLs are assigned to them, update a URL for all objects linked to it, and search for objects linked to a specified URL. The Substring field displays words or phrases within an active text block that are linked to the URL displayed in the Link text box. To assign a URL to an object: 1 In the FreeHand Document window, select the object, text block, or text string to which you want to assign a URL.
When compressing artwork in a bitmap format, you should choose a file format based on the color and tonal characteristics of the original artwork, and on the type of browser you expect your Web audience to have. In general, the GIF format is best for illustrations with flat color and sharp detail, such as type. The JPEG format is best for artwork with a wide range of colors or continuous-tone color, such as gradients or scanned photographs. The PNG format, like JPEG, preserves a wide range of colors.
To publish a FreeHand document as HTML: 1 With the document displayed in the Document window, choose File > Publish as HTML. 2 In the HTML Output dialog box, do one of the following to choose HTML settings: • Choose a setting from the HTML Setting pop-up menu. (If you have not previously created any HTML settings, only the built-in Default setting is available.) • Click Setup to view the HTML Setup dialog box and choose HTML settings.
To create or edit an HTML setting: 1 Choose File > Publish as HTML to view the HTML Output dialog box, if it is not already open. 2 In the HTML Output dialog box, click Setup to open the HTML Setup dialog box. 3 Do one of the following: • To create a new HTML setting, click the Plus (+) button. In the New HTML Setting dialog box, enter a name for the new setting and click OK. • To edit an existing HTML setting, select the setting from the pop-up menu.
Animating objects and text To animate objects for display in the Flash Player, you place the objects on layers using the Animate > Release to Layers Xtra. You can animate blends or groups, as well as objects attached to a path. To animate a text block, you first convert the text to paths.
To animate objects: 1 Select the objects that you want to animate. A nested object included in a group behaves as a single object. 2 Choose Window > Panels > Layers to display the Layers panel. The Layers panel will display new layers as you create them in the following steps. 3 Choose Xtras > Animate > Release to Layers. 4 For Animate, choose animation effects to determine how objects are released to layers: • Select Sequence to release objects in sequence to separate layers.
Assigning Flash actions You can assign Flash actions to artwork you create in FreeHand in order to use the FreeHand artwork in interactive Flash movies. You export the FreeHand document with Flash actions as a SWF file, for display in the Flash Player. In an interactive movie, your audience uses the keyboard, the mouse, or both to jump to different parts of a movie, move objects, and perform many other interactive operations.
To assign actions to artwork in FreeHand: 1 In the Document window, select the object or objects to which you want to assign actions. 2 Choose Window > Panels > Navigation. 3 For Action, select an action from the pop-up menu. 4 For Event, from the pop-up menu select the event that will trigger the action. Note: For Start/Stop Drag, the Frame Action event is disabled.
Note: To display anti-aliased artwork on the screen as it will appear when exported to Macromedia Flash SWF format, test the SWF file using the Controller or Control menu. For more information, see “Using the Controller or Control menu with SWF files” on page 384. To export a FreeHand file in SWF format: 1 Choose File > Export. 2 Choose Macromedia Flash (SWF) from the Save As Type (Windows) or Format (Macintosh) pop-up menu. 3 Click Setup.
8 Select the pages to export. 9 Choose an Animation option to export layer-based frames, page-based frames, or both: • Select Layers and Pages to export one SWF file that contains all the FreeHand document content. All layers of the first page are exported as a sequence of frames, followed by all layers of the second page, and so on. Each page can be used as a scene. • Select Layers to export each page as a separate SWF file, with the layers of each page becoming frames in the respective SWF file.
Using the Controller or Control menu with SWF files You can use the Controller or the Control menu to test, change movie settings for, and export SWF movie files. To test movies, you can play, stop, rewind, step forward, and step backward through frames. When you test a movie, FreeHand creates a temporary SWF file and displays it in a Flash Playback window. The temporary file is deleted when you close the window, unless you choose to export the file.
To change movie settings: 1 Click the Movie Settings button in the Controller, or choose Control > Movie Settings. 2 In the Movie Settings dialog box, select options to format the movie, as described in “Exporting Flash movies” on page 381. To export a movie: 1 To launch the Flash Playback window and create a SWF file of the FreeHand document, click the Test Movie button in the Controller, choose Control > Test Movie, or press Control+Enter (Windows) or Command+Return (Macintosh).
Chapter 11
12 CHAPTER 12 Printing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Printing from FreeHand is straightforward whether you want to output your document to a desktop printer or engage professional prepress services for color-separated high-resolution output. You can select a variety of printing options, depending on the output device that you will use.
A service provider can output your document in a variety of forms. For example, an imagesetter prints high-resolution, camera-ready art or color separations on either paper or film. A dye sublimation or high-resolution proofing device (such as the 3M Matchprint system) prints high-resolution color proofs. A film recorder can create 35 mm slides of your illustrations. Setting up to print When you print a document in FreeHand, choose File > Print to display the Print dialog box.
In the Print dialog box, you can select general options such as page range, number of copies, and output destination (whether to output the document to a printer or to a PostScript file). You can also select a PostScript Printer Description (PPD) when outputting to a PostScript device, select Print Settings to control prepress options, assign Color Management settings, and other options.
10 For Scale Percentage, choose one of the following options to scale the printed document horizontally or vertically, without affecting the original document: • Select Uniform and enter a value to print an illustration larger or smaller than actual size. • Select Variable and enter a separate value for horizontal (x) and vertical (y) dimensions to print an illustration larger or smaller than actual size. • Select Fit on Paper to scale each page to fit into the printable area.
3 Choose an option: • Select Use PPD. In the Select PPD dialog box (Windows) or the Open dialog box (Macintosh), select a PPD and click Open. • Deselect Use PPD to use the selected printer defaults. This option limits your choice of paper sizes. Note: On the Macintosh, when you use LaserWriter 8.4 or later, deselecting the Use PPD option uses the default information from the PPD selected in the Chooser.
To preview printing: 1 Choose File > Print or click the Print button in the Main toolbar to display the Print dialog box. 2 On the Macintosh, choose FreeHand from the pop-up menu to display the FreeHand print options. 3 Do one of the following: • In Windows: For PostScript printers, click Setup. For non-PostScript printers, click Preview.
4 Select a print preview mode from the pop-up menu at the bottom of the preview window: • X-Box displays the page with an X and the bleed. Choose this option to speed the opening of the Print Setup dialog box. • Keyline displays the objects on the page in Keyline view. • Preview displays the objects on your page as they will print.
To reposition objects in the print preview for printing: 1 Position the pointer in the print preview area; the cursor becomes a grabber hand. 2 Use the grabber to reposition objects on the paper for printing. Note: Repositioning objects in the print preview area repositions the objects for the current output only. The objects in the document file are not affected.
3 In the Print Setup dialog box, select one of the following options: • To select Separations options, click the Separations tab (see “Setting separations options” on page 396). • To select Imaging options, click the Imaging tab (see “Setting imaging and output options” on page 400). • To select Paper Setup options, click the Paper Setup tab (see “Choosing a paper size and orientation” on page 403).
You can specify a default UserPrep file in Export Preferences. To select a UserPrep file: 1 Choose File > Print. 2 In Macintosh, select FreeHand from the pop-up menu. 3 Click Setup to display the Print Setup dialog box. 4 In the User Prep pop-up menu, choose an item from the list of installed UserPrep files or choose None to print without a UserPrep file. To specify a default UserPrep file: 1 Choose Edit > Preferences. 2 Click Export.
4 In the Print Setup dialog box, click the Separations panel. 5 Choose whether to print each ink on one page or separate pages: • Select Composite to print all of the inks on one page. • Select Separations to print each spot and process color ink on a separate page. Note: You can also choose the options in step 5 in the Print dialog box (see “Setting up to print” on page 388). 6 Select Print Spot Colors as Process to convert all spot colors to their closest CMYK equivalent at print time.
Note: If you have specified overprinting options for selected objects, these object-level overrides are not indicated in the Separations Colors window. For more information, see “Overprinting” on page 405. 9 In the Angle column, click to display the Screen Angle dialog box and enter an angle value in degrees, then click OK. 10 For Halftone Screen, choose an option from the pop-up menu to display optimized screen ruling (lpi) and resolution (dpi) settings from the selected PPD file.
In addition, because different types of paper absorb inks in different ways, the characteristics of your paper and the press also determine the screen ruling you should use. When setting the screen ruling for grayscale images, the maximum number of grays possible in an image is 256. Increasing the screen ruling decreases the number of grays available. The maximum number of grays that can be used in Gradient fills or blends depends on the capability of your final output device and the maximum steps value.
To apply halftone settings to selected objects: 1 Select an object or objects in the document. 2 Choose Window > Panels > Halftones. 3 For Screen, choose a halftone dot shape. Choose Default to use the shape specified in the Separations panel in the Printer Setup dialog box. 4 Enter a screen angle in degrees or drag the dial to specify the Angle. 5 Enter a screen frequency or drag the slider to specify Frequency.
4 In the Print Setup dialog box, click the Imaging tab. 5 Select any of the following options to print labels and marks outside the boundaries of the document page: • Separation Names adds a label with the name of the ink to each plate in a color separation. • File Name and Date prints the document file name and date on the output. • Crop Marks prints crop marks to indicate where a document should be trimmed after printing.
3 Select Split Complex Paths to split paths into smaller sections as they are printed and exported, to reduce the likelihood of memory-related PostScript errors. Note: To avoid printing problems, deselect this option if a document contains an EPS or bitmap image pasted inside a complex path.
Choosing a paper size and orientation Use the Paper Setup tab to choose a paper size and orientation. The Paper Size menu displays paper sizes defined in the selected PPD file. If the selected printer supports custom paper sizes, the Paper Size menu also displays Custom paper sizes. A Transverse option is available to rotate the paper size 90°.
• For crop marks, increase the paper size by 36 points (0.5 inch or 12.7 mm) for both height and width. • For separation names or file name and date (or both), increase the paper size by 9 points (0.125 inch or 3.2 mm) for height. 6 If your imagesetter supports custom page sizes, select Transverse to rotate the entire document (including crop marks, halftone screen angles, and so on) by 90˚ on the imagesetter paper or film at print time.
7 Select the Orientation: Tall (Portrait) or Wide (Landscape). Select Automatic if pages in your document differ in size and orientation. Letter Custom Custom transverse Tall orientation (left) and Wide orientation (right) Overprinting Overprinting is a technique to compensate for slight misregistration that might occur on the press when printing separations. When one colored object overlaps another, by default, the top object cuts out the overlapped portion when separations are printed on the press.
Note: Text is set to overprint black ink by default. Knockout (left) and Overprint (right) You can overprint ink colors, so that all occurrences of a specified color in a document overprint (ink-level overprinting). For instructions on applying ink-level overprinting, see “Setting separations options” on page 396. You can also overprint specific objects (object-level overprinting). Object-level overprinting overrides ink-level overprinting.
Guidelines for overprinting For best results, follow these guidelines: • Use overprinting to print a spot color directly on top of an underlying object or background color. Overprinting using process colors may give unexpected results. • Overprint a dark color on top of a light-colored object or background. • Do not overprint indiscriminately—unless you are familiar with overprinting, it can result in a third color in the overprinted area that is not what you expected.
To apply overprinting to selected objects: 1 Select the object that will overprint the background or select he bitmap image to overprint. 2 Choose from the following options: • To overprint basic fills, gradient fills, fills in text boxes, or bitmap images, choose Modify > Fill to display the Fill inspector. • To overprint basic strokes, choose Modify > Stroke to display the Stroke inspector. 3 Select the Overprint option. The color of the fill or stroke will print on top of the colors underneath.
Traditionally, trapping is a prepress task handled by a commercial print shop. Designers and production artists can use drawing tools in FreeHand to create traps, or they can leave this task to prepress professionals. An alternative to trapping is to apply the Spread Size printing option to objects with Basic strokes and fills for more information, see “Setting separations options” on page 396.
Chokes and spreads When two colors meet, the darker color defines the visual edge and determines the direction of the trap. You can minimize the visual impact of traps by creating a choke to trap a dark foreground object to a light background or by creating a spread to trap a light foreground object to a dark background. To create a choke: 1 Select the dark foreground object. 2 Apply a Basic stroke with a width equal to twice the size of the trap and use the light background color as the stroke color.
3 Choose Window > Inspectors > Stroke and select Overprint. 4 Choose Window > Inspectors > Fill and deselect Overprint. To trap a foreground object to a dark background object: 1 Select the foreground object and choose Edit > Clone. 2 Apply a Basic stroke with a width equal to twice the size of the trap and use the foreground object’s fill color as the stroke color. Check Overprint in the Stroke inspector for the stroke. 3 Choose Edit > Cut.
5 Select Reverse Traps to force traps to spread when they would normally choke. 6 Select a Trap Color Method: • Use Maximum Value to create a trap color that is the strongest tint available in the document. • Use Tint Reduction and enter a percentage value to specify a trap color tint. 7 Click OK. Defining a print area You can use the Print Area feature to define a single print area within the work space for a document.
To resize a print area: Place the Print Area pointer on a corner or side handle and drag to resize the Print Area. To move the print area on the pasteboard: Do one of the following: • Place the Print Area pointer on the area boundary (not on a corner or side handle). The cursor turns into a Hand tool. Drag to reposition the print area. • Use the arrow keys to nudge the print area in the appropriate direction.
Tiling pages for printing You can use manual or automatic tiling to print sections of a large document on separate sheets of paper. With manual tiling, you can specify which section of the document to print, page by page. With automatic tiling, FreeHand automatically prints the entire document on separate pages. To use manual tiling to print part of a large document: 1 In the document window, drag the page ruler’s zero point to the lower left corner of the section of the page that you want to print.
• In the Imaging tab in the Print Setup dialog box, deselect the Include Invisible Layers option. In the Layers panel, hide layers to make them invisible and prevent them from printing. For more information, see “Setting imaging and output options” on page 400 and “Viewing layers and layered artwork” on page 243. • Move layers you do not want to print below the separator line on the Layers panel (see “Using layers” on page 237).
On the Macintosh, a PostScript font is available for output when the screen font is properly installed in the system. The Macintosh does not require a separate font metrics file because font metric information is stored in the screen font. Store PostScript screen and printer fonts in the Fonts folder within the System folder. Drag a font file to the System folder to store the file in the appropriate location automatically. Alternatively, use a font management utility such as ATM.
• Fonts lists information for each font used in the document, including font name, PostScript font name, file format, style, and point size. • Text blocks lists information on each text block, including its fonts, color, bounding box location, line and paragraph count, and first line of text for each text block.
4 Click Report to display your report onscreen. 5 Click Print to print the report. 6 Click Save to save the report as an ASCII text file. Name the report and click Save. Preparing a document for a service bureau When preparing a document to send to a service bureau, you can easily gather the components needed to print the current document and copy those components to a common location using the Collect for Output command.
2 In the Document Report dialog box, select items you want in the document report, and click OK (Windows) or Report (Macintosh). For more information on Document Report, see “Using Document Report” on page 416. 3 In the Save dialog box, name the report file, choose a destination for the collected materials, and click OK. All collected materials, including the newly generated document report, are copied to the location you choose. Note: License agreements vary from font to font.
Do the following to minimize the printing time for imported graphics: • Bitmap images. Scale, crop, or rotate EPS, TIFF, and other bitmap images in an image editing application before you place them. • Vector graphics. Select imported PICT or CGM graphics and choose Modify > Alter Path > Simplify, or choose Xtras > Cleanup. • On the Macintosh, print images in the binary data format to create a smaller file than ASCII encoding and speed print time.
13 CHAPTER 13 Saving and Exporting Files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . You can save files in FreeHand in various formats, including FreeHand Document, FreeHand Template, and Editable EPS (Encapsulated PostScript). You can export FreeHand files in a variety of vector and bitmap formats (including PDF and optimized Web formats).
Saving files You can save FreeHand files as FreeHand documents, FreeHand templates, or Editable EPS files. To achieve design consistency, use FreeHand templates to create multiple pages with the same layout. For more information, see “Using templates” on page 114. Editable EPS files can be reopened and edited in FreeHand and then saved in EPS format without re-exporting. The Editable EPS format can only be used for single-page documents.
To add file information using the IPTC Xtra: 1 With a file open in FreeHand, choose Xtras > Other > File Info. 2 In the File Info dialog box, enter information for categories in the Origin, Credits, Caption, and Categories and Keywords sections. Note: The IPTC determines data restrictions, including character limits, for the data text box in the File Info dialog box. For detailed information, see IPTC documentation at http://www.iptc.org. 3 Click OK.
URLs in a FreeHand document export correctly to SWF and PDF formats. For more information on how to assign URLs to FreeHand objects, see “Attaching URLs to objects and text” on page 373. URLs also export to HTML format (see “Publishing FreeHand documents as HTML” on page 375). 424 Chapter 13 FreeHand Export File Format File Windows Macintosh Extension Benefit/Usage Acrobat PDF .pdf X X Distributes electronic files Adobe Illustrator 1.1 through 7 .
FreeHand Export File Format File Windows Macintosh Extension Benefit/Usage MS-DOS EPS .eps Not X applicable Creates Encapsulated PostScript with TIFF preview EPS with TIFF Preview .eps X Not applicable Creates vector graphics Photoshop 3, 4/5 .eps EPS X X Creates vector graphics that are rasterized in Photoshop Photoshop 5 PSD .psd X X Creates bitmap graphics that can be edited in Photoshop PICT, PICT (paths), PICT2 (paths) .
Output Device Suggested Export Format Slide recorder EPS format if your slide recorder supports PostScript. Bitmap image format for non-PostScript effects. Plotter, vinyl cutter, or sign-making machine Graphic saved in a compatible vector graphics format. See your device documentation to determine compatible formats. World Wide Web Flash Player format (SWF) to display FreeHand illustrations as a Flash vector graphic, animation, or interactive movie.
Feature GIF JPEG PNG Disadvantages Maximum of 256 colors Does not compress gradient colors well No transparency Loss of quality when compressed Not completely supported by common browsers without using plug-ins Typical uses Scanned photographs Images with complex textures Images with complex radiant colors Images with high numbers of colors Complex, live transparency Cartoon images Logos Animated banners Exporting files Exporting a file lets you save it in another file format using the Export com
To export a document: 1 Choose File > Export. 2 In the Export document dialog box, enter a name for the file and select a location where it will be saved. Export dialog box: Windows and Macintosh 3 Choose the file format from the Save as Type menu (Windows) or the Format menu (Macintosh). 4 Select Selected Objects Only to export only selected objects in the FreeHand document. Note: The Selected Objects Only option is not available when exporting to a FreeHand file format.
6 To launch another application to open the exported file, select Open in External Application. In the dialog box that appears, navigate to the application that will open the image and click OK. For example, you can open exported Flash animations using Flash or a Web browser. You can link each export format to a specific external application; these settings are saved for future exporting 7 Click Export. To reexport and update the most recent exported document: 1 Choose File > Export Again.
Using Extensis Portfolio (Macintosh) FreeHand supports Extensis Portfolio, a program that can catalog thousands of graphics in a single database and provide instant visual access to the cataloged items. You can add keywords to your document for use in cataloging graphics. To prepare a FreeHand document for Extensis Portfolio catalog, add keywords and descriptive text to the document using the Portfolio Info command.
Exporting vector artwork You can export vector artwork in EPS format using one of the various Encapsulated PostScript (EPS) formats, AutoCAD DXF format, a FreeHand document format, or an Adobe Illustrator format. Files in each of these formats are EPS files (though DXF, FreeHand, and Adobe Illustrator files have different file extensions and attributes). You can also export vector artwork in PDF or Macromedia Flash SWF format (see “Exporting PDF files” on page 440 or “Exporting Flash movies” on page 381).
8 Choose a Convert Colors To option to maintain color consistency among applications: • CMYK for standard CMYK output and color separations. • RGB for use in an image-editing application such as Fireworks or Photoshop. • CMYK and RGB for print applications with a PostScript RIP such as Illustrator or Photoshop 4 or higher. For more information on converting colors when exporting a document, see “About color conversion during export” on page 429. 9 Click OK to close the EPS Setup dialog box.
Photoshop (EPS) You can export FreeHand artwork to Photoshop as vector artwork using the Photoshop EPS format. To preserve colors in CMYK mode when exporting to Photoshop, use Photoshop 3 EPS format, or EPS with TIFF (Windows) or Macintosh EPS (Macintosh). Photoshop 4 or higher EPS format rasterizes files, and all colors are converted to RGB. Note: You can export FreeHand files or a portion of a file by copying and pasting or dragging and dropping; for more information, see “Copying objects” on page 181.
Exporting bitmap images You can export bitmap images in BMP (Bitmap), GIF, JPEG, Photoshop PSD, Targa, or TIFF format. You can choose the image resolution and specify an anti-aliasing level to smooth jagged edges. On Windows, you can set Bitmap Export Preferences to specify the default resolution and anti-aliasing settings for exported bitmaps. You can apply an alpha channel to bitmap images in BMP, PNG, Targa, or TIFF format, to create masking and transparency.
Working with alpha channels Using alpha channels, you can export bitmap images with complex masking and transparency for use in Web page graphics, multimedia, video images, and imageediting applications. An alpha channel is a graphic layer that defines transparent and opaque areas, and quickly defines an outline or edge of an object. An alpha channel masks, or outlines, all objects on a page, and reveals a background graphic through an image.
6 Click OK to return to the Export dialog box. 7 Click Export to export the document. Defining transparency Use a background layer to define custom areas of transparency on graphics exported as bitmap images with alpha channels. To define a custom transparency: 1 Create a graphic. 2 On a background layer, draw the desired mask. Use only black, white, or grays for masking. White areas in the background layer appear opaque in the resulting bitmap, while black areas appear transparent.
4 In the BMP Export dialog box, choose a bit depth option: • 8-bit Uncompressed to export BMP images in 256 colors without any compression. • 8-bit Compressed to export BMP images in 256 colors and compress the BMP on export. • 16-bit to export BMP images in thousands of colors. • 24-bit to export BMP images in more than 16 million colors. • 32-bit with Alpha to export BMP images in more than 16 million colors and include an alpha channel. 5 Click OK to close the BMP Export dialog box.
4 For Image, select Interlaced to create an image that displays in intermittent bands while the full image is downloading. 5 For Dither, select an option to simulate colors not in the current palette. A higher dither setting simulates more colors but can increase file size. 6 For Palette, choose an option from the pop-up menu: • Exact Palette to create a color palette for the exported GIF with only the colors used in the selected object.
JPEG (.jpg) JPEG is an alternative to GIF developed by the Joint Photographic Experts Group specifically for photographic images. JPEG supports millions of colors (24-bit). The JPEG format is best for scanned photographs, images using textures, images with gradient color transitions, or any images that require more than 256 colors. JPEG is a lossy format, which means that some image data is discarded when the image is compressed, reducing the quality of the final file.
To export invisible layers: 1 Choose File > Output Options. 2 For Objects, select Include Invisible Layers and click OK. Exporting an object to Photoshop 4 or higher exports the object in pixels. PNG (.png) When exporting PNG images, you can select the color depth and compression, as follows: • Color depth of 8-bit, 16-bit, 24-bit, 32-bit with an alpha channel; 48-bit for millions of colors; 64-bit with an alpha channel.
You cannot export the following effects to PDF format: • Custom and PostScript fills and strokes, arrowheads, and textured fills. • Alpha channel transparency. • EPS images. If an EPS image has a TIFF preview, FreeHand exports the preview instead of the EPS file. • Text effects. • Overprinting. Overprinting applied to objects is turned off when exporting to PDF. In addition, the maximum page size maximum for a PDF document is 3240 x 3240 pixels (about 45 x 45 inches).
3 Choose Color or Grayscale Image Compression options to compress images in JPEG format and reduce file size. A higher compression setting yields a smaller file size, but may reduce image quality. For print, choose little or no compression. For onscreen display, choose higher levels of compression for small files that are easier to transmit and download.
Exporting text You can drag text to export it if the destination application supports the drag-anddrop text feature. You can also export text by using the Copy and Paste commands or by using the Export dialog box. You can export RTF (rich text format) text with formatting intact; however, the Outline, Subscript, and Superscript effects are not maintained on export. You can export text with inline graphics for use with other applications, including FreeHand versions 5.
Chapter 13
APPENDIX Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Contacting Technical Support Before contacting Technical Support by phone, by fax, or online: • Please read everything relevant to the problem in the manual and in FreeHand Help. Check the indexes for references to related topics, where the information you need may be covered. Check TechNotes at www.macromedia.com/ support/freehand.
Other resources If you have Internet access and still need help, try these resources to find solutions. • Searchable TechNotes Each Macromedia product has a searchable TechNotes section on Macromedia’s Web site. Details for conducting searches are included on this site. To search Macromedia TechNotes, go to the following URL: www.macromedia.com/support/search/ Enter a keyword or a TechNote identification number into the Search text box and click Go to find a specific TechNote.
Technical Support checklist If you still need help, use this checklist to prepare for a call to Macromedia Technical Support: • Define the problem before you call. Be able to repeat the steps that led to the problem and identify when and how the problem occurred. The support representative needs your help to understand the problem and help you solve it. Turn on your computer and launch the application, if possible. • Do not call from a cellular phone while driving a car.
Guide to the Technical Support phone system To quickly reach the support representative best qualified to answer your questions, please refer to these tips for navigating the Technical Support phone system. • For the fastest response, enter a valid customer number, incident number, or numeric digits of the product serial number. Press the pound (#) key after entering either of these numbers.
• Contacting Technical Support Technical Support fax for FreeHand, Fireworks, and Fontographer: 972-680-0535 Technical Support phone: 415-252-9080 Technical Support fax: 415-703-0924 Macromedia, Inc. 600 Townsend Street San Francisco, CA 94103 For additional help, contact the Macromedia office in your area: • Macromedia Europe (UK & Benelux) Pyramid House East Hampstead Road Bracknell Berkshire RG12 1NS England, UK Tel: 44 13 4445 8600 Fax: 44 13 4445 8666 E-mail: europe@macromedia.com http://www.
• Macromedia Southern Europe (France, Spain, Italy, Middle East and Africa) Centre d’affaires ACTE 41/41 bis Avenue de l’Europe BP 264 78147 Velizy Cedex France Tel: 33 134 58 23 40 Fax: 33 134 58 23 44 http://www.macromedia.com/fr/ • Macromedia Scandinavia Bergkallavagen 31 D 192 27 Sollentuna Sweden Tel: 46 8 754 04 54 Fax: 46 8 754 97 30 • Macromedia Japan 2F Deer Plaza Akasaka 4-3-28 Akasaka Minato-ku Tokyo 107, Japan Tel 81 3 5563 1980 Fax 81 3 5563 1990 E-mail: japan@macromedia.com http://www.
Troubleshooting CorelDRAW files Requirements for importing CorelDRAW files into FreeHand • Files must be saved in uncompressed CorelDRAW 7 or 8 for Windows format. CorelDRAW files using either Graphics or Bitmap compression will not import properly; bitmap images are imported as empty containers, but vector objects are unaffected. • When opening CorelDRAW files using FreeHand for Macintosh, the CorelDRAW files must have names containing fewer than 32 characters and must have Corel’s CDR extension.
Import limitations FreeHand can import CorelDRAW files, but may not retain all illustration elements. The following sections describe known limitations when importing text and images from CorelDRAW files. Text Overall, subtle differences in word wrap, justification, and kerning introduce slight visual differences when importing text from CorelDRAW. The following inconsistencies occur when converting CorelDRAW text: • Multiple-width columns within a single text block are converted to fixed column width.
Importing Images Because FreeHand and CorelDRAW support different color spaces, CorelDRAW bitmaps in the LAB color space are imported as empty text containers. To accommodate cropping, bitmaps are defined by CorelDRAW as paste insides. These paste inside attributes are retained on import. CorelDRAW color masks are lost when files are imported. EPS EPS images placed into CDR files cannot be imported, only the TIFF headers will translate.
Troubleshooting printing of strokes and fills Compatible output devices 454 Appendix Stroke or Fill Print to Display and Output Basic strokes and fills PostScript and non-PostScript. Solid onscreen and in print. Custom strokes and fills PostScript. Solid onscreen, but prints correctly. In print, color appears only on the solid portions of five of the custom fills. The background of four of the custom fills is opaque—even if there are spaces between repeating patterns.
Stroke or Fill Print to Display and Output Textured fills PostScript. Appears as an opaque pattern of C’s onscreen, and prints as indicated by the preview in the Fill inspector. Tiled fills PostScript and non-PostScript. Transparent. Objects behind them appear through the spaces in the pattern.
• Try another machine. Test the same file on another machine to see if you get the same results. • If you are printing through a spooler, try turning off the spooler and printing again. The printer driver determines how Background Printing spools print jobs. To turn off print spooling: • In Windows, click the Start button and choose Settings > Printer. Highlight the selected output device, choose File > Properties, and click Spool Settings in the Details panel.
To troubleshoot PostScript errors related to document complexity: • When printing to an imagesetter, verify that the document prints correctly to a desktop printer. A document that fails to print at a low resolution often will not print to an imagesetter. • Print to a PostScript Level 2 output device. Many kinds of documents that are too complex for a Level 1 device will print on a Level 2 device. • Print at a lower resolution. Printing at a lower resolution requires less memory.
• Verify that you are using the recommended version of the printer driver for your printer. If TrueType fonts print incorrectly, a PostScript font with the same name may be installed in the printer. • When you print a document containing a TrueType font to a printer containing a PostScript font with exactly the same name, the printer uses the PostScript version. To avoid this problem, use the same version of the font on your computer that is installed in the printer.
You can also use the Find & Replace Graphics feature to automatically recalculate blends for different printer resolutions. • For spot-to-spot blends and spot-to-spot gradient fills, set appropriate halftone angles for each spot color in the blend or gradient fill in the Separations panel in the Print Setup dialog box. Undesirable moiré patterns will result if you overprint a spot color on top of another when the halftone angles are set incorrectly.
Appendix
INDEX Numerics 12 Point Black option 326 3D Rotation tool 216 A Absolute Colorimetric rendering intent 310 Add Points command 224 Add Words to the Dictionary preference 327 adding colors from libraries 267 colors to the Swatches panel 263 custom page sizes 101 layers 239 Adobe Acrobat compatibility, for PDF export 442 Adobe Type Manager (ATM) and FreeHand 415 Align button 75 Align panel 75, 181 aligning objects 181 objects to page 181 text 335 text on a path 363 alpha channels 435 Alt-Drag Copies Paths opt
bleeds 96 calculating paper size for 403 master pages with 104 blends 207 adjusting 209 animating 378 between composite paths 210 between groups 210 creating 208 exporting 209 joining to paths 209 modifying 208 removing from paths 209 BMP files 436 brush strokes applying 279 creating 279 deleting 282 duplicating 282 editing 282 exporting 283 importing 282 Build option, in animation 379 C calibrating monitors 304 Caption option 423 Categories and Keywords option 423 center-align tab 343 Changing Object Chang
Color Mixer/Tints Panel Uses Split Color Well option 259 color modes changing 259 CMYK 258 converting colors 266 HLS 258 RGB 258 system colors 258 color palettes Exact 438 Optimized Palette 438 WebSafe 438 WebSnap 438 color space, defined 302 color tables 312 color management strategies with 312 managing spot colors with 312 rebuilding 313 color Xtras Color Control 271 Convert to Grayscale 272 Darken 271 Desaturate 271 Lighten 271 Name All Colors 272 Randomize Named Colors 273 Saturate 271 colorizing graysc
Composite Simulates Separations option 308 Compress Text and Graphics option 442 compressing images 374 connector points 141 Consecutive Hyphens option 328 conserving disk space 12 Contact Sensitive option 177 context menus 86 continuing a path 151 Control menu 384 Controller 384 Convert Case option 334 specifying a size for small caps with 334 specifying exceptions for 334 Convert Colors To option 183, 429 for EPS files (Macintosh) 432 for EPS files (Windows) 432 for PDF format 442 Convert Editable EPS whe
D DCS EPS files 129 DCS files, importing 129 decimal-align tab 344 default FreeHand preferences 113 Default Line Weights option 276 Default RGB Image Source option 308 Define Quotes options 329 Define Style Based on Selection option 252 Delete Empty Text Blocks Xtra 318 Delete Unused Named Colors Xtra 270 Delete Xtra 419 deleting brush strokes 282 guides 111 selections 178 text blocks 318 device profiles for color management 303 direction, of paths 140 Discretionary Hyphen character 326 disk space, conservi
Drop option, in animation 379 drop shadows 211, 212 adding with Shadow tool 211, 212 setting options for 211 Duplicate command 106, 184, 224, 247, 253 duplicating layers 239 pages 99 power-duplicating 224 styles 253 symbols 247 E earlier versions of FreeHand converting a file from 114 working with 114 Edit Brush dialog box 279 Edit Hyphenation dialog box 328 Edit Locked Objects option 179 Edit Page Sizes dialog box 102 Editable EPS files 422 Editable Text option 442 editing brush strokes 282 charts 166 clip
exporting files (continued) GIF format 437 HTML documents 375 JPEG format 439 launching external editor for 429 PDF format 440 Photoshop (PSD) format 439 Photoshop EPS format 433 PNG format 440 reexporting 429 SWF format 381, 384 Targa format 440 thumbnail preview with 427 TIFF format 440 UserPrep 396 Web formats for 426 Extensis Portfolio (Macintosh) 430 keywords 430 setting preview size 430 thumbnail preview for 430 external editor, launching when exporting files 429 external editors 127 Extra (+) option
Flash 381 animation options 383 Autoplay option with 383 changing movie settings 384 compatibility with FreeHand 383 exporting animations 381 frame rate in 383 full-screen playback with 383 high-quality printing with 383 image compression in 382 Layers and Pages animation option 383 Layers animation option 383 Pages animation option 383 path compression in 382 protecting from import 383 testing movies 384 text export options 382 Trace Dashed Strokes option with 382 Flash actions assigning 380 assigning even
grouping objects 187 panels 70 symbols 248 groups animating 378 blending 210 of objects 187 subselecting nested groups 190 subselecting within 188 Guide Color box 244 guides 110 adding by dragging 110 adjusting precisely 110 changing color of 109 editing, releasing, and deleting 111 locking and unlocking 111 showing and hiding 110 snapping to or releasing snapping 111 turning guide objects into objects 245 turning objects into 245 Guides layer 238 changing the color of 244 positioning in front of artwork 24
importing (continued) EPS and DCS EPS files 129 file formats for 118 GIF files 130 graphics 118 HPGL, CGM, or DXF formats 118 JPEG files 130 master pages 106 PDF files 131 Photoshop files 132 styles 256 symbols 248 text 321 using the Clipart Viewer for 121 Include Invisible Layers option 401 Include OPI Comments option 402 indents hanging 347 setting 346–349 setting first-line 347 setting left or right 347 setting with text ruler 346 Index Color option 438 Inhibit Hyphens in Selection option 328 Inline effe
L labels, adding to document 400 Lasso tool 178 Layer Name Moves Selected Object option 240 layers 237 adding 239 arranging 238 Background 238 changing highlight color of 245 copying information between documents 242 duplicating 239 exporting hidden in Photoshop (PSD) format 440 Foreground 238 Guide 238 hiding objects on 243 in animation 378 locking and unlocking 244 merging 242 moving forward or backward 241 moving objects to another layer 240, 241 nonprinting 239 preserving in Photoshop (PSD) format 439 p
links breaking in text blocks 324 creating new 124 extracting embedded graphics 124 locating missing 124 updating after opening document 123 Load Movie action 380 Locate File dialog box 124 locating a missing link 124 Lock button 75 Lock command 179 locking and unlocking guides 111 layers 244 lpi (lines per inch) 398 M Macintosh AppleScript 135 converting FreeHand files into templates 115 custom installation of FreeHand 14 installing FreeHand on 13 panel controls on 69 PICT Patterns to Grays option 132 plug
nested objects 189 subselecting group 190 within an existing group 189 New button 75, 112 New Document Template preference 116 new documents, creating 112 new features in FreeHand 16 New HTML Setting dialog box 377 New Text Containers Auto-Expand option 319 Nonbreaking Space character 326 notes, exporting in PDF format 442 O Object inspector 70, 73 adjusting points in 155 creating new links in 124 editing a grayscale ramp in 126 extracting bitmap images in 125 extracting embedded graphics in 124 Links butto
orphans 338 output devices choosing 387 compatibility with FreeHand 454 output options 400, 402 overflow text in text blocks 317 overlapping fills 161 overprinting 405 gradient fills 407 guidelines 407 knockout and 405 selected objects 407 setting document-level (ink-level) 397 setting threshold for document-level 397 trapping 406 viewing onscreen 406 Override Objects option 398 overriding styles 254 P page rulers changing the zero point in 107 defining custom units of measure in 108 deleting custom units o
paragraph styles (continued) preserving 359 redefining 361 removing overrides from 361 Paragraph Styles Based On option 361 paragraphs adding rules to 350 aligning 350 ragging 350 setting spacing for 346 parameters, assigning with Flash actions 380 Paste Attributes command 252, 353 Paste Behind command 190 Paste in Front command 190 paste insides 203 Paste Special command 184, 185, 186 pasteboard 68 moving pages on 97 scrolling the view of 97 viewing in the Document inspector 96 pasting.
perspective grid (continued) modifying 234, 235 modifying objects using 231 removing objects from 233, 234 Perspective tool 231 perspective, creating 231 Photoshop (PSD) files 439 exporting hidden layers in 440 preserving FreeHand layers in 439 Photoshop EPS files, exporting 433 Photoshop PSD files importing 132 Pick Distance option 177 PICT Patterns to Grays option 132 pictographs 165, 170 Play action 380 plug-ins applying Photoshop 125 applying to JPEG files 130 Macintosh 125 PNG files 375, 440 compressin
preferences (continued) point display 141 redrawing while scrolling 82 remembering layer information 241 removing overlapping paths 147 restoring default 78, 113 restoring view on opening document 80, 113 retaining originals when combining 196 returning objects to layers 188 saving documents on exiting FreeHand 113 searching for missing linked graphics 124 searching for missing links (Macintosh) 123, 124 selecting layers 240 setting active pages in the Document inspector 98 setting document view 80 snap dis
printing (continued) selected objects 390 selecting page range for 389 Separations option 389 separations options 396 setting colors for gradient fills 402 setting document-level overprinting 397 setting file name and date for 401 setting film emulsion options for 401 setting halftone screen options for 398 setting output options for 400 setting positive or negative image options for 401 setting screen angle for 398 setting spread size for 398 setting transfer function for 398 setting up 388 shortcut quick-
RGB images default device profile for 308 preserving device profiles for 312 setting device profiles for selected 311 right mouse button 86 context menus and 86 magnifying an area of your document with 87 right-align tab 343 Rotate tool 216, 218 rotating objects 218 pages 100 pages when printing 404 paper 403 rotation, 3D 215, 216 Roughen tool 225 rows 354 adding rules between 354 applying strokes to rules in 355 creating in text blocks 354 RTF text, importing 321 rulers.
Sequence option, in animation 379 service bureau, preparing files for 418 setting external editor options 126 Shadow tool 211, 212 Show All command 179 Show Fill for New Open Paths option 141 Show Invisibles option 326 Show Output Warnings option 376 Show Smaller handles option 141 Show Solid Points option 141 Show Text Handles When Ruler Is Off option 322 showing and hiding borders, strokes, and fills in text blocks 352 grid 109 guides 110 Guides layer 244 layers 243 master pages 106 page rulers 107 panels
strokes (continued) PostScript, applying 286, 287, 298 preset widths, editing 276 width of 277 styles 237 applying 252 basing on another 253 child 255 copying and pasting attributes of 252 copying to another document 256 creating for paragraphs 358 creating new 253 defining graphic 252 duplicating 253 editing object 254 exporting 256 importing 256 modifying 254 overriding 254 parent 255 redefining based on selected object or text 254 removing 253 removing all unused 253 removing overrides 255 renaming 253 s
templates 114 converting FreeHand files into (Macintosh) 115 creating 115 creating new default 116 editing 115 replacing 115 saving documents as 115 text adding leader tabs in 345 adjusting ragged width of 350 aligning on path 363 aligning paragraphs in 350 alignment, setting 335 animating 378 attaching to paths 362 balancing among columns 357 baseline shift in 335 breaking links in 324 character spacing in 338 checking spelling in 327 color preferences in 353 color, applying to 351–353 converting case of 3
Text Character inspector 331 Text Columns and Rows inspector 331, 354 Text context menu (Windows) 332 Text Editor 325 default formatting in 326 Show Invisibles option in 326 special characters with 326 text effects 362 animating letters 378 Highlight 370 inline 370 searching for 370 setting options for 369 showing and hiding 371 Strikethrough 370 Underline 370 Zoom 370 Text inspector 70, 73, 331 Text Paragraph inspector 331 text ruler 322 showing and hiding 322 showing text block handles with 322 Text Spaci
Tools panel 76 adding a tool to 76 removing a tool from 76 showing and hiding 74 tooltips 79 displaying 79 turning off 79 Trace Dashed Strokes option 382 Trace tool 162 tracing color modes 163 contiguous areas of color 165 options for 163 path conversion 164 resolution for 163 scanning images for 162 selected area 164 Track Movement with Vertical Line option 346 Trail option, in animation 379 Transfer Function option 398 Transform button 75 Transform panel 180, 217 transformations center point 217 handles 2
V vector artwork exporting 431 with HTML 377 vector graphics 137 vector images 67 view closing document 84 defining, naming, and saving 85 deleting named 85 editing named 85 enlarging or reducing 83, 84 fitting to selection or page 84 opening additional document 84 recalling saved 85 saving settings with a custom name 85 setting the document view 80 switching from current to previous 85 View in Browser or HTML Editor option 376 Xtras (continued) Delete 419 Delete Empty Text Blocks 318 Delete Unused Named C