User Guide
5
INTRODUCTION
About Flex Documentation
Getting Started with Flex provides an introduction to Macromedia Flex. This book is intended for
application developers who are new to Flex and require an overview of Flex features and
capabilities.
Contents
Using this manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Accessing the Flex documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Using this manual
This manual can help anyone get started with developing Flex applications. After reading this
manual, you should read Developing Flex Applications for detailed information about Flex features
and information about creating Flex applications.
Getting Started with Flex contains the following chapters:
Chapter Description
Chapter 1, “Introducing Flex” Introduces the Flex presentation server, a development
and runtime environment that lets you create rich
interfaces for your web applications.
Chapter 2, “Using MXML” Describes MXML, the XML language for writing
applications, and how developers use it to create
applications.
Chapter 3, “Using ActionScript” Introduces ActionScript and explains how to use
ActionScript in an MXML application. Developers can
use ActionScript to extend the functionality of their Flex
applications.
Chapter 4, “Architecting Flex Applications” Describes the Flex development process. It describes
coding practices, multitier applications, and application
architecture.